Implement shops for all roles
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parent
f23e778d92
commit
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@ -33,6 +33,7 @@ import nautilus.game.arcade.game.modules.CustomScoreboardModule;
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import nautilus.game.arcade.game.modules.compass.CompassModule;
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import nautilus.game.arcade.kit.Kit;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.scoreboard.GameScoreboard;
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import org.bukkit.Location;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Player;
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@ -118,14 +119,21 @@ public class Moba extends TeamGame
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new CustomScoreboardModule()
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.setSidebar((player, scoreboard) ->
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{
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scoreboard.writeNewLine();
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GameState state = GetState();
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scoreboard.write("Testing");
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int gold = _goldManager.getGold(player);
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scoreboard.write("Gold " + gold);
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scoreboard.writeNewLine();
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switch (state)
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{
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case Prepare:
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writePrepare(player, scoreboard);
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break;
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case Live:
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writeLive(player, scoreboard);
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break;
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case End:
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case WinRoom:
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writeEnd(player, scoreboard);
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break;
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}
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})
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.setPrefix((perspective, subject) ->
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{
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@ -138,6 +146,34 @@ public class Moba extends TeamGame
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return team.GetColor().toString();
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})
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.setSuffix((perspective, subject) ->
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{
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if (!IsAlive(subject))
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{
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return "";
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}
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GameState state = GetState();
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GameTeam perspectiveTeam = GetTeam(perspective);
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GameTeam subjectTeam = GetTeam(subject);
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MobaPlayer mobaPlayer = getData(subject);
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String suffix;
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if (state == GameState.Prepare && !perspectiveTeam.equals(subjectTeam))
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{
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suffix = "Unknown";
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}
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else if (mobaPlayer.Kit == null)
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{
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suffix = "Selecting";
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}
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else
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{
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suffix = mobaPlayer.Kit.GetName();
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}
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return C.cYellow + " " + suffix + C.Reset;
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})
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.register(this);
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registerDebugCommand(new DebugCommand("kit", Rank.ADMIN)
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@ -233,68 +269,65 @@ public class Moba extends TeamGame
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_listeners.forEach(UtilServer::RegisterEvents);
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}
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@Override
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@EventHandler
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public void ScoreboardUpdate(UpdateEvent event)
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private void writePrepare(Player player, GameScoreboard scoreboard)
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{
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if (event.getType() != UpdateType.FAST)
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{
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return;
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}
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MobaPlayer mobaPlayer = getData(player);
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GameState state = GetState();
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scoreboard.writeNewLine();
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switch (state)
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{
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case Prepare:
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writePrepare();
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break;
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case Live:
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writeLive();
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break;
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case End:
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writeEnd();
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break;
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default:
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return;
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}
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scoreboard.write(C.cYellowB + "Hero Selection");
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scoreboard.write(UtilTime.MakeStr(GetStateTime() + PREPARE_TIME - System.currentTimeMillis()));
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Scoreboard.draw();
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}
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scoreboard.writeNewLine();
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private void writePrepare()
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{
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Scoreboard.writeNewLine();
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scoreboard.write(C.cYellowB + "Hero");
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scoreboard.write(mobaPlayer.Kit == null ? "Unselected " : mobaPlayer.Kit.GetName() + " (" + mobaPlayer.Role.getName() + ")");
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Scoreboard.write(C.cYellowB + "Hero Selection");
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Scoreboard.write(UtilTime.MakeStr(GetStateTime() + PREPARE_TIME - System.currentTimeMillis()));
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scoreboard.writeNewLine();
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Scoreboard.writeNewLine();
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Scoreboard.write(C.cYellowB + "Players");
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scoreboard.write(C.cYellowB + "Players");
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int kits = 0;
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for (MobaPlayer player : _playerData)
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for (MobaPlayer otherMobaPlayer : _playerData)
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{
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if (player.Kit != null)
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if (otherMobaPlayer.Kit != null)
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{
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kits++;
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}
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}
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Scoreboard.write(kits + "/" + GetPlayers(true).size());
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scoreboard.write(kits + "/" + GetPlayers(true).size());
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Scoreboard.writeNewLine();
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scoreboard.writeNewLine();
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}
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private void writeLive()
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private void writeLive(Player player, GameScoreboard scoreboard)
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{
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scoreboard.writeNewLine();
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if (IsAlive(player))
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{
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int gold = _goldManager.getGold(player);
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scoreboard.write(C.cGoldB + "Gold");
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scoreboard.write(String.valueOf(gold));
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}
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else
