Make some adjustments from comparing branches
This commit is contained in:
parent
a304f6c4a7
commit
c24f799503
@ -1,67 +0,0 @@
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package nautilus.game.arcade.game.games;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.Listener;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.game.Game;
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import nautilus.game.arcade.game.Game.GameState;
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/**
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* AbsorptionFix takes care of Absorption being ignored
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* use this if you want to give out Golden apples
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* it will convert Absorbtion into Health boost
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*
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* @author xXVevzZXx
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*/
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public class AbsorptionFix implements Listener
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{
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private final Game _host;
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public AbsorptionFix(Game game)
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{
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_host = game;
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game.Manager.registerEvents(this);
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}
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@EventHandler
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public void convertAbsorption(UpdateEvent event)
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{
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if (event.getType() != UpdateType.SEC)
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{
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return;
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}
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for (Player player : _host.GetPlayers(true))
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{
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if (player.hasPotionEffect(PotionEffectType.ABSORPTION))
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{
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for (PotionEffect effect : player.getActivePotionEffects())
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{
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if (effect.getType().toString().equalsIgnoreCase(PotionEffectType.ABSORPTION.toString()))
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{
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player.removePotionEffect(PotionEffectType.ABSORPTION);
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player.addPotionEffect(new PotionEffect(PotionEffectType.HEALTH_BOOST, effect.getDuration(), effect.getAmplifier(), effect.isAmbient(), effect.hasParticles()));
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player.setHealth(player.getHealth() + 4);
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}
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}
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}
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}
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}
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@EventHandler
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public void disable(GameStateChangeEvent event)
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{
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if (event.GetState() == GameState.End || event.GetState() == GameState.Dead)
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{
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HandlerList.unregisterAll(this);
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}
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}
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}
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@ -17,7 +17,7 @@ import mineplex.core.itemstack.ItemStackFactory;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.game.games.AbsorptionFix;
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import nautilus.game.arcade.game.modules.AbsorptionFix;
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import nautilus.game.arcade.game.games.bridge.Bridge;
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import nautilus.game.arcade.game.games.bridge.Bridge;
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/**
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/**
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@ -33,7 +33,8 @@ public class InsaneBridges extends Bridge
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{
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{
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super(manager, GameType.Brawl);
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super(manager, GameType.Brawl);
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new AbsorptionFix(this);
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new AbsorptionFix()
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.register(this);
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Manager.GetDamage().SetEnabled(false);
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Manager.GetDamage().SetEnabled(false);
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@ -3,7 +3,7 @@ package nautilus.game.arcade.game.games.bridge.modes;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilMath;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.game.games.AbsorptionFix;
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import nautilus.game.arcade.game.modules.AbsorptionFix;
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import nautilus.game.arcade.game.games.bridge.Bridge;
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import nautilus.game.arcade.game.games.bridge.Bridge;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Material;
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@ -45,7 +45,8 @@ public class LuckyBridges extends Bridge
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Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS,
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Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS,
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Material.GOLD_PICKAXE, Material.GOLD_AXE, Material.GOLD_SWORD, Material.GOLDEN_APPLE));
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Material.GOLD_PICKAXE, Material.GOLD_AXE, Material.GOLD_SWORD, Material.GOLDEN_APPLE));
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new AbsorptionFix(this);
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new AbsorptionFix()
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.register(this);
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}
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}
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@EventHandler
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@EventHandler
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@ -28,7 +28,7 @@ import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.PlayerPrepareTeleportEvent;
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import nautilus.game.arcade.events.PlayerPrepareTeleportEvent;
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import nautilus.game.arcade.game.games.AbsorptionFix;
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import nautilus.game.arcade.game.modules.AbsorptionFix;
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import nautilus.game.arcade.game.games.bridge.Bridge;
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import nautilus.game.arcade.game.games.bridge.Bridge;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.ChatColor;
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@ -51,7 +51,8 @@ public class OverpoweredBridge extends Bridge
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Manager.GetDamage().SetEnabled(false);
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Manager.GetDamage().SetEnabled(false);
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new AbsorptionFix(this);
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new AbsorptionFix()
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.register(this);
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_starterItems = new HashMap<>();
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_starterItems = new HashMap<>();
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_starterItems.put(Material.WOOD, 64);
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_starterItems.put(Material.WOOD, 64);
