disabled tnt water damage before bridges drop
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58d6cf199b
commit
d0a8a86698
@ -80,7 +80,7 @@ public class Bridge extends TeamGame implements OreObsfucation
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private static final Material[] PLAYER_DROP_DELAY_MATERIALS = new Material[] { Material.LOG, Material.LOG_2, Material.IRON_ORE, Material.DIAMOND_ORE, Material.COAL_ORE, Material.GOLD_ORE, Material.WORKBENCH, Material.FURNACE };
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//Bridge Timer
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private int _bridgeTime = 600000;
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private int _bridgeTime = 6000;
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private boolean _bridgesDown = false;
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//Wood Bridge
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@ -218,7 +218,7 @@ public class Bridge extends TeamGame implements OreObsfucation
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if (!_usedLife.contains(player.getName()))
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{
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_usedLife.add(player.getName());
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//_usedLife.add(player.getName());
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UtilPlayer.message(player, F.main("Game", "You used your " + F.elem(C.cAqua + "Early Game Revive") + "."));
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@ -655,10 +655,13 @@ public class Bridge extends TeamGame implements OreObsfucation
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return;
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if (!_bridgesDown)
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{
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Manager.GetExplosion().SetLiquidDamage(true);
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this.Announce(C.cRed + C.Bold + "ALERT: " + ChatColor.RESET + C.Bold + "THE BRIDGES ARE SPAWNING!");
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_bridgesDown = true;
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}
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_bridgesDown = true;
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for (Kit kit : this.GetKits())
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{
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if (kit instanceof KitDestructor)
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