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{
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scoreboard.write("You are dead lol");
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}
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scoreboard.writeNewLine();
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}
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private void writeEnd()
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private void writeEnd(Player player, GameScoreboard scoreboard)
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{
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scoreboard.writeNewLine();
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scoreboard.write("Game Over");
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scoreboard.writeNewLine();
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}
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@EventHandler(priority = EventPriority.LOWEST)
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@ -22,7 +22,7 @@ import java.util.Map.Entry;
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public class MobaFountain implements Listener
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{
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private static final int FOUNTAIN_SIZE_SQUARED = 5;
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private static final int FOUNTAIN_SIZE_SQUARED = 25;
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private final Moba _host;
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private final Map<GameTeam, Location> _average;
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@ -0,0 +1,54 @@
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package nautilus.game.arcade.game.games.moba.kit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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public class AmmoGiveEvent extends PlayerEvent
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{
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private static final HandlerList _handlers = new HandlerList();
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private int _ammoToGive;
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private int _maxAmmo;
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public AmmoGiveEvent(Player who, int ammoToGive, int maxAmmo)
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{
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super(who);
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_ammoToGive = ammoToGive;
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_maxAmmo = maxAmmo;
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}
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public void setAmmoToGive(int ammo)
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{
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_ammoToGive = ammo;
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}
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public int getAmmoToGive()
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{
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return _ammoToGive;
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}
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public void setMaxAmmo(int ammo)
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{
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_maxAmmo = ammo;
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}
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public int getMaxAmmo()
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{
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return _maxAmmo;
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}
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public static HandlerList getHandlerList()
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{
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return _handlers;
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}
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@Override
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public HandlerList getHandlers()
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{
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return getHandlerList();
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}
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}
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@ -10,16 +10,23 @@ public class CooldownCalculateEvent extends PlayerEvent
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private static final HandlerList _handlers = new HandlerList();
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private final long _initialCooldown;
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private final String _ability;
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private long _cooldown;
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public CooldownCalculateEvent(Player who, long cooldown)
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public CooldownCalculateEvent(Player who, String ability, long cooldown)
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{
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super(who);
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_initialCooldown = cooldown;
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_ability = ability;
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_cooldown = cooldown;
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}
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public String getAbility()
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{
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return _ability;
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}
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public void setCooldown(long cooldown)
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{
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_cooldown = cooldown;
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@ -1,9 +1,6 @@
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package nautilus.game.arcade.game.games.moba.kit;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilItem;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.*;
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import mineplex.core.itemstack.ItemBuilder;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.updater.UpdateType;
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@ -12,6 +9,7 @@ import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.games.moba.Moba;
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import nautilus.game.arcade.game.games.moba.MobaRole;
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import nautilus.game.arcade.game.games.moba.shop.MobaItem;
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import nautilus.game.arcade.game.games.moba.util.MobaConstants;
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import nautilus.game.arcade.kit.Kit;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.Perk;
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@ -112,32 +110,47 @@ public class HeroKit extends Kit
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continue;
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}
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ItemStack itemStack = player.getInventory().getItem(AMMO_SLOT);
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long giveTime = _giveTime;
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//TODO shop cooldown reduction
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if (!Recharge.Instance.use(player, "Ammo", giveTime, false, false))
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if (!Recharge.Instance.usable(player, MobaConstants.AMMO))
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{
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continue;
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}
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if (itemStack == null)
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{
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itemStack = _ammo;
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player.getInventory().setItem(AMMO_SLOT, itemStack);
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continue;
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}
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CooldownCalculateEvent cooldownEvent = new CooldownCalculateEvent(player, MobaConstants.AMMO, giveTime);
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UtilServer.CallEvent(cooldownEvent);
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if (itemStack.getAmount() >= _maxAmmo)
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if (!Recharge.Instance.use(player, MobaConstants.AMMO, cooldownEvent.getCooldown(), false, false))
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{
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continue;
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}
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itemStack.setAmount(itemStack.getAmount() + 1);
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giveAmmo(player, 1);
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}
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}
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public void giveAmmo(Player player, int amount)
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{
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ItemStack itemStack = player.getInventory().getItem(AMMO_SLOT);
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AmmoGiveEvent event = new AmmoGiveEvent(player, amount, _maxAmmo);
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UtilServer.CallEvent(event);
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if (itemStack == null)
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{
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itemStack = _ammo;
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player.getInventory().setItem(AMMO_SLOT, itemStack);
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return;
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}
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if (itemStack.getAmount() >= event.getMaxAmmo())
