Skeletal horse changes
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@ -40,7 +40,7 @@ public class PerkHorseKick extends SmashPerk
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private int _cooldown;
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private int _cooldown;
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private float _damage;
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private float _damage;
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private int _kickTime;
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private int _kickTime;
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private int _knockbackMagnitude;
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private float _knockbackMagnitude;
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private Map<UUID, Long> _active = new HashMap<>();
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private Map<UUID, Long> _active = new HashMap<>();
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@ -55,7 +55,7 @@ public class PerkHorseKick extends SmashPerk
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_cooldown = getPerkTime("Cooldown");
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_cooldown = getPerkTime("Cooldown");
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_damage = getPerkFloat("Damage");
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_damage = getPerkFloat("Damage");
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_kickTime = getPerkInt("Kick Time (ms)");
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_kickTime = getPerkInt("Kick Time (ms)");
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_knockbackMagnitude = getPerkInt("Knockback Magnitude");
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_knockbackMagnitude = getPerkFloat("Knockback Magnitude");
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}
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}
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@EventHandler
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@EventHandler
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