sutff
Signed-off-by: Aaron Brock <TheMineBench@gmail.com>
This commit is contained in:
parent
35ccb04ea0
commit
d6fd7f4dd9
@ -7,9 +7,6 @@
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*/
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*/
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$a1 = array();
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$array = array();
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$a2 = array($a1);
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array_push($array, $array);
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print_r($array);
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array_push($a1, $a2);
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print_r($a1);
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@ -15,6 +15,7 @@ use pocketmine\event\player\PlayerDeathEvent;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\event\player\PlayerJoinEvent;
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use pocketmine\event\player\PlayerJoinEvent;
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use pocketmine\event\player\PlayerLoginEvent;
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use pocketmine\event\player\PlayerLoginEvent;
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use pocketmine\event\player\PlayerRespawnEvent;
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use pocketmine\level\Position;
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use pocketmine\level\Position;
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use pocketmine\math\Vector3;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\Player;
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@ -40,9 +41,10 @@ class Main extends PluginBase implements Listener
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$this->arena->getPlugin()->getServer()->getLevelByName("world")->setSpawnLocation(new Vector3(0, 200, 0));
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$this->arena->getPlugin()->getServer()->getLevelByName("world")->setSpawnLocation(new Vector3(0, 200, 0));
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}
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}
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public function onLogin(PlayerLoginEvent $event)
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public function onLogin(PlayerLoginEvent $event)
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{
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{
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UtilFile::deleteDir('players/' . $event->getPlayer()->getName() . '.dat');
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//UtilFile::deleteDir('players/' . $event->getPlayer()->getName() . '.dat');
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if ($this->arena->canJoin($event->getPlayer()))
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if ($this->arena->canJoin($event->getPlayer()))
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return;
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return;
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@ -31,6 +31,12 @@ interface Arena
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*/
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*/
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public function hasPlayer($player);
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public function hasPlayer($player);
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/**
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* @param string $message
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* @return void
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*/
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public function broadcast($message);
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/**
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/**
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* @return Plugin
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* @return Plugin
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*/
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*/
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@ -72,6 +72,7 @@ class MultiGameArena implements Arena, Listener
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public function endGame()
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public function endGame()
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{
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{
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Server::getInstance()->broadcastMessage("Game Over!");
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Server::getInstance()->getPluginManager()->callEvent(new ArenaEndEvent($this));
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Server::getInstance()->getPluginManager()->callEvent(new ArenaEndEvent($this));
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$this->startGame();
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$this->startGame();
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}
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}
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@ -99,6 +100,14 @@ class MultiGameArena implements Arena, Listener
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return in_array($player, $this->getPlayers());
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return in_array($player, $this->getPlayers());
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}
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}
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public function broadcast($message)
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{
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foreach ($this->getPlayers() as $player)
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{
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$player->sendMessage($message);
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}
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}
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public function getCurrentGame()
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public function getCurrentGame()
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{
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{
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return $this->game;
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return $this->game;
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@ -69,7 +69,7 @@ class GameStateCountdown implements Listener, BenchTask {
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public function run(BenchTaskData $data)
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public function run(BenchTaskData $data)
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{
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{
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print "Count: $this->count"."\n";
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print "§$this->startGameState---"."\n";
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if ($this->count <= 0)
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if ($this->count <= 0)
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{
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{
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@ -12,22 +12,17 @@ use mineplex\plugin\gameengine\arenas\Arena;
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use mineplex\plugin\gameengine\arenas\events\ArenaEndEvent;
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use mineplex\plugin\gameengine\arenas\events\ArenaEndEvent;
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use mineplex\plugin\gameengine\arenas\events\ArenaJoinEvent;
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use mineplex\plugin\gameengine\arenas\events\ArenaJoinEvent;
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use mineplex\plugin\gameengine\arenas\events\ArenaQuitEvent;
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use mineplex\plugin\gameengine\arenas\events\ArenaQuitEvent;
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use mineplex\plugin\gameengine\game\components\gamestate\events\GameStateChangeEvent;
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use mineplex\plugin\gameengine\game\components\gamestate\GameStateComponent;
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use mineplex\plugin\gameengine\game\components\gamestate\GameStateComponent;
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use mineplex\plugin\gameengine\game\components\world\event\WorldLoadSuccessEvent;
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use mineplex\plugin\gameengine\game\components\world\event\WorldLoadSuccessEvent;
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use mineplex\plugin\gameengine\game\components\world\WorldComponent;
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use mineplex\plugin\gameengine\game\components\world\WorldComponent;
