Prevent armorstand used by laze to block projectiles

This commit is contained in:
xGamingDudex 2016-10-21 00:55:44 +02:00
parent 45c5ba66bd
commit ca0f36d142

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@ -3,6 +3,8 @@ package nautilus.game.arcade.game.games.smash.perks.guardian;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Player;
import mineplex.core.common.util.UtilEnt;
import nautilus.game.arcade.ArcadeManager;
public class TargetLazerData
@ -35,6 +37,8 @@ public class TargetLazerData
_targetPlaceholder.setBasePlate(false);
_targetPlaceholder.setGravity(false);
_targetPlaceholder.setVisible(false);
UtilEnt.ghost(_targetPlaceholder, true, true);
manager.GetGame().CreatureAllowOverride = false;
}