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@ -24,7 +24,7 @@ import mineplex.core.common.util.UtilServer;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.game.games.AbsorptionFix;
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import nautilus.game.arcade.game.modules.AbsorptionFix;
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import nautilus.game.arcade.game.games.bridge.Bridge;
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import nautilus.game.arcade.game.games.bridge.Bridge;
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/**
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/**
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@ -41,7 +41,8 @@ public class UHCBridges extends Bridge
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SoupEnabled = false;
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SoupEnabled = false;
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new AbsorptionFix(this);
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new AbsorptionFix()
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.register(this);
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ShapedRecipe headApple = new ShapedRecipe(new ItemStack(Material.GOLDEN_APPLE, 1));
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ShapedRecipe headApple = new ShapedRecipe(new ItemStack(Material.GOLDEN_APPLE, 1));
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headApple.shape("GGG", "GHG", "GGG");
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headApple.shape("GGG", "GHG", "GGG");
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@ -44,7 +44,7 @@ import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.TeamGame;
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import nautilus.game.arcade.game.TeamGame;
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import nautilus.game.arcade.game.games.AbsorptionFix;
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import nautilus.game.arcade.game.modules.AbsorptionFix;
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import nautilus.game.arcade.game.games.cakewars.capturepoint.CakePointModule;
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import nautilus.game.arcade.game.games.cakewars.capturepoint.CakePointModule;
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import nautilus.game.arcade.game.games.cakewars.general.CakeBatModule;
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import nautilus.game.arcade.game.games.cakewars.general.CakeBatModule;
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import nautilus.game.arcade.game.games.cakewars.general.CakePlayerModule;
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import nautilus.game.arcade.game.games.cakewars.general.CakePlayerModule;
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@ -192,7 +192,8 @@ public class CakeWars extends TeamGame
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manager.GetDamage().setConstantKnockback(GAME_KNOCKBACK);
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manager.GetDamage().setConstantKnockback(GAME_KNOCKBACK);
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manager.GetCreature().SetDisableCustomDrops(true);
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manager.GetCreature().SetDisableCustomDrops(true);
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new AbsorptionFix(this);
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new AbsorptionFix()
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.register(this);
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new CompassModule()
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new CompassModule()
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.register(this);
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.register(this);
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.inventory.CraftItemEvent;
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import org.bukkit.event.inventory.CraftItemEvent;
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import org.bukkit.event.inventory.InventoryOpenEvent;
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import org.bukkit.event.inventory.InventoryOpenEvent;
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@ -31,7 +30,6 @@ import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilInv;
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import mineplex.core.common.util.UtilInv;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.itemstack.ItemBuilder;
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import mineplex.core.itemstack.ItemBuilder;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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@ -294,6 +292,11 @@ public class CakePlayerModule extends CakeModule
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@EventHandler
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@EventHandler
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public void spawnProtection(CustomDamageEvent event)
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public void spawnProtection(CustomDamageEvent event)
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{
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{
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if (event.IsCancelled())
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{
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return;
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}
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Player damager = event.GetDamagerPlayer(true);
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Player damager = event.GetDamagerPlayer(true);
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Player damagee = event.GetDamageePlayer();
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Player damagee = event.GetDamageePlayer();
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@ -302,16 +305,9 @@ public class CakePlayerModule extends CakeModule
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damager.removePotionEffect(PotionEffectType.DAMAGE_RESISTANCE);
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damager.removePotionEffect(PotionEffectType.DAMAGE_RESISTANCE);
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}
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}
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if (damagee != null)
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if (damagee != null && damagee.hasPotionEffect(PotionEffectType.DAMAGE_RESISTANCE))
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{
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{
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if (event.GetCause() == DamageCause.SUFFOCATION && !Recharge.Instance.use(damagee, "Suffocation", 1100, false, false))
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event.SetCancelled("Damage Resistance");
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{
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event.SetCancelled("Suffocation Rate");
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}
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else if (damagee.hasPotionEffect(PotionEffectType.DAMAGE_RESISTANCE))
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{
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event.SetCancelled("Damage Resistance");
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}
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}
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}
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}
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}
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@ -47,7 +47,7 @@ public class CakeSheep extends CakeSpecialItem implements Listener
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"",
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"",
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"Spawns Polly The Sheep...",
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"Spawns Polly The Sheep...",
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"After " + C.cRed + "5 seconds" + C.cGray + " she explodes destroying",
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"After " + C.cRed + "5 seconds" + C.cGray + " she explodes destroying",
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"all player placed blocks around her.",
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"nearby player placed blocks.",
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"If she is killed she does not explode.",
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"If she is killed she does not explode.",
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"Warning! Polly has a", C.cRed + "20 second" + C.cGray + " cooldown between uses."
