Adjust lobby text for the removal of premium kits

This commit is contained in:
Shaun Bennett 2014-08-13 19:56:47 -05:00
parent 83f04273fa
commit cfe45139b6

View File

@ -309,8 +309,8 @@ public class GameLobbyManager implements IPacketRunnable, Listener
if (game.GetType() == GameType.Smash || game.GetType() == GameType.SurvivalGames)
{
//Text
WriteTeamLine("Ultra", 0, 159, (byte)15);
WriteTeamLine("Kits", 1, 159, (byte)4);
WriteTeamLine("Select", 0, 159, (byte)15);
WriteTeamLine("Kit", 1, 159, (byte)4);
CreateScoreboards();
return;
@ -492,8 +492,8 @@ public class GameLobbyManager implements IPacketRunnable, Listener
//Smash
if (game.GetType() == GameType.Smash || game.GetType() == GameType.SurvivalGames)
{
WriteKitLine("Free", 0, 159, (byte)15);
WriteKitLine("Kits", 1, 159, (byte)4);
// WriteKitLine("Free", 0, 159, (byte)15);
// WriteKitLine("Kits", 1, 159, (byte)4);
ArrayList<Kit> kitsA = new ArrayList<Kit>();
ArrayList<Kit> kitsB = new ArrayList<Kit>();