Fix flint and steel
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@ -78,7 +78,6 @@ public class WorldListeners implements Listener
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@EventHandler(priority = EventPriority.LOWEST)
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public void blockPlace(BlockPlaceEvent event)
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{
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if (event.getBlockPlaced().getType() != Material.CAKE_BLOCK && shouldBlock(event.getPlayer()))
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{
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event.setCancelled(true);
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}
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@ -185,19 +184,16 @@ public class WorldListeners implements Listener
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{
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Player player = (Player) event.getEntity();
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//DebugModule.getInstance().d(player.getName() + " hunger " + player.getFoodLevel() + " -> " + event.getFoodLevel());
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// Some witchcraft from the arcade, seems to make hunger not ridiculous.
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player.setSaturation(3.8F);
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}
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@EventHandler
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@EventHandler(priority = EventPriority.LOWEST)
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public void weather(WeatherChangeEvent event)
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{
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if (event.toWeatherState())
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{
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//DebugModule.getInstance().d("Cancelling a weather change");
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event.setCancelled(true);
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event.getWorld().setStorm(false);
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}
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}
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