Prevent reputation from being 0, this causes all reports the player
opens to be instantly closed
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@ -88,7 +88,7 @@ public class ReportProfile
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int denied = getReputationPart(category, ReportResultType.DENIED);
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int abusive = getReputationPart(ReportCategory.GLOBAL, ReportResultType.ABUSIVE);
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return accepted + denied + abusive;
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return Math.max(accepted + denied + abusive, 1);
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}
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/**
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