diff --git a/Plugins/Mineplex.Core/src/mineplex/core/treasure/types/TreasureType.java b/Plugins/Mineplex.Core/src/mineplex/core/treasure/types/TreasureType.java index 7541cf3a3..49cb11bc7 100644 --- a/Plugins/Mineplex.Core/src/mineplex/core/treasure/types/TreasureType.java +++ b/Plugins/Mineplex.Core/src/mineplex/core/treasure/types/TreasureType.java @@ -77,23 +77,93 @@ public enum TreasureType "Each chest contains 4 exclusive items to the game!" ), TRICK_OR_TREAT( - C.cGold + "Trick or Treat Bag 2016", + C.cGold + "Trick or Treat Chest", "Trick or Treat Chest", "TrickOrTreat", - new ItemStack(Material.JACK_O_LANTERN), - "It's that time of year again!", - "Where the ghosts and ghouls roam", - "free! Hahahaha" + new ItemStack(Material.SKULL_ITEM), + "The Trick or Treat Chest contains all", + "sorts of surprises, from Rank Upgrades to", + "long lost Halloween items, and even other chests!" ), TRICK_OR_TREAT_2017( - C.cGold + "Trick or Treat Bag 2017", + C.cGold + "Trick or Treat Bag", "Trick or Treat Chest 2017", - "TrickOrTreat", + "TrickOrTreat2017", new ItemStack(Material.JACK_O_LANTERN), "It's that time of year again!", "Where the ghosts and ghouls roam", "free! Hahahaha" ), + CHRISTMAS( + C.cDGreen + "Winter Holiday Treasure", + "Winter Chest", + "Christmas", + SkinData.PRESENT.getSkull(), + "Legend tells of the Winter Lord's", + "vast treasure horde, locked away", + "in a vault of ice, deep beneath the", + "Frozen Sea. It is said it can only be", + "accessed in the deepest parts of Winter..." + ), + FREEDOM( + C.cRed + "Freedom " + C.cBlue + "Treasure", + "Freedom Treasure", + "Freedom", + SkinData.FREEDOM_CHEST.getSkull(), + "It is said that George Washington", + "carved this chest himself from the wood", + "of the cherry tree he cut down..." + ), + HAUNTED( + C.cGold + "Haunted Chest", + "Haunted Chest", + "Haunted", + SkinData.HAUNTED_CHEST.getSkull(), + "The Haunted Chest can only be found", + "during the month of October 2016 when the", + "veil between this world and its shadow is thin..." + ), + THANKFUL( + C.cGold + "Thankful Treasure", + "Thankful Chest", + "Thankful", + new ItemStack(Material.COOKED_CHICKEN), + "The Thankful Chest is our way of", + "showing thanks to you, containing items from Rank Upgrades to", + "Power Play Club Subscriptions, among other things!" + ), + GINGERBREAD( + C.cRed + "Gingerbread " + C.cGreen + "Treasure", + "Gingerbread Chest", + "Gingerbread", + SkinData.GINGERBREAD.getSkull(), + "The legendary burglar, the Gingerbread Man,", + "has finally been caught! Now, for the first time", + "his loot is available for auction." + ), + LOVE( + C.cRed + "Love Treasure", + "Love Chest", + "LoveChest", + new ItemStack(Material.WOOL, 1, (short) 6), + "Cupid and his hunters have searched far and wide", + "to collect a whole bunch of lovey dovey items." + ), + ST_PATRICKS( + C.cGreen + "St Patrick's Treasure", + "St Patricks Chest", + "StPatricksChest", + SkinData.LEPRECHAUN.getSkull(), + "Happy St. Patrick's Day!", + "Get your Pot's of Gold and", + "Luck of the Irish in this chest!" + ), + SPRING( + C.cGreen + "Spring Treasure", + "Spring Chest", + "SpringChest", + new ItemStack(Material.DOUBLE_PLANT, 1, (short) 4), + "Spring is here!" CARL_SPINNER(), GAME_LOOT(), ;