Paginate TreasurePage
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f76e30d177
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -12,18 +13,28 @@ import org.bukkit.inventory.meta.ItemMeta;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilUI;
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import mineplex.core.common.util.UtilUI;
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import mineplex.core.itemstack.ItemBuilder;
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import mineplex.core.shop.item.IButton;
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import mineplex.core.shop.item.IButton;
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import mineplex.core.shop.page.ShopPageBase;
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import mineplex.core.shop.page.ShopPageBase;
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import mineplex.core.treasure.TreasureLocation;
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import mineplex.core.treasure.TreasureLocation;
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import mineplex.core.treasure.TreasureManager;
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import mineplex.core.treasure.TreasureManager;
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import mineplex.core.treasure.reward.TreasureRewardManager;
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import mineplex.core.treasure.types.Treasure;
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import mineplex.core.treasure.types.Treasure;
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public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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{
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{
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private static final int ELEMENTS_PER_PAGE = 9;
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private static final ItemStack PREVIOUS_PAGE = new ItemBuilder(Material.ARROW)
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.setTitle(C.cGreen + "Previous Page")
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.build();
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private static final ItemStack NEXT_PAGE = new ItemBuilder(Material.ARROW)
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.setTitle(C.cGreen + "Next Page")
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.build();
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private final TreasureLocation _treasureLocation;
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private final TreasureLocation _treasureLocation;
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private int _page;
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TreasurePage(TreasureManager plugin, TreasureShop shop, Player player, TreasureLocation treasureLocation)
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TreasurePage(TreasureManager plugin, TreasureShop shop, Player player, TreasureLocation treasureLocation)
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{
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{
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super(plugin, shop, plugin.getClientManager(), plugin.getDonationManager(), "Treasure Chest", player);
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super(plugin, shop, plugin.getClientManager(), plugin.getDonationManager(), "Treasure Chest", player);
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@ -37,13 +48,34 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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protected void buildPage()
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protected void buildPage()
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{
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{
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List<Treasure> treasures = _treasureLocation.getManager().getTreasures();
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List<Treasure> treasures = _treasureLocation.getManager().getTreasures();
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int[] slots = UtilUI.getIndicesFor(treasures.size(), 2, 5, 1);
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int[] slots = UtilUI.getIndicesFor(ELEMENTS_PER_PAGE, 1, 5, 1);
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int index = 0;
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int index = 0;
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int start = _page * ELEMENTS_PER_PAGE;
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for (Treasure treasure : _treasureLocation.getManager().getTreasures())
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for (int treasureIndex = start; treasureIndex < start + ELEMENTS_PER_PAGE && treasureIndex < treasures.size(); treasureIndex++)
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{
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{
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Treasure treasure = treasures.get(treasureIndex);
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addButton(slots[index++], prettifyItem(getPlayer(), treasure), new TreasureButton(treasure));
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addButton(slots[index++], prettifyItem(getPlayer(), treasure), new TreasureButton(treasure));
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}
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}
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if (_page != 0)
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{
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addButton(45, PREVIOUS_PAGE, (player, clickType) ->
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{
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_page--;
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refresh();
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});
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}
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if (start + ELEMENTS_PER_PAGE < treasures.size())
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{
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addButton(53, NEXT_PAGE, (player, clickType) ->
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{
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_page++;
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refresh();
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});
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}
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}
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}
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private ItemStack prettifyItem(Player player, Treasure treasure)
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private ItemStack prettifyItem(Player player, Treasure treasure)
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@ -69,15 +101,15 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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lore.addAll(treasure.getPurchaseMethods());
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lore.addAll(treasure.getPurchaseMethods());
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}
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}
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if (!treasure.isDuplicates())
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// if (!treasure.isDuplicates())
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{
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// {
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TreasureRewardManager rewardManager = _treasureLocation.getManager().getRewardManager();
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// TreasureRewardManager rewardManager = _treasureLocation.getManager().getRewardManager();
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int total = rewardManager.getTotalItems(treasure);
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// int total = rewardManager.getTotalItems(treasure);
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int available = total - rewardManager.getOwnedItems(player, treasure);
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// int available = total - rewardManager.getOwnedItems(player, treasure);
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//
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lore.add("");
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// lore.add("");
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lore.add(C.cGray + "Available Items: " + F.elem(available) + "/" + F.elem(total));
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// lore.add(C.cGray + "Available Items: " + F.elem(available) + "/" + F.elem(total));
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}
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// }
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if (canOpen)
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if (canOpen)
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{
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{
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