Prevent armorstand used by laze to block projectiles
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@ -3,6 +3,8 @@ package nautilus.game.arcade.game.games.smash.perks.guardian;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Player;
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import mineplex.core.common.util.UtilEnt;
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import nautilus.game.arcade.ArcadeManager;
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public class TargetLazerData
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@ -35,6 +37,8 @@ public class TargetLazerData
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_targetPlaceholder.setBasePlate(false);
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_targetPlaceholder.setGravity(false);
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_targetPlaceholder.setVisible(false);
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UtilEnt.ghost(_targetPlaceholder, true, true);
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manager.GetGame().CreatureAllowOverride = false;
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}
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