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"Warning! Polly has a", C.cRed + "20 second" + C.cGray + " cooldown between uses."
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)
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)
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@ -138,8 +138,7 @@ public class CakeSheep extends CakeSpecialItem implements Listener
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// I originally was going to use the NMS way to get the "hardness" of a block
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// I originally was going to use the NMS way to get the "hardness" of a block
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// but I decided against it as the values were way too varied for this game.
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// but I decided against it as the values were way too varied for this game.
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// The value for chance should be taken from if the blocks was within half of
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// The value for chance should be taken from if the block was right next to the sheep.
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// the explosion radius, after that it decreases.
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switch (block.getType())
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switch (block.getType())
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{
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{
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case WOOL:
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case WOOL:
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@ -96,7 +96,7 @@ public enum CakeTeamItem implements CakeItem
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RESOURCE(
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RESOURCE(
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"Resource Generator",
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"Resource Generator",
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new ItemStack(Material.NETHER_STAR),
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new ItemStack(Material.NETHER_STAR),
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"When an item generates in your generator it also generate %s extra.",
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"When an item generates in your generator it will also generate %s extra.",
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Pair.create("1", 10),
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Pair.create("1", 10),
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Pair.create("2", 20)
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Pair.create("2", 20)
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),
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),
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@ -104,8 +104,8 @@ public enum CakeTeamItem implements CakeItem
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"Healing Station",
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"Healing Station",
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new ItemStack(Material.GOLDEN_APPLE),
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new ItemStack(Material.GOLDEN_APPLE),
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"Receive %s when within %s of your cake.",
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"Receive %s when within %s of your cake.",
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Pair.create("Regeneration I;5 blocks", 8),
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Pair.create("Regeneration I;" + CakeShopModule.getHealingStationRadius(1) + " blocks", 8),
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Pair.create("Regeneration I;8 blocks", 12)
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Pair.create("Regeneration I;" + CakeShopModule.getHealingStationRadius(2) + " blocks", 12)
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)
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)
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{
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{
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@Override
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@Override
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@ -2,7 +2,7 @@ package nautilus.game.arcade.game.games.sheep.modes;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.game.games.AbsorptionFix;
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import nautilus.game.arcade.game.modules.AbsorptionFix;
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import nautilus.game.arcade.game.games.sheep.SheepGame;
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import nautilus.game.arcade.game.games.sheep.SheepGame;
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import nautilus.game.arcade.game.games.sheep.modes.kits.KitShepherd;
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import nautilus.game.arcade.game.games.sheep.modes.kits.KitShepherd;
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import nautilus.game.arcade.game.modules.TeamArmorModule;
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import nautilus.game.arcade.game.modules.TeamArmorModule;
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@ -26,7 +26,8 @@ public class OverpoweredSheepQuest extends SheepGame
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getModule(TeamArmorModule.class)
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getModule(TeamArmorModule.class)
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.dontGiveTeamArmor();
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.dontGiveTeamArmor();
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new AbsorptionFix(this);
