Don't send santa messages when the game is dead
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@ -552,11 +552,21 @@ public class ChristmasCommon extends SoloGame
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public void sendSantaMessage(String message, ChristmasNewAudio audio)
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public void sendSantaMessage(String message, ChristmasNewAudio audio)
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{
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{
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if (GetState() == GameState.Dead)
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{
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return;
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}
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GetPlayers(false).forEach(player -> sendSantaMessage(player, message, audio));
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GetPlayers(false).forEach(player -> sendSantaMessage(player, message, audio));
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}
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}
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public void sendSantaMessage(Player player, String message, ChristmasNewAudio audio)
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public void sendSantaMessage(Player player, String message, ChristmasNewAudio audio)
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{
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{
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if (GetState() == GameState.Dead)
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{
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return;
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}
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UtilPlayer.playCustomSound(player, audio);
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UtilPlayer.playCustomSound(player, audio);
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player.sendMessage(getSantaMessage(message));
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player.sendMessage(getSantaMessage(message));
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}
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}
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