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use mineplex\plugin\gameengine\time\BenchSchedule;
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use mineplex\plugin\gameengine\time\BenchSchedule;
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use mineplex\plugin\gameengine\time\BenchTask;
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use mineplex\plugin\gameengine\time\BenchTask;
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use mineplex\plugin\gameengine\time\BenchTaskData;
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use mineplex\plugin\gameengine\time\BenchTaskData;
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use pocketmine\entity\Effect;
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use pocketmine\event\HandlerList;
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use pocketmine\event\HandlerList;
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use pocketmine\event\Listener;
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use pocketmine\event\Listener;
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use pocketmine\event\player\PlayerDeathEvent;
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use pocketmine\network\protocol\AnimatePacket;
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use pocketmine\network\protocol\ContainerSetDataPacket;
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use pocketmine\network\protocol\DropItemPacket;
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use pocketmine\Player;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\Server;
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use mineplex\plugin\gameengine\game\components\gamestate\events\GameStateChangeEvent;
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class LobbyCountdown implements Listener, BenchTask {
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class LobbyCountdown implements Listener, BenchTask {
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@ -42,13 +37,11 @@ class LobbyCountdown implements Listener, BenchTask {
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private $message;
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private $message;
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const WAITING_FOR_PLAYERS = "Waiting for players!";
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const POPUP_ID = "popup";
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const POPUP_ID = "popup";
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const COUNTDOWN_ID = "count";
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const COUNTDOWN_ID = "count";
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public function __construct(Arena $arena, GameStateComponent $gameStateComponent, WorldComponent $worldComponent, $startGameState, $setGameState, $count, $minPlayers = 2)
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public function __construct(Arena $arena, GameStateComponent $gameStateComponent, $worldComponent = null, $startGameState, $setGameState, $count, $minPlayers = 2)
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{
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{
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$this->arena = $arena;
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$this->arena = $arena;
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$this->gameStateComponent = $gameStateComponent;
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$this->gameStateComponent = $gameStateComponent;
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@ -61,9 +54,9 @@ class LobbyCountdown implements Listener, BenchTask {
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$this->startGameState = $startGameState;
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$this->startGameState = $startGameState;
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$this->setGameState = $setGameState;
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$this->setGameState = $setGameState;
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$this->message = self::WAITING_FOR_PLAYERS;
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Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
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Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
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$this->checkCountdown();
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}
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}
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@ -74,7 +67,7 @@ class LobbyCountdown implements Listener, BenchTask {
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{
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{
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$playerCount = (count($this->arena->getPlayers()) + $addOne);
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$playerCount = (count($this->arena->getPlayers()) + $addOne);
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if ($this->gameStateComponent->getGameState() == $this->startGameState && $this->worldComponent->isWorldReady() && $playerCount >= $this->minPlayers)
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if ($this->gameStateComponent->getGameState() == $this->startGameState && ($this->worldComponent == null || $this->worldComponent->isWorldReady()) && $playerCount >= $this->minPlayers)
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{
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{
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if (!BenchSchedule::isRunningWithId($this, self::COUNTDOWN_ID))
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if (!BenchSchedule::isRunningWithId($this, self::COUNTDOWN_ID))
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{
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{
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@ -104,6 +97,7 @@ class LobbyCountdown implements Listener, BenchTask {
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{
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{
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if ($event->getArena() !== $this->arena)
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if ($event->getArena() !== $this->arena)
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return;
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return;
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if ($this->gameStateComponent->getGameState() == $this->startGameState)
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$this->checkCountdown();
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$this->checkCountdown();
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}
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}
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@ -192,6 +186,6 @@ class LobbyCountdown implements Listener, BenchTask {
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private function popup(Player $player)
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private function popup(Player $player)
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{
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{
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$player->sendTip($this->message);
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$player->sendPopup($this->message);
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}
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}
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}
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}
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@ -39,11 +39,11 @@ class ListenerFeature implements Feature, Listener {
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}
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}
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/**
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/**
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* @return boolean
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* @return bool
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*/
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*/
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public function isEnabled()
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public function isEnabled()
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{
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{
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$this->enabled;
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return $this->enabled;
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}
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}
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/**
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/**
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@ -0,0 +1,50 @@
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<?php
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/**
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* Created by PhpStorm.
