Fixes to Bull Charge + Adding more instructins to purchasing
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@ -26,17 +26,17 @@ public class PurchaseItemsObjective extends UnorderedObjective<ClansMainTutorial
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this,
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Material.IRON_HELMET,
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"Purchase Iron Helmet",
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"Buy an Iron Helmet",
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"Buy an Iron Helmet from the PvP Gear NPC",
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"The shops sell everything you could ever need and more."
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));
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addGoal(new PurchaseGoal(this, Material.IRON_CHESTPLATE, "Purchase Iron Chestplate",
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addGoal(new PurchaseGoal(this, Material.IRON_CHESTPLATE, "Purchase Iron Chestplate from the PvP Gear NPC",
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"Buy an Iron Chestplate"));
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addGoal(new PurchaseGoal(this, Material.IRON_LEGGINGS, "Purchase Iron Leggings",
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"Buy Iron Leggings"));
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"Buy Iron Leggings from the PvP Gear NPC"));
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addGoal(new PurchaseGoal(this, Material.IRON_BOOTS, "Purchase Iron Boots",
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"Buy Iron Boots"));
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"Buy Iron Boots from the PvP Gear NPC"));
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addGoal(new PurchaseGoal(this, Material.IRON_AXE, "Purchase Iron Axe",
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"Buy an Iron Axe"));
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"Buy an Iron Axe from the PvP Gear NPC"));
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// addGoal(new PurchaseGoal(this, Material.IRON_PICKAXE, "Purchase Iron Pickaxe", "Talk to the Pvp Gear NPC and purchase an Iron Pickaxe"));
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setStartMessageDelay(60);
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@ -43,7 +43,6 @@ public class UseBullsChargeGoal extends ObjectiveGoal<ClassesObjective> {
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@EventHandler
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public void checkSkill(SkillTriggerEvent event) {
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if (contains(event.GetPlayer())) {
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if (event.GetSkillName().toLowerCase().contains("bulls charge"))
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finish(event.GetPlayer());
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}
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}
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