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{
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return;
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}
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itemStack.setAmount(itemStack.getAmount() + event.getAmmoToGive());
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}
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@Override
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public void GiveItems(Player player)
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{
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@ -240,7 +240,7 @@ public class HeroSkill extends Perk
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long cooldown = _cooldown;
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// Modify the cooldown with respect to the upgrade items purchased from the shop
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CooldownCalculateEvent cooldownEvent = new CooldownCalculateEvent(player, cooldown);
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CooldownCalculateEvent cooldownEvent = new CooldownCalculateEvent(player, GetName(), cooldown);
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UtilServer.CallEvent(cooldownEvent);
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cooldown = cooldownEvent.getCooldown();
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@ -255,7 +255,10 @@ public class HeroSkill extends Perk
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else
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{
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long timeDiff = current - start;
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double amount = (int) (cooldown / 1000) - Math.ceil((double) timeDiff / 1000);
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// Work out the itemstack amount based on the cooldowns.
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// Adding 1 as due to the nature of cooldowns it seems to take much longer to go
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// from 2 -> 1 -> 0 as the itemstack doesn't change
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double amount = (cooldown / 1000) - Math.ceil((double) timeDiff / 1000) + 1;
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if (itemStack == null)
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{
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@ -316,7 +319,7 @@ public class HeroSkill extends Perk
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protected boolean isTeamDamage(LivingEntity damagee, LivingEntity damager)
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{
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if (!(damagee instanceof Player || damager instanceof Player))
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if (!(damagee instanceof Player) || !(damager instanceof Player))
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{
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return false;
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}
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@ -31,7 +31,7 @@ public class HeroAnath extends HeroKit
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public HeroAnath(ArcadeManager manager)
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{
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super(manager, "Anath the Unsworn", DESCRIPTION, PERKS, IN_HAND, MobaRole.MAGE);
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super(manager, "Anath", DESCRIPTION, PERKS, IN_HAND, MobaRole.MAGE);
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setAmmo(AMMO, 1000);
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setMaxAmmo(4);
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@ -7,6 +7,7 @@ import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.common.util.UtilParticle.ViewDist;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.particles.effects.LineParticle;
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import mineplex.core.recharge.Recharge;
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import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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@ -81,7 +82,7 @@ public class SkillBurnBeam extends HeroSkill
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for (LivingEntity entity : UtilEnt.getInRadius(particle.getLastLocation(), 2).keySet())
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{
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if (entity.equals(player))
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if (entity.equals(player) || !Recharge.Instance.use(player, GetName() + entity.getName() + player.getName(), 2000, false, false))
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{
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continue;
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}
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@ -2,6 +2,7 @@ package nautilus.game.arcade.game.games.moba.kit.anath;
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import mineplex.core.common.util.UtilEvent.ActionType;
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import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
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import nautilus.game.arcade.game.games.moba.util.MobaConstants;
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import org.bukkit.Material;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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@ -44,6 +45,6 @@ public class SkillFireProjectile extends HeroSkill
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Item item = player.getWorld().dropItem(player.getEyeLocation().add(direction), _kit.getAmmo());
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item.setVelocity(direction);
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Manager.GetFire().Add(item, player, 3, 0, 1, 5, GetName(), false);
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Manager.GetFire().Add(item, player, 3, 0, 1, 5, MobaConstants.BASIC_ATTACK, false);
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}
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}
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@ -62,7 +62,7 @@ public class SkillMeteor extends HeroSkill implements IThrown
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FallingBlock block = player.getWorld().spawnFallingBlock(player.getEyeLocation().add(player.getLocation().getDirection()), Material.NETHERRACK, (byte) 0);
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block.setVelocity(player.getLocation().getDirection());
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Manager.GetProjectile().AddThrow(block, player, this, 2000, true, true, true, false, 0.5F);
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Manager.GetProjectile().AddThrow(block, player, this, 1000, true, true, true, false, 0.5F);
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useActiveSkill(player, 7000);
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}
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@ -153,6 +153,7 @@ public class SkillMeteor extends HeroSkill implements IThrown
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}
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startShower(data);
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data.getThrown().remove();
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}
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private void startShower(ProjectileUser data)
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@ -26,12 +26,12 @@ public class HeroBob extends HeroKit
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private static final ItemStack IN_HAND = new ItemStack(Material.PAINTING);
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private static final ItemStack AMMO = new ItemBuilder(Material.SNOW_BALL)
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.setTitle(C.cYellowB + "Paint")
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.setTitle(C.cYellowB + "Titanium Hwhite")
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.build();
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public HeroBob(ArcadeManager manager)
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{
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super(manager, "Robert Ross", DESCRIPTION, PERKS, IN_HAND, MobaRole.MAGE);
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super(manager, "Bob Ross", DESCRIPTION, PERKS, IN_HAND, MobaRole.MAGE);
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setAmmo(AMMO, 500);
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setMaxAmmo(8);
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@ -153,7 +153,7 @@ public class SkillHappyTrees extends HeroSkill
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}
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entity.setHealth(Math.min(entity.getHealth() + 2, entity.getMaxHealth()));
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MobaParticles.healing(entity, 3);
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MobaParticles.healing(entity, 1);
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}
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}
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@ -102,7 +102,10 @@ public class SkillRally extends HeroSkill
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continue;
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}
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MobaParticles.healing(nearby, 3);
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if (Math.random() > 0.75)
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{
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MobaParticles.healing(nearby, 1);
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}
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Manager.GetCondition().Factory().Regen(GetName(), nearby, data.Owner, 3, 1, false, true, false);
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}
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}
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@ -28,6 +28,7 @@ public class HeroDevon extends HeroKit
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private static final ItemStack AMMO = new ItemBuilder(Material.ARROW)