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* User: Exerosis
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* Date: 7/8/2015
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* Time: 12:42 AM
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*/
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namespace mineplex\plugin\gameengine\game\components\feature\features;
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use mineplex\plugin\gameengine\arenas\Arena;
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use mineplex\plugin\gameengine\arenas\events\ArenaJoinEvent;
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use mineplex\plugin\gameengine\game\components\feature\ListenerFeature;
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use mineplex\plugin\gameengine\game\components\spectate\SpectateComponent;
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use pocketmine\Server;
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class JoinSpectate extends ListenerFeature {
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private $spectateComponent;
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private $id;
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function __construct(Arena $arena, SpectateComponent $spectateComponent)
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{
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parent::__construct($arena);
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$this->spectateComponent = $spectateComponent;
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$this->id = rand(0, 99999);
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}
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function onJoin(ArenaJoinEvent $event)
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{
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if ($this->getArena() !== $event->getArena())
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return;
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$this->spectateComponent->enableSpectate($event->getPlayer());
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}
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public function enable()
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{
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Server::getInstance()->broadcastMessage("JoinSpectate enable! : $this->id");
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parent::enable();
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print "JoinSpectate enable? " . ($this->isEnabled() ? 'true' : 'false') . "\n";
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}
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public function disable()
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{
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Server::getInstance()->broadcastMessage("JoinSpectate disable!");
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parent::disable();
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}
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}
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@ -0,0 +1,46 @@
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<?php
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/**
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* Created by PhpStorm.
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* User: Exerosis
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* Date: 7/8/2015
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* Time: 12:46 AM
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*/
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namespace mineplex\plugin\gameengine\game\components\feature\features;
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use mineplex\plugin\gameengine\arenas\Arena;
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use mineplex\plugin\gameengine\arenas\events\ArenaJoinEvent;
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use mineplex\plugin\gameengine\game\components\feature\ListenerFeature;
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use mineplex\plugin\gameengine\game\components\spectate\SpectateComponent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\Server;
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class NoDamage extends ListenerFeature {
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function __construct(Arena $arena)
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{
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parent::__construct($arena);
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}
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function onJoin(EntityDamageEvent $event)
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{
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if (!$this->getArena()->hasPlayer($event->getEntity()))
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return;
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$event->setCancelled();
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}
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public function enable()
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{
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Server::getInstance()->broadcastMessage("Death enable!");
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parent::enable();
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}
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public function disable()
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{
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Server::getInstance()->broadcastMessage("Death disable!");
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parent::disable();
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}
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}
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@ -40,7 +40,9 @@ class GameStateFeatureManager implements Listener {
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foreach ($features as $key => $value)
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foreach ($features as $key => $value)
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{
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{
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$this->features[$key] = UtilArray::getValuesRecursively($value);
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$this->features[$key] = UtilArray::getValuesRecursively($value);
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print "$key: " . count($this->features[$key]) . "\n";
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}
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}
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Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
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Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
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@ -66,20 +68,55 @@ class GameStateFeatureManager implements Listener {
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else
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else
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$theseFeatures = [];
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$theseFeatures = [];
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print "\nLast Count: ". count($lastFeatures);
