Add the Tourament MS Skin
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@ -27,7 +27,7 @@ public enum MineStrikeSkin
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M4A4_Enderman( "M4A4", "Enderman M4", Material.COAL, (byte) 0, 4),
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Steyr_AUG_Torque( "Steyr AUG", "Steyr AUG Torque", Material.BLAZE_ROD, (byte) 0, 5),
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Glock_18_Fade( "Glock 18", "Glock 18 Fade", Material.INK_SACK, (byte) 9, 1),
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Galil_AR_Eco( "Galil AR", "Galil AR Eco", Material.INK_SACK, (byte) 10, 1),
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Galil_AR_Eco( "Galil AR", "Galil AR Eco", Material.INK_SACK, (byte) 10, 4),
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AK_47_Vulcan( "AK-47", "AK-47 Vulcan", Material.INK_SACK, (byte) 7, 4),
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AK_47_Guardian( "AK-47", "Guardian AK", Material.PRISMARINE_SHARD, (byte) 0, 4),
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SG553_Pulse( "SG553", "SG553 Pulse", Material.INK_SACK, (byte) 5, 5),
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@ -36,7 +36,8 @@ public enum MineStrikeSkin
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Knife_M9_Bayonette_Fade( "Knife", "M9 Bayonette Fade", Material.DIAMOND_SWORD, (byte) 0, 6),
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Knife_Counter_Terrorist_Sword("Knife", "Counter Terrorist Sword", Material.STICK, (byte) 0, 6),
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Knife_Terrorist_Sword( "Knife", "Terrorist Sword", Material.FEATHER, (byte) 0, 6),
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Knife_M9_Bayonette_Glass( "Knife", "Glass M9 Bayonette", Material.QUARTZ, (byte) 0, 6);
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Knife_M9_Bayonette_Glass( "Knife", "Glass M9 Bayonette", Material.QUARTZ, (byte) 0, 6),
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Knife_2017_Champ_Knife( "Knife", "2017 Championship Knife", Material.STONE_SWORD, (byte) 0, 6);
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private static final Map<Integer, List<MineStrikeSkin>> BY_CATEGORY;
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