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.setTitle(C.cYellowB + "Hunting Arrow")
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.setUnbreakable(true)
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.build();
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public HeroDevon(ArcadeManager manager)
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@ -14,6 +14,7 @@ import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -118,7 +119,7 @@ public class SkillInfinity extends HeroSkill
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||||
}
|
||||
}
|
||||
|
||||
UtilAction.velocity(nearby, UtilAlg.getTrajectory(entity.getLocation(), nearby.getLocation().add(0, 1.5, 0)));
|
||||
UtilAction.velocity(entity, UtilAlg.getTrajectory(entity.getLocation(), nearby.getLocation().add(0, 1.5, 0)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -126,11 +127,6 @@ public class SkillInfinity extends HeroSkill
|
||||
@EventHandler
|
||||
public void arrowDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (event.GetProjectile() == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_arrows.containsKey(event.GetProjectile()))
|
||||
{
|
||||
Bukkit.broadcastMessage("Wither");
|
||||
@ -141,7 +137,8 @@ public class SkillInfinity extends HeroSkill
|
||||
@EventHandler
|
||||
public void projectileHit(ProjectileHitEvent event)
|
||||
{
|
||||
_arrows.remove(event.getEntity());
|
||||
// Delay this as the when the CustomDamageEvent is run. The arrow is already removed from the map.
|
||||
Manager.runSyncLater(() -> _arrows.remove(event.getEntity()), 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,7 +75,7 @@ public class SkillSnowball extends HeroSkill implements IThrown
|
||||
if (target != null && !isTeamDamage(target, thrower))
|
||||
{
|
||||
thrower.playSound(thrower.getLocation(), Sound.LAVA_POP, 1, 1.3F);
|
||||
Manager.GetDamage().NewDamageEvent(target, thrower, (Projectile) data.getThrown(), DamageCause.PROJECTILE, 3, true, true, false, UtilEnt.getName(thrower), GetName());
|
||||
Manager.GetDamage().NewDamageEvent(target, thrower, (Projectile) data.getThrown(), DamageCause.CUSTOM, 3, true, true, false, UtilEnt.getName(thrower), GetName());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -96,7 +96,7 @@ public class Recall implements Listener
|
||||
}
|
||||
else
|
||||
{
|
||||
Location location = player.getLocation().add(0, 0.25, 0);
|
||||
Location location = session.Location.clone();
|
||||
double height = (double) (now - session.Start) / (double) RECALL_TIME;
|
||||
|
||||
for (double theta = 0; theta < 2 * Math.PI; theta += Math.PI / 10)
|
||||
@ -104,7 +104,7 @@ public class Recall implements Listener
|
||||
double x = PARTICLE_RADIUS * Math.sin(theta);
|
||||
double z = PARTICLE_RADIUS * Math.cos(theta);
|
||||
|
||||
for (double y = 0; y < height * PARTICLE_HEIGHT; y += 0.5)
|
||||
for (double y = 0.25; y < height * PARTICLE_HEIGHT; y += 0.5)
|
||||
{
|
||||
location.add(x, y, z);
|
||||
|
||||
|
@ -34,7 +34,7 @@ public class MobaItem
|
||||
|
||||
public ItemStack getItem()
|
||||
{
|
||||
ItemBuilder builder = new ItemBuilder(_item);
|
||||
ItemBuilder builder = new ItemBuilder(_item).setUnbreakable(true);
|
||||
|
||||
if (getEffects() != null)
|
||||
{
|
||||
|
@ -1,17 +1,47 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop;
|
||||
|
||||
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
|
||||
import mineplex.minecraft.game.core.condition.events.ConditionApplyEvent;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.events.PlayerGameRespawnEvent;
|
||||
import nautilus.game.arcade.game.games.moba.MobaHPRegenEvent;
|
||||
import nautilus.game.arcade.game.games.moba.kit.AmmoGiveEvent;
|
||||
import nautilus.game.arcade.game.games.moba.kit.CooldownCalculateEvent;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.text.DecimalFormat;
|
||||
|
||||
public abstract class MobaItemEffect
|
||||
{
|
||||
|
||||
private static final DecimalFormat DECIMAL_FORMAT = new DecimalFormat("0.#");
|
||||
|
||||
protected static String format(double d)
|
||||
{
|
||||
return DECIMAL_FORMAT.format(d);
|
||||
}
|
||||
|
||||
protected static String format(ConditionType conditionType, int multi)
|
||||
{
|
||||
String condition = conditionType.toString().toLowerCase();
|
||||
char first = Character.toUpperCase(condition.charAt(0));
|
||||
condition = first + condition.substring(1);
|
||||
|
||||
return condition + (multi == -1 ? "" : " " + (multi + 1));
|
||||
}
|
||||
|
||||
protected void onAmmoGive(AmmoGiveEvent event)
|
||||
{
|
||||
}
|
||||
|
||||
protected void onCooldownCheck(CooldownCalculateEvent event)
|
||||
{
|
||||
}
|
||||
|
||||
protected void onDamage(CustomDamageEvent event)
|
||||
{
|
||||
}
|
||||
|
||||
protected void onDeath(Player killed, Player killer)
|
||||
{
|
||||
}
|
||||
@ -24,6 +54,10 @@ public abstract class MobaItemEffect
|
||||
{
|
||||
}
|
||||
|
||||
protected void onCondition(ConditionApplyEvent event)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract String getDescription();
|
||||
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.minecraft.game.core.combat.CombatComponent;
|
||||
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
|
||||
import mineplex.minecraft.game.core.condition.events.ConditionApplyEvent;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.events.PlayerGameRespawnEvent;
|
||||
@ -13,9 +14,12 @@ import nautilus.game.arcade.game.games.moba.Moba;
|
||||
import nautilus.game.arcade.game.games.moba.MobaHPRegenEvent;
|
||||
import nautilus.game.arcade.game.games.moba.MobaPlayer;
|
||||
import nautilus.game.arcade.game.games.moba.MobaRole;
|
||||
import nautilus.game.arcade.game.games.moba.kit.AmmoGiveEvent;
|
||||
import nautilus.game.arcade.game.games.moba.kit.CooldownCalculateEvent;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShopMenu.MobaCategoryButton;
|
||||
import nautilus.game.arcade.game.games.moba.shop.assassin.MobaAssassinShop;
|
||||
import nautilus.game.arcade.game.games.moba.shop.hunter.MobaHunterShop;
|
||||
import nautilus.game.arcade.game.games.moba.shop.mage.MobaMageShop;
|
||||
import nautilus.game.arcade.game.games.moba.shop.warrior.MobaWarriorShop;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.craftbukkit.v1_8_R3.entity.CraftLivingEntity;
|
||||
import org.bukkit.entity.Entity;
|
||||
@ -24,13 +28,14 @@ import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Villager;
|
||||
import org.bukkit.entity.Villager.Profession;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
public class MobaShop implements Listener
|
||||
@ -50,6 +55,9 @@ public class MobaShop implements Listener
|
||||
|
||||
// Create menus
|
||||
_roleMenus.put(MobaRole.ASSASSIN, new MobaAssassinShop(host, this));
|
||||
_roleMenus.put(MobaRole.WARRIOR, new MobaWarriorShop(host, this));
|
||||
_roleMenus.put(MobaRole.HUNTER, new MobaHunterShop(host, this));
|
||||
_roleMenus.put(MobaRole.MAGE, new MobaMageShop(host, this));
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
@ -177,8 +185,9 @@ public class MobaShop implements Listener
|
||||
// The respawn event needs to be called here so that effects like "Total Health Increase" will work straight away, instead of after the next respawn,
|
||||
if (item.getEffects() != null)
|
||||
{
|
||||
// Prevents an infinite speed
|
||||
// Prevents infinite speed
|
||||
player.setWalkSpeed(0.2F);
|
||||
player.setMaxHealth(20);
|
||||
|
||||
PlayerGameRespawnEvent fakeEvent = new PlayerGameRespawnEvent(null, player);
|
||||
|
||||
@ -239,7 +248,27 @@ public class MobaShop implements Listener
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void hpRegeneration(CooldownCalculateEvent event)
|
||||
public void ammoGive(AmmoGiveEvent event)
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
List<MobaItem> items = _upgrades.get(player);
|
||||
|
||||
for (MobaItem item : items)
|
||||
{
|
||||
if (item.getEffects() == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (MobaItemEffect effect : item.getEffects())
|
||||
{
|
||||
effect.onAmmoGive(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void cooldownCheck(CooldownCalculateEvent event)
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
List<MobaItem> items = _upgrades.get(player);
|
||||
@ -258,6 +287,34 @@ public class MobaShop implements Listener
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void damage(CustomDamageEvent event)
|
||||
{
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
Player damager = event.GetDamagerPlayer(true);
|
||||
|
||||
if (damagee == null || damager == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<MobaItem> items = _upgrades.get(damager);
|
||||
|
||||
for (MobaItem item : items)
|
||||
{
|
||||
if (item.getEffects() == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (MobaItemEffect effect : item.getEffects())
|
||||
{
|
||||
effect.onDamage(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@EventHandler
|
||||
public void combatDeath(CombatDeathEvent event)
|
||||
{
|
||||
@ -331,4 +388,32 @@ public class MobaShop implements Listener
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void conditionApply(ConditionApplyEvent event)
|
||||
{
|
||||
LivingEntity entity = event.GetCondition().GetEnt();
|
||||
|
||||
if (!(entity instanceof Player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player player = (Player) entity;
|
||||
|
||||
List<MobaItem> items = _upgrades.get(player);
|
||||
|
||||
for (MobaItem item : items)
|
||||
{
|
||||
if (item.getEffects() == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (MobaItemEffect effect : item.getEffects())
|
||||
{
|
||||
effect.onCondition(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop;
|
||||
|
||||
import javafx.scene.shape.Arc;
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import mineplex.core.menu.Button;
|
||||
@ -28,7 +27,7 @@ public class MobaShopCategoryMenu extends Menu<ArcadeManager>
|
||||
|
||||
public MobaShopCategoryMenu(Moba host, MobaShop shop, MobaShopCategory category, ArcadeManager plugin)
|
||||
{
|
||||
super(category.getName() + " Shop", plugin);
|
||||
super(category.getName() + " Category", plugin);
|
||||
|
||||
_host = host;
|
||||
_shop = shop;
|
||||
@ -73,6 +72,12 @@ public class MobaShopCategoryMenu extends Menu<ArcadeManager>
|
||||
}
|
||||
|
||||
buttons[slot++] = new MobaPurchaseButton(builder.build(), getPlugin(), item);
|
||||
|
||||
// Reached the end of the row, wrap it to keep it neat.