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print "\nThese Count: ". count($theseFeatures);
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/** @var Feature[] $toEnable */
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/** @var Feature[] $toEnable */
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$toEnable = UtilArray::arrayDiff($theseFeatures, $lastFeatures);
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$toEnable = UtilArray::arrayDiff($theseFeatures, $lastFeatures);
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print "\nEnable Count: ". count($toEnable);
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/** @var Feature[] $toDisable */
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/** @var Feature[] $toDisable */
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$toDisable = UtilArray::arrayDiff($lastFeatures, $theseFeatures);
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$toDisable = UtilArray::arrayDiff($lastFeatures, $theseFeatures);
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print "\nDisable Count: ". count($toDisable);
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print "\n";
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foreach ($toDisable as $feature)
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{
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if (in_array($feature, $theseFeatures))
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print "An error has happened!!\n";
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else
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print "All good ^_^\n";
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}
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foreach ($toDisable as $feature) {
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foreach ($toDisable as $feature) {
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if ($feature->isEnabled())
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if ($feature->isEnabled())
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{
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print "Disable: " . get_class($feature) . spl_object_hash($feature) . "\n";
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$feature->disable();
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$feature->disable();
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}
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}
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else
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{
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print get_class($feature) . "\n" . "Is already disabled!" . "\n";
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}
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}
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foreach ($toEnable as $feature) {
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foreach ($toEnable as $feature) {
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if (!$feature->isEnabled())
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if (!$feature->isEnabled())
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{
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print "Enable: " . get_class($feature) . spl_object_hash($feature) . "\n";
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$feature->enable();
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$feature->enable();
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}
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}
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else
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{
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print get_class($feature) . "\n" . "Is already enabled!" . "\n";
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}
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}
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}
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}
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public function onEnd(ArenaEndEvent $event)
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public function onEnd(ArenaEndEvent $event)
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@ -87,7 +124,7 @@ class GameStateFeatureManager implements Listener {
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if ($event->getArena() !== $this->arena)
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if ($event->getArena() !== $this->arena)
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return;
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return;
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$iterator = new RecursiveIteratorIterator(new RecursiveArrayIterator($this->features));
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$iterator = UtilArray::getValuesRecursively($this->features);
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foreach ($iterator as $feature) {
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foreach ($iterator as $feature) {
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if ($feature->isEnabled())
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if ($feature->isEnabled())
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@ -15,6 +15,7 @@ use mineplex\plugin\gameengine\game\components\world\event\WorldLoadSuccessEvent
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use mineplex\plugin\gameengine\game\components\world\WorldComponent;
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use mineplex\plugin\gameengine\game\components\world\WorldComponent;
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use mineplex\plugin\Main;
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use mineplex\plugin\Main;
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use mineplex\plugin\util\UtilArray;
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use mineplex\plugin\util\UtilArray;
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use mineplex\plugin\util\UtilTeleport;
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use pocketmine\event\HandlerList;
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use pocketmine\event\HandlerList;
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use pocketmine\event\Listener;
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use pocketmine\event\Listener;
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use pocketmine\level\Position;
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use pocketmine\level\Position;
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@ -86,8 +87,8 @@ class SimpleSpawnComponent implements SpawnComponent, Listener {
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//$pos = $pos->getLevel()->getSpawnLocation();
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//$pos = $pos->getLevel()->getSpawnLocation();
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print_r($pos);
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print_r($pos);
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||||||
|
UtilTeleport::teleport($player, $pos);
|
||||||
$player->teleport($pos);
|
//$player->teleport($pos);
|
||||||
|
|
||||||
$player->sendMessage("After:");
|
$player->sendMessage("After:");
|
||||||
Main::sendLoc($player);
|
Main::sendLoc($player);
|
||||||
|
@ -0,0 +1,180 @@
|
|||||||
|
<?php
|
||||||
|
/**
|
||||||
|
* Created by PhpStorm.