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new AbsorptionFix()
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.register(this);
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}
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}
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@Override
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@Override
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@ -2,7 +2,7 @@ package nautilus.game.arcade.game.games.skywars.modes;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.game.games.AbsorptionFix;
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import nautilus.game.arcade.game.modules.AbsorptionFix;
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import nautilus.game.arcade.game.games.skywars.TeamSkywars;
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import nautilus.game.arcade.game.games.skywars.TeamSkywars;
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/**
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/**
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@ -17,7 +17,8 @@ public class OverpoweredSkywars extends TeamSkywars
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{
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{
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super(manager, GameType.Brawl);
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super(manager, GameType.Brawl);
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new AbsorptionFix(this);
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new AbsorptionFix()
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.register(this);
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}
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}
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@Override
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@Override
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@ -13,7 +13,7 @@ import org.bukkit.scoreboard.Objective;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.game.games.AbsorptionFix;
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import nautilus.game.arcade.game.modules.AbsorptionFix;
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import nautilus.game.arcade.game.games.skywars.SoloSkywars;
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import nautilus.game.arcade.game.games.skywars.SoloSkywars;
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/**
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/**
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@ -30,7 +30,8 @@ public class UHCSkywars extends SoloSkywars
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|
||||||
SoupEnabled = false;
|
SoupEnabled = false;
|
||||||
|
|
||||||
new AbsorptionFix(this);
|
new AbsorptionFix()
|
||||||
|
.register(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
|
@ -105,7 +105,7 @@ import nautilus.game.arcade.events.GameStateChangeEvent;
|
|||||||
import nautilus.game.arcade.events.PlayerPrepareTeleportEvent;
|
import nautilus.game.arcade.events.PlayerPrepareTeleportEvent;
|
||||||
import nautilus.game.arcade.game.Game;
|
import nautilus.game.arcade.game.Game;
|
||||||
import nautilus.game.arcade.game.GameTeam;
|
import nautilus.game.arcade.game.GameTeam;
|
||||||
import nautilus.game.arcade.game.games.AbsorptionFix;
|
import nautilus.game.arcade.game.modules.AbsorptionFix;
|
||||||
import nautilus.game.arcade.game.games.uhc.components.UHCBorder;
|
import nautilus.game.arcade.game.games.uhc.components.UHCBorder;
|
||||||
import nautilus.game.arcade.game.games.uhc.components.UHCFreezer;
|
import nautilus.game.arcade.game.games.uhc.components.UHCFreezer;
|
||||||
import nautilus.game.arcade.game.games.uhc.components.UHCSpeedMode;
|
import nautilus.game.arcade.game.games.uhc.components.UHCSpeedMode;
|
||||||
@ -307,7 +307,8 @@ public abstract class UHC extends Game
|
|||||||
.register(this);
|
.register(this);
|
||||||
new OreVeinEditorModule().removeNonAirVeins().register(this);
|
new OreVeinEditorModule().removeNonAirVeins().register(this);
|
||||||
new RejoinModule().register(this);
|
new RejoinModule().register(this);
|
||||||
new AbsorptionFix(this);
|
new AbsorptionFix()
|
||||||
|
.register(this);
|
||||||
|
|
||||||
registerStatTrackers(new CollectFoodStat(this), new HoeCraftingStat(this), new LuckyMinerStat(this), new HalfHeartHealStat(this));
|
registerStatTrackers(new CollectFoodStat(this), new HoeCraftingStat(this), new LuckyMinerStat(this), new HalfHeartHealStat(this));
|
||||||
|
|
||||||
|
@ -0,0 +1,36 @@
|
|||||||
|
package nautilus.game.arcade.game.modules;
|
||||||
|
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.potion.PotionEffect;
|
||||||
|
import org.bukkit.potion.PotionEffectType;
|
||||||
|
|
||||||
|
import mineplex.core.common.util.UtilPlayer;
|
||||||
|
import mineplex.core.updater.UpdateType;
|
||||||
|
import mineplex.core.updater.event.UpdateEvent;
|
||||||
|
|
||||||
|
public class AbsorptionFix extends Module
|
||||||
|
{
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void convertAbsorption(UpdateEvent event)
|
||||||
|
{
|
||||||
|
if (event.getType() != UpdateType.SEC)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Player player : getGame().GetPlayers(true))
|
||||||
|
{
|
||||||
|
for (PotionEffect effect : player.getActivePotionEffects())
|
||||||
|
{
|
||||||
|
if (effect.getType().toString().equalsIgnoreCase(PotionEffectType.ABSORPTION.toString()))
|
||||||
|
{
|
||||||
|
player.removePotionEffect(PotionEffectType.ABSORPTION);
|
||||||
|
player.addPotionEffect(new PotionEffect(PotionEffectType.HEALTH_BOOST, effect.getDuration(), effect.getAmplifier(), effect.isAmbient(), effect.hasParticles()));
|
||||||
|
UtilPlayer.health(player, 4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user