|
||||
if (slot == 17)
|
||||
{
|
||||
slot = 19;
|
||||
}
|
||||
}
|
||||
|
||||
return buttons;
|
||||
|
@ -0,0 +1,37 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.effects;
|
||||
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItemEffect;
|
||||
import nautilus.game.arcade.game.games.moba.util.MobaConstants;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
|
||||
public class MobaAbilityDamageEffect extends MobaItemEffect
|
||||
{
|
||||
|
||||
private String _reason;
|
||||
private double _factor;
|
||||
|
||||
public MobaAbilityDamageEffect(String reason, double factor)
|
||||
{
|
||||
_reason = reason;
|
||||
_factor = factor;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (event.GetCause() != DamageCause.CUSTOM || event.GetReason().contains(MobaConstants.BASIC_ATTACK))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.AddMod(_reason, event.GetDamage() * _factor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Increases ability damage by " + F.greenElem(format(_factor * 100)) + "%.";
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.effects;
|
||||
|
||||
import mineplex.core.common.util.F;
|
||||
import nautilus.game.arcade.game.games.moba.kit.AmmoGiveEvent;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItemEffect;
|
||||
|
||||
public class MobaAmmoIncreaseEffect extends MobaItemEffect
|
||||
{
|
||||
|
||||
private int _maxAmmoIncrease;
|
||||
|
||||
public MobaAmmoIncreaseEffect(int maxAmmoIncrease)
|
||||
{
|
||||
_maxAmmoIncrease = maxAmmoIncrease;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onAmmoGive(AmmoGiveEvent event)
|
||||
{
|
||||
event.setMaxAmmo(event.getMaxAmmo() + _maxAmmoIncrease);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Increases max ammo by " + F.greenElem(format(_maxAmmoIncrease)) + ".";
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.effects;
|
||||
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItemEffect;
|
||||
import nautilus.game.arcade.game.games.moba.util.MobaConstants;
|
||||
|
||||
public class MobaBasicAttackDamageEffect extends MobaItemEffect
|
||||
{
|
||||
|
||||
private String _reason;
|
||||
private double _factor;
|
||||
|
||||
public MobaBasicAttackDamageEffect(String reason, double factor)
|
||||
{
|
||||
_reason = reason;
|
||||
_factor = factor;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (!event.GetReason().contains(MobaConstants.BASIC_ATTACK))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.AddMod(_reason, event.GetDamage() * _factor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Increases basic attack damage by " + F.greenElem(format(_factor * 100)) + "%.";
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.effects;
|
||||
|
||||
import mineplex.core.common.util.F;
|
||||
import nautilus.game.arcade.game.games.moba.kit.CooldownCalculateEvent;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItemEffect;
|
||||
import nautilus.game.arcade.game.games.moba.util.MobaConstants;
|
||||
|
||||
public class MobaCDRAmmoEffect extends MobaItemEffect
|
||||
{
|
||||
|
||||
private double _factor;
|
||||
|
||||
public MobaCDRAmmoEffect(double factor)
|
||||
{
|
||||
_factor = factor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCooldownCheck(CooldownCalculateEvent event)
|
||||
{
|
||||
if (!event.getAbility().equals(MobaConstants.AMMO))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.decreaseCooldown(_factor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Decreases ammo reload time by " + F.greenElem(format(_factor * 100)) + "%.";
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@ package nautilus.game.arcade.game.games.moba.shop.effects;
|
||||
import mineplex.core.common.util.F;
|
||||
import nautilus.game.arcade.game.games.moba.kit.CooldownCalculateEvent;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItemEffect;
|
||||
import nautilus.game.arcade.game.games.moba.util.MobaConstants;
|
||||
|
||||
public class MobaCDREffect extends MobaItemEffect
|
||||
{
|
||||
@ -17,12 +18,17 @@ public class MobaCDREffect extends MobaItemEffect
|
||||
@Override
|
||||
public void onCooldownCheck(CooldownCalculateEvent event)
|
||||
{
|
||||
if (event.getAbility().equals(MobaConstants.AMMO))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.decreaseCooldown(_factor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Decreases ability cooldowns by " + F.greenElem(String.valueOf(_factor * 100)) + "%.";
|
||||
return "Decreases ability cooldowns by " + F.greenElem(format(_factor * 100)) + "%.";
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,32 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.effects;
|
||||
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
|
||||
import mineplex.minecraft.game.core.condition.events.ConditionApplyEvent;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItemEffect;
|
||||
|
||||
public class MobaConditionImmunityEffect extends MobaItemEffect
|
||||
{
|
||||
|
||||
private ConditionType _conditionType;
|
||||
|
||||
public MobaConditionImmunityEffect(ConditionType conditionType)
|
||||
{
|
||||
_conditionType = conditionType;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onCondition(ConditionApplyEvent event)
|
||||
{
|
||||
if (event.GetCondition().GetType() == _conditionType)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Grants immunity to " + F.greenElem(format(_conditionType, -1)) + " effects.";
|
||||
}
|
||||
}
|
@ -23,6 +23,6 @@ public class MobaHPRegenEffect extends MobaItemEffect
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Increases HP regeneration by " + F.greenElem(String.valueOf(_factor * 100)) + "%.";
|
||||
return "Increases HP regeneration by " + F.greenElem(format(_factor * 100)) + "%.";
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,36 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.effects;
|
||||
|
||||
import mineplex.core.Managers;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.game.games.moba.Moba;
|
||||
import nautilus.game.arcade.game.games.moba.kit.HeroKit;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItemEffect;
|
||||
import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class MobaHitArrowAmmoEffect extends MobaItemEffect
|
||||
{
|
||||
|
||||
@Override
|
||||
protected void onDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (!(event.GetProjectile() instanceof Arrow))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player damager = event.GetDamagerPlayer(true);
|
||||
|
||||
Moba host = (Moba) Managers.get(ArcadeManager.class).GetGame();
|
||||
HeroKit kit = host.getData(damager).Kit;
|
||||
|
||||
kit.giveAmmo(damager, 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Hitting a player with an arrow gives you a new arrow.";
|
||||
}
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.effects;
|
||||
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItemEffect;
|
||||
import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class MobaHitArrowHealEffect extends MobaItemEffect
|
||||
{
|
||||
|
||||
private double _factor;
|
||||
|
||||
public MobaHitArrowHealEffect(double factor)
|
||||
{
|
||||
_factor = factor;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (!(event.GetProjectile() instanceof Arrow))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player damager = event.GetDamagerPlayer(true);
|
||||
|
||||
damager.setHealth(Math.min(damager.getMaxHealth(), damager.getHealth() + (event.GetDamage() * _factor)));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Hitting a player with an arrow heals for " + F.greenElem(format(_factor * 100)) + "% of the damage.";
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.effects;
|
||||
|
||||