|
||||||
|
* User: Exerosis
|
||||||
|
* Date: 7/7/2015
|
||||||
|
* Time: 9:19 PM
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace mineplex\plugin\gameengine\game\components\victorytype;
|
||||||
|
|
||||||
|
use pocketmine\Player;
|
||||||
|
use mineplex\plugin\gameengine\arenas\Arena;
|
||||||
|
use mineplex\plugin\gameengine\game\components\spectate\SpectateComponent;
|
||||||
|
use mineplex\plugin\gameengine\game\components\gamestate\GameStateComponent;
|
||||||
|
use pocketmine\event\Listener;
|
||||||
|
use mineplex\plugin\gameengine\arenas\events\ArenaQuitEvent;
|
||||||
|
use mineplex\plugin\gameengine\game\components\spectate\events\EnableSpectateEvent;
|
||||||
|
use mineplex\plugin\gameengine\game\components\gamestate\GameState;
|
||||||
|
use mineplex\plugin\gameengine\game\components\feature\ListenerFeature;
|
||||||
|
use mineplex\plugin\gameengine\time\BenchTask;
|
||||||
|
use mineplex\plugin\gameengine\time\BenchSchedule;
|
||||||
|
use mineplex\plugin\gameengine\time\BenchTaskData;
|
||||||
|
use mineplex\plugin\gameengine\game\components\gamestate\events\GameStateChangeEvent;
|
||||||
|
use pocketmine\Server;
|
||||||
|
use mineplex\plugin\gameengine\game\components\feature\UtilFeature;
|
||||||
|
use mineplex\plugin\gameengine\arenas\events\ArenaEndEvent;
|
||||||
|
use pocketmine\event\HandlerList;
|
||||||
|
|
||||||
|
class LMSVictoryType implements Listener{
|
||||||
|
|
||||||
|
private $arena;
|
||||||
|
|
||||||
|
private $duringGame;
|
||||||
|
|
||||||
|
function __construct(Arena $arena, SpectateComponent $spectateComponent, GameStateComponent $gameStateComponent, $endPlayersAmount = 1)
|
||||||
|
{
|
||||||
|
$this->arena = $arena;
|
||||||
|
$this->duringGame = new DuringGame($arena, $spectateComponent, $gameStateComponent, $endPlayersAmount);
|
||||||
|
|
||||||
|
Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function gameStateChange(GameStateChangeEvent $event)
|
||||||
|
{
|
||||||
|
if ($this->arena !== $event->getArena())
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ($event->getToGameState() == GameState::GAME)
|
||||||
|
{
|
||||||
|
UtilFeature::enable($this->duringGame);
|
||||||
|
}
|
||||||
|
elseif ($event->getFromGameState() == GameState::GAME)
|
||||||
|
{
|
||||||
|
UtilFeature::disable($this->duringGame);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function onEnd(ArenaEndEvent $event)
|
||||||
|
{
|
||||||
|
if ($this->arena !== $event->getArena())
|
||||||
|
return;
|
||||||
|
UtilFeature::disable($this->duringGame);
|
||||||
|
HandlerList::unregisterAll($this);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
class DuringGame extends ListenerFeature implements BenchTask {
|
||||||
|
|
||||||
|
/** @var Player[] */
|
||||||
|
private $rank = [];
|
||||||
|
|
||||||
|
/** @var Arena */
|
||||||
|
private $arena;
|
||||||
|
|
||||||
|
/** @var SpectateComponent */
|
||||||
|
private $spectateComponent;
|
||||||
|
|
||||||
|
/** @var GameStateComponent */
|
||||||
|
private $gameStateComponent;
|
||||||
|
|
||||||
|
/** @var int */
|
||||||
|
private $endPlayersAmount;
|
||||||
|
|
||||||
|
function __construct(Arena $arena, SpectateComponent $spectateComponent, GameStateComponent $gameStateComponent, $endPlayersAmount = 1)
|
||||||
|
{
|
||||||
|
parent::__construct($arena);
|
||||||
|
$this->arena = $arena;
