Reduce the particles given off during Rainbow Death

This commit is contained in:
Sam 2017-10-30 18:13:38 +00:00 committed by Alexander Meech
parent 0be3dd5c14
commit d2416d1122

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@ -69,7 +69,7 @@ public class DeathRainbow extends DeathEffectGadget
@Override
public void run()
{
if (++iterations > 15)
if (++iterations > 9)
{
cancel();
return;
@ -81,7 +81,7 @@ public class DeathRainbow extends DeathEffectGadget
{
DustSpellColor colour = SetRainbow.COLOURS[i];
for (double theta = 0; theta < 2 * Math.PI; theta += Math.PI / 20)
for (double theta = 0; theta < 2 * Math.PI; theta += Math.PI / 10)
{
double x = RADIUS * Math.cos(theta);
double z = RADIUS * Math.sin(theta);