import mineplex.core.Managers;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.minecraft.game.core.condition.Condition;
|
||||
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
|
||||
import mineplex.minecraft.game.core.condition.ConditionManager;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItemEffect;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class MobaHitConditionEffect extends MobaItemEffect
|
||||
{
|
||||
|
||||
private String _reason;
|
||||
private ConditionType _conditionType;
|
||||
private double _duration;
|
||||
private int _multi;
|
||||
private boolean _applyToDamagee;
|
||||
|
||||
public MobaHitConditionEffect(String reason, ConditionType conditionType, double duration, int multi, boolean applyToDamagee)
|
||||
{
|
||||
_reason = reason;
|
||||
_conditionType = conditionType;
|
||||
_duration = duration;
|
||||
_multi = multi;
|
||||
_applyToDamagee = applyToDamagee;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDamage(CustomDamageEvent event)
|
||||
{
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
Player damager = event.GetDamagerPlayer(true);
|
||||
|
||||
if (!_applyToDamagee)
|
||||
{
|
||||
// Swap damagee and damager
|
||||
Player temp = damagee;
|
||||
damagee = damager;
|
||||
damager = temp;
|
||||
}
|
||||
|
||||
ConditionManager conditionManager = Managers.get(ArcadeManager.class).GetCondition();
|
||||
|
||||
conditionManager.AddCondition(new Condition(conditionManager, _reason, damagee, damager, _conditionType, _multi, (int) (_duration * 20), false, Material.WEB, (byte) 0, true, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Hitting a player applies " + F.greenElem(format(_conditionType, _multi)) + " for " + F.time(format(_duration)) + " seconds.";
|
||||
}
|
||||
}
|
@ -27,6 +27,6 @@ public class MobaKillHealEffect extends MobaItemEffect
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Killing a player heals you for " + F.greenElem(String.valueOf(_health / 2)) + C.cRed + "❤" + C.cGray + ".";
|
||||
return "Killing a player heals for " + F.greenElem(format(_health / 2)) + C.cRed + "❤" + C.cGray + ".";
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,6 @@ public class MobaSpeedEffect extends MobaItemEffect
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Increases your movement speed by " + F.greenElem(String.valueOf(_factor * 100)) + "%.";
|
||||
return "Increases movement speed by " + F.greenElem(format(_factor * 100)) + "%.";
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,6 @@ public class MobaTotalHealthEffect extends MobaItemEffect
|
||||
@Override
|
||||
public String getDescription()
|
||||
{
|
||||
return "Increases your total hearts by " + F.greenElem(String.valueOf(_health / 2)) + C.cRed + "❤" + C.cGray + ".";
|
||||
return "Increases total hearts by " + F.greenElem(format(_health / 2)) + C.cRed + "❤" + C.cGray + ".";
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,207 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.hunter;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
|
||||
import nautilus.game.arcade.game.games.moba.Moba;
|
||||
import nautilus.game.arcade.game.games.moba.MobaRole;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItem;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShop;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShopCategory;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShopMenu;
|
||||
import nautilus.game.arcade.game.games.moba.shop.effects.*;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class MobaHunterShop extends MobaShopMenu
|
||||
{
|
||||
|
||||
private static final MobaShopCategory BOW = new MobaShopCategory("Bow", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.BOW)
|
||||
.setTitle(C.cGreenB + "Hunter's Bow")
|
||||
.addEnchantment(Enchantment.ARROW_DAMAGE, 1)
|
||||
.build(), 500),
|
||||
new MobaItem(new ItemBuilder(Material.BOW)
|
||||
.setTitle(C.cGreenB + "Elven Bow")
|
||||
.addEnchantment(Enchantment.ARROW_DAMAGE, 2)
|
||||
.build(), 750),
|
||||
new MobaItem(new ItemBuilder(Material.BOW)
|
||||
.setTitle(C.cGreenB + "Eagle's Bow")
|
||||
.addEnchantment(Enchantment.ARROW_DAMAGE, 3)
|
||||
.build(), 1000),
|
||||
new MobaItem(new ItemBuilder(Material.BOW)
|
||||
.setTitle(C.cYellowB + "Bow of Pursuit")
|
||||
.addEnchantment(Enchantment.ARROW_DAMAGE, 2)
|
||||
.build(), 1200)
|
||||
.addEffects(
|
||||
new MobaHitConditionEffect("Bow of Pursuit", ConditionType.SPEED, 2, 0, false)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.BOW)
|
||||
.setTitle(C.cYellowB + "Vampiric Bow")
|
||||
.addEnchantment(Enchantment.ARROW_DAMAGE, 1)
|
||||
.build(), 1500)
|
||||
.addEffects(
|
||||
new MobaHitArrowHealEffect(0.25)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.BOW)
|
||||
.setTitle(C.cYellowB + "Bow of Renewal")
|
||||
.addEnchantment(Enchantment.ARROW_DAMAGE, 1)
|
||||
.build(), 1750)
|
||||
.addEffects(
|
||||
new MobaHitArrowAmmoEffect()
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.BOW)
|
||||
.setTitle(C.cYellowB + "Specialist's Bow")
|
||||
.build(), 1000)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.1),
|
||||
new MobaAbilityDamageEffect("Specialist's Bow", 0.2)
|
||||
)
|
||||
), new ItemStack(Material.BOW));
|
||||
|
||||
private static final MobaShopCategory HELMET = new MobaShopCategory("Helmet", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_HELMET)
|
||||
.setTitle(C.cGreen + "Leather Helmet")
|
||||
.build(), 200),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_HELMET)
|
||||
.setTitle(C.cGreen + "Leather Cap of Holding")
|
||||
.build(), 400)
|
||||
.addEffects(
|
||||
new MobaAmmoIncreaseEffect(1)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_HELMET)
|
||||
.setTitle(C.cGreen + "Leather Cap of Nimble Fingers")
|
||||
.build(), 400)
|
||||
.addEffects(
|
||||
new MobaCDRAmmoEffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_HELMET)
|
||||
.setTitle(C.cGreen + "Focused Cap")
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_HELMET)
|
||||
.setTitle(C.cGreen + "Vampiric Helmet")
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaHitArrowHealEffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.CHAINMAIL_HELMET)
|
||||
.setTitle(C.cGreen + "Chainmail Helmet")
|
||||
.build(), 500)
|
||||
), new ItemStack(Material.LEATHER_HELMET));
|
||||
|
||||
private static final MobaShopCategory CHESTPLATE = new MobaShopCategory("Chestplate", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
||||
.setTitle(C.cGreen + "Leather Chestplate")
|
||||
.build(), 250),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
||||
.setTitle(C.cGreen + "Leather Chestplate of Nimble Fingers")
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaCDRAmmoEffect(0.15)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
||||
.setTitle(C.cGreen + "Focused Chestplate")
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.1)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
||||
.setTitle(C.cGreen + "Vampiric Chestplate")
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaHitArrowHealEffect(0.15)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.CHAINMAIL_CHESTPLATE)
|
||||
.setTitle(C.cGreen + "Chainmail Chestplate")
|
||||
.build(), 500)
|
||||
), new ItemStack(Material.LEATHER_CHESTPLATE));
|
||||
|
||||
private static final MobaShopCategory LEGGINGS = new MobaShopCategory("Leggings", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
||||
.setTitle(C.cGreen + "Leather Leggings")
|
||||
.build(), 250),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
||||
.setTitle(C.cGreen + "Leather Leggings of Nimble Fingers")
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaCDRAmmoEffect(0.1)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