|
||||||
|
$this->spectateComponent = $spectateComponent;
|
||||||
|
$this->gameStateComponent = $gameStateComponent;
|
||||||
|
$this->endPlayersAmount = $endPlayersAmount;
|
||||||
|
}
|
||||||
|
|
||||||
|
#On LOWEST so I can check if the player is spectating, as the player is removed from the spectating list on LOW
|
||||||
|
/**
|
||||||
|
* @priority LOWEST
|
||||||
|
* @param ArenaQuitEvent $event
|
||||||
|
*/
|
||||||
|
public function onLeave(ArenaQuitEvent $event)
|
||||||
|
{
|
||||||
|
if ($this->arena !== $event->getArena())
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!$this->spectateComponent->isSpectating($event->getPlayer()))
|
||||||
|
array_push($this->rank, $event->getPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onSpectate(EnableSpectateEvent $event)
|
||||||
|
{
|
||||||
|
if ($this->arena !== $event->getArena())
|
||||||
|
return;
|
||||||
|
|
||||||
|
array_push($this->rank, $event->getPlayer());
|
||||||
|
|
||||||
|
$this->checkEndGame(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function checkEndGame($subtract = false)
|
||||||
|
{
|
||||||
|
if ($this->gameStateComponent->getGameState() != GameState::GAME)
|
||||||
|
{
|
||||||
|
if ($this->isEnabled())
|
||||||
|
$this->disable();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
$count = count($this->spectateComponent->getNonSpectators()) - $subtract;
|
||||||
|
|
||||||
|
if ($count <= $this->endPlayersAmount)
|
||||||
|
{
|
||||||
|
$this->gameStateComponent->setGameState(GameState::POST_GAME);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private function sendWinners()
|
||||||
|
{
|
||||||
|
foreach ($this->spectateComponent->getNonSpectators() as $player)
|
||||||
|
{
|
||||||
|
array_push($this->rank, $player);
|
||||||
|
}
|
||||||
|
/** @var Player[] $rank */
|
||||||
|
$rank = array_reverse($this->rank);
|
||||||
|
|
||||||
|
$counter = 0;
|
||||||
|
$this->arena->broadcast("----------");
|
||||||
|
$this->arena->broadcast("");
|
||||||
|
|
||||||
|
foreach ($rank as $player)
|
||||||
|
{
|
||||||
|
$counter++;
|
||||||
|
$this->arena->broadcast("$counter. §e" . $player->getName());
|
||||||
|
if ($counter >= 3)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
$this->arena->broadcast("");
|
||||||
|
$this->arena->broadcast("----------");
|
||||||
|
}
|
||||||
|
|
||||||
|
public function run(BenchTaskData $task)
|
||||||
|
{
|
||||||
|
$this->checkEndGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public function enable()
|
||||||
|
{
|
||||||
|
BenchSchedule::runTaskLater($this, 0);
|
||||||
|
parent::enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public function disable()
|
||||||
|
{
|
||||||
|
$this->sendWinners();
|
||||||
|
BenchSchedule::cancelTask($this);
|
||||||
|
parent::disable();
|
||||||
|
}
|
||||||
|
}
|
@ -18,6 +18,7 @@ use mineplex\plugin\util\UtilString;
|
|||||||
use mineplex\plugin\util\UtilFile;
|
use mineplex\plugin\util\UtilFile;
|
||||||
use pocketmine\event\HandlerList;
|
use pocketmine\event\HandlerList;
|
||||||
use pocketmine\event\Listener;
|
use pocketmine\event\Listener;
|
||||||
|
use pocketmine\event\player\PlayerRespawnEvent;
|
||||||
use pocketmine\level\Position;
|
use pocketmine\level\Position;
|
||||||
use pocketmine\math\Vector3;
|
use pocketmine\math\Vector3;
|
||||||
use pocketmine\Server;
|
