Improved recruit/prepare countdown timers
This commit is contained in:
parent
bd2e7faf3e
commit
cfcfad610f
@ -37,6 +37,7 @@ public class UtilTextTop
|
||||
{
|
||||
deleteOld(player);
|
||||
|
||||
healthPercent = Math.min(1, healthPercent);
|
||||
boolean halfHealth = UtilPlayer.is1_8(player);
|
||||
|
||||
//Display Dragon
|
||||
|
@ -10,6 +10,7 @@ import mineplex.core.common.util.UtilFirework;
|
||||
import mineplex.core.common.util.UtilInv;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilTextBottom;
|
||||
import mineplex.core.common.util.UtilTextTop;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
|
||||
@ -62,7 +63,7 @@ public class GameManager implements Listener
|
||||
if (event.getType() != UpdateType.FASTER)
|
||||
return;
|
||||
|
||||
if (Manager.GetGame() != null && Manager.GetGame().GetState() != GameState.Live)
|
||||
if (Manager.GetGame() != null && !Manager.GetGame().InProgress())
|
||||
{
|
||||
ChatColor col = ChatColor.RED;
|
||||
if (_colorId == 1) col = ChatColor.YELLOW;
|
||||
@ -73,19 +74,16 @@ public class GameManager implements Listener
|
||||
String text = col + C.Bold + "US.MINEPLEX.COM EU.MINEPLEX.COM";
|
||||
|
||||
double health = 1;
|
||||
if (Manager.GetGame().GetState() == GameState.Prepare)
|
||||
if (Manager.GetGame().GetState() == GameState.Recruit)
|
||||
{
|
||||
health = (9 - (System.currentTimeMillis() - Manager.GetGame().GetStateTime())/1000d) / 9d;
|
||||
}
|
||||
else if (Manager.GetGame().GetState() == GameState.Recruit)
|
||||
{
|
||||
if (Manager.GetGame().GetCountdown() >= 0)
|
||||
health = Manager.GetGame().GetCountdown() / 60d;
|
||||
if (Manager.GetGame().GetCountdown() >= 0 && Manager.GetGame().GetCountdown() <= 10)
|
||||
health = 1 - Manager.GetGame().GetCountdown() / 10d;
|
||||
}
|
||||
|
||||
//Display IP
|
||||
UtilTextTop.display(text, UtilServer.getPlayers());
|
||||
UtilTextTop.displayProgress(text, health, UtilServer.getPlayers());
|
||||
|
||||
//Name Dragons Appropriately
|
||||
for (Mount mount : Manager.getCosmeticManager().getMountManager().getMounts())
|
||||
{
|
||||
if (mount instanceof MountDragon)
|
||||
@ -97,6 +95,22 @@ public class GameManager implements Listener
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void DisplayPrepareTime(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
return;
|
||||
|
||||
if (Manager.GetGame() == null || Manager.GetGame().GetState() != GameState.Prepare)
|
||||
return;
|
||||
|
||||
double health = (9 - (System.currentTimeMillis() - Manager.GetGame().GetStateTime())/1000d) / 9d;
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
UtilTextBottom.displayProgress("Game Start", 1-health,
|
||||
UtilTime.MakeStr(Math.max(0, 9000 - (System.currentTimeMillis() - Manager.GetGame().GetStateTime()))), player);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void StateUpdate(UpdateEvent event)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user