||||
.setTitle(C.cGreen + "Focused Leggings")
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.1)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
||||
.setTitle(C.cGreen + "Vampiric Leggings")
|
||||
.build(), 700)
|
||||
.addEffects(
|
||||
new MobaHitArrowHealEffect(0.1)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.CHAINMAIL_LEGGINGS)
|
||||
.setTitle(C.cGreen + "Chainmail Leggings")
|
||||
.build(), 500)
|
||||
), new ItemStack(Material.LEATHER_LEGGINGS));
|
||||
|
||||
private static final MobaShopCategory BOOTS = new MobaShopCategory("Boots", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.cGreen + "Leather Boots")
|
||||
.build(), 250),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.cGreen + "Leather Boots of Nimble Fingers")
|
||||
.build(), 400)
|
||||
.addEffects(
|
||||
new MobaCDRAmmoEffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.cGreen + "Focused Boots")
|
||||
.build(), 600)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.cGreen + "Vampiric Boots")
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaHitArrowHealEffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.cGreen + "Leather Hiking Boots")
|
||||
.build(), 300)
|
||||
.addEffects(
|
||||
new MobaSpeedEffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.CHAINMAIL_BOOTS)
|
||||
.setTitle(C.cGreen + "Leather Moccasins")
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaSpeedEffect(0.1)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.CHAINMAIL_BOOTS)
|
||||
.setTitle(C.cGreen + "Leather Crosstrainers")
|
||||
.build(), 800)
|
||||
.addEffects(
|
||||
new MobaSpeedEffect(0.15)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.CHAINMAIL_BOOTS)
|
||||
.setTitle(C.cGreen + "Chainmail Boots")
|
||||
.build(), 500)
|
||||
), new ItemStack(Material.LEATHER_BOOTS));
|
||||
|
||||
public MobaHunterShop(Moba host, MobaShop shop)
|
||||
{
|
||||
super(host, shop, MobaRole.HUNTER);
|
||||
|
||||
addCategory(BOW);
|
||||
addCategory(HELMET);
|
||||
addCategory(CHESTPLATE);
|
||||
addCategory(LEGGINGS);
|
||||
addCategory(BOOTS);
|
||||
}
|
||||
}
|
@ -0,0 +1,152 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.mage;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import nautilus.game.arcade.game.games.moba.Moba;
|
||||
import nautilus.game.arcade.game.games.moba.MobaRole;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItem;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShop;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShopCategory;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShopMenu;
|
||||
import nautilus.game.arcade.game.games.moba.shop.effects.MobaAbilityDamageEffect;
|
||||
import nautilus.game.arcade.game.games.moba.shop.effects.MobaBasicAttackDamageEffect;
|
||||
import nautilus.game.arcade.game.games.moba.shop.effects.MobaCDREffect;
|
||||
import org.bukkit.Color;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class MobaMageShop extends MobaShopMenu
|
||||
{
|
||||
|
||||
private static final MobaShopCategory HELMET = new MobaShopCategory("Helmet", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_HELMET)
|
||||
.setTitle(C.cGreen + "Leather Cap")
|
||||
.build(), 200),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_HELMET)
|
||||
.setTitle(C.cGreen + "Adept's Cap")
|
||||
.setColor(Color.BLACK)
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaAbilityDamageEffect("Adept's Cap", 0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_HELMET)
|
||||
.setTitle(C.cGreen + "Helm of Focus")
|
||||
.setColor(Color.PURPLE)
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.03)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_HELMET)
|
||||
.setTitle(C.cGreen + "Battle Mage Cap")
|
||||
.setColor(Color.YELLOW)
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaBasicAttackDamageEffect("Battle Mage Cap", 0.03)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.GOLD_HELMET)
|
||||
.setTitle(C.cYellow + "Golden Helmet")
|
||||
.build(), 750)
|
||||
), new ItemStack(Material.LEATHER_HELMET));
|
||||
|
||||
private static final MobaShopCategory CHESTPLATE = new MobaShopCategory("Chestplate", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
||||
.setTitle(C.cGreen + "Leather Chestplate")
|
||||
.build(), 400),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
||||
.setTitle(C.cGreen + "Adept's Chestplate")
|
||||
.setColor(Color.BLACK)
|
||||
.build(), 1250)
|
||||
.addEffects(
|
||||
new MobaAbilityDamageEffect("Adept's Chestplate", 0.15)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
||||
.setTitle(C.cGreen + "Chestplate of Focus")
|
||||
.setColor(Color.PURPLE)
|
||||
.build(), 1000)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.1)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
||||
.setTitle(C.cGreen + "Battle Mage Chestplate")
|
||||
.setColor(Color.YELLOW)
|
||||
.build(), 1000)
|
||||
.addEffects(
|
||||
new MobaBasicAttackDamageEffect("Battle Mage Chestplate", 0.1)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.GOLD_CHESTPLATE)
|
||||
.setTitle(C.cYellow + "Golden Chestplate")
|
||||
.build(), 1000)
|
||||
), new ItemStack(Material.LEATHER_CHESTPLATE));
|
||||
|
||||
private static final MobaShopCategory LEGGINGS = new MobaShopCategory("Leggings", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
||||
.setTitle(C.cGreen + "Leather Leggings")
|
||||
.build(), 400),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
||||
.setTitle(C.cGreen + "Adept's Leggings")
|
||||
.setColor(Color.BLACK)
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaAbilityDamageEffect("Adept's Leggings", 0.1)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
||||
.setTitle(C.cGreen + "Leggings of Focus")
|
||||
.setColor(Color.PURPLE)
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
||||
.setTitle(C.cGreen + "Battle Mage Leggings")
|
||||
.setColor(Color.YELLOW)
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaBasicAttackDamageEffect("Battle Mage Leggings", 0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.GOLD_LEGGINGS)
|
||||
.setTitle(C.cYellow + "Golden Leggings")
|
||||
.build(), 1000)
|
||||
), new ItemStack(Material.LEATHER_LEGGINGS));
|
||||
|
||||
private static final MobaShopCategory BOOTS = new MobaShopCategory("Boots", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.cGreen + "Leather Boots")
|
||||
.build(), 200),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.cGreen + "Adept's Boots")
|
||||
.setColor(Color.BLACK)
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaAbilityDamageEffect("Adept's Boots", 0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.cGreen + "Boots of Focus")
|
||||
.setColor(Color.PURPLE)
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.03)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.cGreen + "Battle Mage Boots")
|
||||
.setColor(Color.YELLOW)
|
||||
.build(), 500)
|
||||
.addEffects(
|
||||
new MobaBasicAttackDamageEffect("Battle Mage Boots", 0.03)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.GOLD_BOOTS)
|
||||
.setTitle(C.cYellow + "Golden Boots")
|
||||
.build(), 750)
|
||||
), new ItemStack(Material.LEATHER_BOOTS));
|
||||
|
||||
public MobaMageShop(Moba host, MobaShop shop)
|
||||
{
|
||||
super(host, shop, MobaRole.MAGE);
|
||||
|
||||
addCategory(HELMET);
|
||||
addCategory(CHESTPLATE);
|
||||
addCategory(LEGGINGS);
|
||||
addCategory(BOOTS);
|
||||
}
|
||||
}
|
@ -0,0 +1,201 @@
|
||||
package nautilus.game.arcade.game.games.moba.shop.warrior;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
|
||||
import nautilus.game.arcade.game.games.moba.Moba;
|
||||