use pocketmine\Server;
|
||||||
|
@ -8,68 +8,62 @@
|
|||||||
|
|
||||||
namespace mineplex\plugin\gameengine\game\games\sg;
|
namespace mineplex\plugin\gameengine\game\games\sg;
|
||||||
|
|
||||||
|
use mineplex\plugin\gameengine\arenas\Arena;
|
||||||
use mineplex\plugin\gameengine\game\components\countdown\GameStateCountdown;
|
use mineplex\plugin\gameengine\game\components\countdown\GameStateCountdown;
|
||||||
use mineplex\plugin\gameengine\game\components\countdown\LobbyCountdown;
|
|
||||||
use mineplex\plugin\gameengine\game\components\feature\features\DeathSpectate;
|
use mineplex\plugin\gameengine\game\components\feature\features\DeathSpectate;
|
||||||
|
use mineplex\plugin\gameengine\game\components\feature\features\JoinSpectate;
|
||||||
use mineplex\plugin\gameengine\game\components\feature\features\NoBlockBreak;
|
use mineplex\plugin\gameengine\game\components\feature\features\NoBlockBreak;
|
||||||
use mineplex\plugin\gameengine\game\components\feature\features\NoBlockPlace;
|
use mineplex\plugin\gameengine\game\components\feature\features\NoBlockPlace;
|
||||||
|
use mineplex\plugin\gameengine\game\components\feature\features\NoDamage;
|
||||||
use mineplex\plugin\gameengine\game\components\feature\features\NoDropItem;
|
use mineplex\plugin\gameengine\game\components\feature\features\NoDropItem;
|
||||||
use mineplex\plugin\gameengine\game\components\feature\features\NoPickUpItem;
|
use mineplex\plugin\gameengine\game\components\feature\features\NoPickUpItem;
|
||||||
use mineplex\plugin\gameengine\game\components\feature\managers\GameStateFeatureManager;
|
use mineplex\plugin\gameengine\game\components\feature\managers\GameStateFeatureManager;
|
||||||
use mineplex\plugin\gameengine\game\components\gamestate\GameState;
|
use mineplex\plugin\gameengine\game\components\gamestate\GameState;
|
||||||
use mineplex\plugin\gameengine\game\components\gamestate\GameStateComponent;
|
use mineplex\plugin\gameengine\game\components\gamestate\GameStateComponent;
|
||||||
use mineplex\plugin\gameengine\game\components\lobby\LobbyComponent;
|
|
||||||
use mineplex\plugin\gameengine\game\components\spawn\SimpleSpawnComponent;
|
|
||||||
use mineplex\plugin\gameengine\game\components\spawn\SpawnAt;
|
|
||||||
use mineplex\plugin\gameengine\game\components\spectate\GameModeSpectateComponent;
|
use mineplex\plugin\gameengine\game\components\spectate\GameModeSpectateComponent;
|
||||||
use mineplex\plugin\gameengine\game\components\world\WorldComponent;
|
|
||||||
use mineplex\plugin\gameengine\game\Game;
|
use mineplex\plugin\gameengine\game\Game;
|
||||||
use mineplex\plugin\gameengine\arenas\Arena;
|
|
||||||
use mineplex\plugin\gameengine\game\components\feature\Feature;
|
|
||||||
use mineplex\plugin\gameengine\time\BenchSchedule;
|
|
||||||
use mineplex\plugin\gameengine\time\BenchTask;
|
|
||||||
use mineplex\plugin\gameengine\time\BenchTaskData;
|
|
||||||
use pocketmine\item\Item;
|
|
||||||
|
|
||||||
class SurvivalGames implements Game {
|
class SurvivalGames implements Game {
|
||||||
/** @var Arena */
|
|
||||||
private $arena;
|
|
||||||
|
|
||||||
function start(Arena $arena)
|
function start(Arena $arena)
|
||||||
{
|
{
|
||||||
$this->arena = $arena;
|
|
||||||
|
|
||||||
$gameStateComponent = new GameStateComponent($arena);
|
$gameStateComponent = new GameStateComponent($arena);
