adjusted reward rarities
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@ -4,9 +4,9 @@ public enum RewardType
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{
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//% Chances Mythic Legend Rare Uncommon
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GameLoot( 0.000001, 0.00001, 0.0001, 3),
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OldChest( 0, 0.01, 0.04, 5),
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OldChest( 0, 0.1, 0.0, 5),
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AncientChest( 0, 1, 4, 25),
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MythicalChest( 0.5, 2.5, 10, 40);
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MythicalChest( 0.5, 3, 12, 75);
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private double _mythicalChance;
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private double _legendaryChance;
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