import nautilus.game.arcade.game.games.moba.MobaRole;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaItem;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShop;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShopCategory;
|
||||
import nautilus.game.arcade.game.games.moba.shop.MobaShopMenu;
|
||||
import nautilus.game.arcade.game.games.moba.shop.effects.*;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class MobaWarriorShop extends MobaShopMenu
|
||||
{
|
||||
|
||||
private static final MobaShopCategory SWORD = new MobaShopCategory("Sword", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.STONE_SWORD)
|
||||
.setTitle(C.cGreenB + "Stone Sword")
|
||||
.build(), 500),
|
||||
new MobaItem(new ItemBuilder(Material.GOLD_SWORD)
|
||||
.setTitle(C.cYellowB + "Frostbound Sword")
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaHitConditionEffect("Frostbound Sword", ConditionType.SLOW, 3, 0, true)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.GOLD_SWORD)
|
||||
.setTitle(C.cYellowB + "Swift Blade")
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaConditionImmunityEffect(ConditionType.SLOW)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_SWORD)
|
||||
.setTitle(C.cDRedB + "Knight's Blade")
|
||||
.build(), 1250)
|
||||
), new ItemStack(Material.WOOD_SWORD));
|
||||
|
||||
private static final MobaShopCategory HELMET = new MobaShopCategory("Helmet", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.IRON_HELMET)
|
||||
.setTitle(C.cGreenB + "Archer's Bane")
|
||||
.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 1)
|
||||
.build(), 400)
|
||||
.addEffects(
|
||||
new MobaHPRegenEffect(0.03)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_HELMET)
|
||||
.setTitle(C.cYellowB + "Superior Archer's Bane")
|
||||
.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 2)
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaHPRegenEffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_HELMET)
|
||||
.setTitle(C.cGreenB + "Brawler's Plate")
|
||||
.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1)
|
||||
.build(), 400)
|
||||
.addEffects(
|
||||
new MobaHPRegenEffect(0.03)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_HELMET)
|
||||
.setTitle(C.cYellowB + "Superior Brawler's Plate")
|
||||
.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2)
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaHPRegenEffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.DIAMOND_HELMET)
|
||||
.setTitle(C.cDRedB + "Prince's Plate")
|
||||
.build(), 2000)
|
||||
.addEffects(
|
||||
new MobaHPRegenEffect(0.15)
|
||||
)
|
||||
), new ItemStack(Material.IRON_HELMET));
|
||||
|
||||
private static final MobaShopCategory CHESTPLATE = new MobaShopCategory("Chestplate", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.IRON_CHESTPLATE)
|
||||
.setTitle(C.cGreenB + "Archer's Bane")
|
||||
.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 1)
|
||||
.build(), 600)
|
||||
.addEffects(
|
||||
new MobaTotalHealthEffect(2)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_CHESTPLATE)
|
||||
.setTitle(C.cYellowB + "Superior Archer's Bane")
|
||||
.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 2)
|
||||
.build(), 1000)
|
||||
.addEffects(
|
||||
new MobaTotalHealthEffect(4)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_CHESTPLATE)
|
||||
.setTitle(C.cGreenB + "Brawler's Plate")
|
||||
.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1)
|
||||
.build(), 600)
|
||||
.addEffects(
|
||||
new MobaTotalHealthEffect(2)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_CHESTPLATE)
|
||||
.setTitle(C.cYellowB + "Superior Brawler's Plate")
|
||||
.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2)
|
||||
.build(), 1000)
|
||||
.addEffects(
|
||||
new MobaTotalHealthEffect(4)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.DIAMOND_CHESTPLATE)
|
||||
.setTitle(C.cDRedB + "Prince's Plate")
|
||||
.build(), 2500)
|
||||
.addEffects(
|
||||
new MobaTotalHealthEffect(4)
|
||||
)
|
||||
), new ItemStack(Material.IRON_CHESTPLATE));
|
||||
|
||||
private static final MobaShopCategory LEGGINGS = new MobaShopCategory("Leggings", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.IRON_LEGGINGS)
|
||||
.setTitle(C.cGreenB + "Archer's Bane")
|
||||
.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 1)
|
||||
.build(), 600)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_LEGGINGS)
|
||||
.setTitle(C.cYellowB + "Superior Archer's Bane")
|
||||
.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 2)
|
||||
.build(), 1000)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.07)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_LEGGINGS)
|
||||
.setTitle(C.cGreenB + "Brawler's Plate")
|
||||
.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1)
|
||||
.build(), 600)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.05)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_LEGGINGS)
|
||||
.setTitle(C.cYellowB + "Superior Brawler's Plate")
|
||||
.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2)
|
||||
.build(), 1000)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.07)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.DIAMOND_LEGGINGS)
|
||||
.setTitle(C.cDRedB + "Prince's Plate")
|
||||
.build(), 2500)
|
||||
.addEffects(
|
||||
new MobaCDREffect(0.1)
|
||||
)
|
||||
), new ItemStack(Material.IRON_LEGGINGS));
|
||||
|
||||
private static final MobaShopCategory BOOTS = new MobaShopCategory("Boots", Arrays.asList(
|
||||
new MobaItem(new ItemBuilder(Material.IRON_BOOTS)
|
||||
.setTitle(C.cGreenB + "Archer's Bane")
|
||||
.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 1)
|
||||
.build(), 400)
|
||||
.addEffects(
|
||||
new MobaSpeedEffect(0.04)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_BOOTS)
|
||||
.setTitle(C.cYellowB + "Superior Archer's Bane")
|
||||
.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 2)
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaSpeedEffect(0.06)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_BOOTS)
|
||||
.setTitle(C.cGreenB + "Brawler's Plate")
|
||||
.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1)
|
||||
.build(), 400)
|
||||
.addEffects(
|
||||
new MobaSpeedEffect(0.04)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.IRON_BOOTS)
|
||||
.setTitle(C.cYellowB + "Superior Brawler's Plate")
|
||||
.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2)
|
||||
.build(), 750)
|
||||
.addEffects(
|
||||
new MobaSpeedEffect(0.06)
|
||||
),
|
||||
new MobaItem(new ItemBuilder(Material.DIAMOND_BOOTS)
|
||||
.setTitle(C.cDRedB + "Prince's Plate")
|
||||
.build(), 2000)
|
||||
.addEffects(
|
||||
new MobaSpeedEffect(0.1)
|
||||
)
|
||||
), new ItemStack(Material.IRON_BOOTS));
|
||||
|
||||
public MobaWarriorShop(Moba host, MobaShop shop)
|
||||
{
|
||||
super(host, shop, MobaRole.WARRIOR);
|
||||
|
||||
addCategory(SWORD);
|
||||
addCategory(HELMET);
|
||||
addCategory(CHESTPLATE);
|
||||
addCategory(LEGGINGS);
|
||||
addCategory(BOOTS);
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
package nautilus.game.arcade.game.games.moba.util;
|
||||
|
||||
public class MobaConstants
|
||||
{
|
||||
|
||||
// String constants
|
||||
public static final String BASIC_ATTACK = "Basic Attack";
|
||||
public static final String AMMO = "Ammo";
|
||||
|
||||
}
|
@ -10,7 +10,7 @@ public class MobaParticles
|
||||
|
||||
public static void healing(LivingEntity entity, int amount)
|
||||
{
|
||||
UtilParticle.PlayParticleToAll(ParticleType.HEART, entity.getEyeLocation(), 0.5F, 0.5F, 0.5F, 0.1F, amount, ViewDist.LONG);
|
||||
UtilParticle.PlayParticleToAll(ParticleType.HEART, entity.getLocation().add(0, 1.3, 0), 0.5F, 0.5F, 0.5F, 0.1F, amount, ViewDist.LONG);
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user