Change Legend Aura to green
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2021a7e321
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@ -2,7 +2,6 @@ package mineplex.core.gadget.gadgets.particle;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilParticle;
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import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -19,32 +18,27 @@ import mineplex.core.inventory.ClientItem;
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import mineplex.core.inventory.data.Item;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import org.bukkit.util.Vector;
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import java.awt.Color;
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import java.util.Random;
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public class ParticleLegend extends ParticleGadget
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{
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private static final double PI = Math.PI;
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private static final int BASE_PILLARS = 9;
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private static final int PILLAR_VARIANCE = 7;
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private static final int COLOR_VARIANCE = 5;
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private static final int PILLAR_VARIANCE = 8;
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private static final int MOVING_PARTICLES = 8;
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private static final double VERTICAL_SPEED = 0.1;
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private static final double HEIGHT_VARIANCE = 0.8;
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private static final double ROTATIONAL_SPEED = .03;
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private static final double RADIAL_VARIANCE = 0.09;
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private static final double DARK_PARTICLE_CHANCE = 0.5;
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private static final double BASE_RADIUS = 1.30;
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private static final double HEIGHT_MODIFIER_BASE = 0.1;
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private static final double HEIGHT_MODIFIER_MAX = 1.3;
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private static final double HEIGHT_MODIFIER_INTERVAL = 0.2;
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private static final double HEIGHT_MODIFIER_INTERVAL = 0.15;
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private static final Color[] SELECTABLE_COLORS = {
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new Color(170, 100, 170),
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new Color(50, 10, 60),
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new Color(120, 10, 170),
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new Color(65, 20, 80)
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new Color(60, 170, 25),
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new Color(33, 92, 13),
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new Color(0, 0, 0)
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};
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private final int _pillars = pillars();
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@ -58,7 +52,7 @@ public class ParticleLegend extends ParticleGadget
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public ParticleLegend(GadgetManager manager)
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{
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super(manager, "Legendary Aura",
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UtilText.splitLineToArray(C.cGray + "Let the energy of the End protect you.", LineFormat.LORE),
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UtilText.splitLineToArray(C.cGray + "Legendary energy protects you.", LineFormat.LORE),
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-1,
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Material.ENDER_PORTAL_FRAME, (byte)0);
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}
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@ -73,12 +67,19 @@ public class ParticleLegend extends ParticleGadget
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if (Manager.isMoving(player))
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{
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Location loc = player.getLocation().add(0, 1.5, 0);
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for (int i = 0; i < MOVING_PARTICLES; i++)
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{
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UtilParticle.playColoredParticleToAll(_colors[i], UtilParticle.ParticleType.RED_DUST,
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UtilMath.gauss(loc, 8, 4, 8), 0, UtilParticle.ViewDist.NORMAL);
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if (_colors[i].getGreen() == 0)
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{
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UtilParticle.PlayParticleToAll(UtilParticle.ParticleType.SMOKE,
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UtilMath.gauss(player.getLocation(), 8, 4, 8), null, 0, 1, UtilParticle.ViewDist.NORMAL);
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}
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else
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{
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UtilParticle.playColoredParticleToAll(_colors[i], UtilParticle.ParticleType.RED_DUST,
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UtilMath.gauss(player.getLocation(), 8, 4, 8), 0, UtilParticle.ViewDist.NORMAL);
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}
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}
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}
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else
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@ -96,12 +97,14 @@ public class ParticleLegend extends ParticleGadget
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for (double h = HEIGHT_MODIFIER_BASE; h <= HEIGHT_MODIFIER_MAX; h+= HEIGHT_MODIFIER_INTERVAL)
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{
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UtilParticle.playColoredParticleToAll(_colors[i], UtilParticle.ParticleType.RED_DUST,
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new Location(player.getWorld(), x, y + h, z), 0, UtilParticle.ViewDist.NORMAL);
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if (Math.random() < DARK_PARTICLE_CHANCE)
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if (_colors[i].getGreen() == 0)
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{
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UtilParticle.playColoredParticleToAll(Color.BLACK, UtilParticle.ParticleType.RED_DUST,
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UtilParticle.PlayParticleToAll(UtilParticle.ParticleType.SMOKE,
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new Location(player.getWorld(), x, y + h, z), null, 0, 1, UtilParticle.ViewDist.NORMAL);
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}
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else
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{
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UtilParticle.playColoredParticleToAll(_colors[i], UtilParticle.ParticleType.RED_DUST,
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new Location(player.getWorld(), x, y + h, z), 0, UtilParticle.ViewDist.NORMAL);
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}
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}
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@ -175,23 +178,11 @@ public class ParticleLegend extends ParticleGadget
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private Color[] colors()
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{
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Random random = new Random();
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Color[] array = new Color[_pillars];
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for (int i = 0; i < _pillars; i++)
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{
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Color color = SELECTABLE_COLORS[i % SELECTABLE_COLORS.length];
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int r = color.getRed() + (int) (random.nextGaussian() * COLOR_VARIANCE);
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int g = color.getGreen() + (int) (random.nextGaussian() * COLOR_VARIANCE);
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int b = color.getBlue() + (int) (random.nextGaussian() * COLOR_VARIANCE);
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r = Math.min(255, Math.max(0, r));
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g = Math.min(255, Math.max(0, g));
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b = Math.min(255, Math.max(0, b));
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array[i] = new Color(r, g, b);
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array[i] = SELECTABLE_COLORS[i % SELECTABLE_COLORS.length];
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}
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return array;
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