Remove the debug in hope that it magically lets the build not fail
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530e7c116b
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@ -115,35 +115,26 @@ public abstract class ItemUsable extends Item implements IThrown
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@EventHandler
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public void Throw(PlayerInteractEvent event)
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{
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Bukkit.broadcastMessage("Throwing an ItemUsable (" + _itemName + ")");
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if (_throwAction == null)
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Bukkit.broadcastMessage("Action is null");
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return;
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Player player = event.getPlayer();
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if (((CraftPlayer)player).getHandle().spectating)
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Bukkit.broadcastMessage("Player is spectating");
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return;
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if (!UtilGear.isMat(player.getItemInHand(), GetType()))
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Bukkit.broadcastMessage("Wrong material type");
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return;
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if (!UtilItem.getDisplayName(player.getItemInHand()).equals(_itemName))
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Bukkit.broadcastMessage("Wrong item name");
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return;
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if (!UtilEvent.isAction(event, _throwAction))
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Bukkit.broadcastMessage("Throw action is not an action");
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return;
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if (UtilBlock.usable(event.getClickedBlock()))
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Bukkit.broadcastMessage("Clicked block is not usable");
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return;
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Bukkit.broadcastMessage("Use is valid, now checking trigger/cooldown");
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event.setCancelled(true);
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//Check Allowed
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@ -151,11 +142,9 @@ public abstract class ItemUsable extends Item implements IThrown
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Bukkit.getServer().getPluginManager().callEvent(trigger);
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if (trigger.IsCancelled())
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Bukkit.broadcastMessage("Trigger was cancelled");
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return;
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if (!EnergyRecharge(player, GetName(), _throwEnergy, _throwDelay))
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Bukkit.broadcastMessage("On cooldown");
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return;
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if (_throwStock)
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