Fix spamming bombardment
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@ -141,7 +141,7 @@ public class SkillBombardment extends HeroSkill
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BombardmentData data = iterator.next();
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Player player = data.Shooter;
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if (UtilTime.elapsed(data.Start, MAX_TIME) || data.Shots == 0)
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if (UtilTime.elapsed(data.Start, MAX_TIME) || data.Shots <= 0)
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{
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useSkill(player);
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Kit.GiveItems(player);
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