|
||||||
|
|
||||||
//$spectateComponent = new GameModeSpectateComponent($arena);
|
$spectateComponent = new GameModeSpectateComponent($arena);
|
||||||
|
|
||||||
//Init features
|
//Init features
|
||||||
//$noPickUpItem = new NoPickUpItem($arena, [Item::GRASS], true);
|
$noDamage = new NoDamage($arena);
|
||||||
|
$joinSpectate = new JoinSpectate($arena, $spectateComponent);
|
||||||
|
|
||||||
//$pack = array(new NoBlockBreak($arena, [Item::GRASS]), new NoBlockPlace($arena, [Item::WOOD], true),new NoDropItem($arena, [Item::APPLE], true));
|
$stopEveryThing = array(new NoBlockBreak($arena), new NoBlockPlace($arena),new NoDropItem($arena), new NoPickUpItem($arena));
|
||||||
|
|
||||||
/** @var Feature[][] $features */
|
/** @var Feature[][] $features */
|
||||||
//$features = array(
|
$features = array(
|
||||||
// GameState::LOBBY => array($noPickUpItem, $pack)
|
|
||||||
//);
|
|
||||||
|
|
||||||
//new GameStateFeatureManager($arena, $features);
|
//Just here cause I'm not using LobbyComponent atm
|
||||||
|
GameState::LOBBY => array( $stopEveryThing, $noDamage, ),
|
||||||
|
|
||||||
//new LobbyComponent($arena);
|
GameState::PRE_GAME => array( $stopEveryThing, $noDamage, $joinSpectate),
|
||||||
|
|
||||||
$worldComponent = new WorldComponent($arena);
|
GameState::GAME => array( $stopEveryThing, $joinSpectate , new DeathSpectate($arena, $spectateComponent)),
|
||||||
|
|
||||||
$spawnComponent = new SimpleSpawnComponent($arena, $worldComponent);
|
GameState::POST_GAME => array($stopEveryThing, $noDamage, $joinSpectate),
|
||||||
|
|
||||||
new SpawnAt($arena, $spawnComponent, [GameState::PRE_GAME]);
|
);
|
||||||
|
|
||||||
new LobbyCountdown($arena, $gameStateComponent, $worldComponent, GameState::LOBBY, GameState::PRE_GAME, 10, 1);
|
new GameStateFeatureManager($arena, $features);
|
||||||
|
|
||||||
//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::PRE_GAME, GameState::GAME);
|
//new LobbyCountdown( $arena, $gameStateComponent, null, GameState::LOBBY, GameState::PRE_GAME, 10, 2);
|
||||||
|
|
||||||
//new GameStateCountdown($arena, $gameStateComponent, 20, GameState::GAME, GameState::POST_GAME);
|
new GameStateCountdown($arena, $gameStateComponent, 5, GameState::LOBBY, GameState::PRE_GAME);
|
||||||
|
|
||||||
//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::POST_GAME, GameState::RESTARTING);
|
new GameStateCountdown($arena, $gameStateComponent, 5, GameState::PRE_GAME, GameState::GAME);
|
||||||
|
|
||||||
|
new GameStateCountdown($arena, $gameStateComponent, 5, GameState::GAME, GameState::POST_GAME);
|
||||||
|
//new LMSVictoryType( $arena, $spectateComponent, $gameStateComponent);
|
||||||
|
|
||||||
|
new GameStateCountdown($arena, $gameStateComponent, 5, GameState::POST_GAME, GameState::RESTARTING);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -52,3 +52,11 @@ class UtilArray {
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
$obj1 = new \stdClass();
|
||||||
|
$a1=array("a"=>$obj1,"b"=>"green","c"=>"blue");
|
||||||
|
$a2=array("d"=>$obj1,"b"=>"black","e"=>"blue");
|
||||||
|
$result=UtilArray::arrayDiff($a1,$a2);
|
||||||
|
print_r($result);
|
||||||
|
print "hi";
|
||||||
|
*/
|
@ -8,24 +8,21 @@ class UtilFile
|
|||||||
{
|
{
|
||||||
if (! is_dir($dirPath))
|
if (! is_dir($dirPath))
|
||||||
{
|
{
|
||||||
throw new InvalidArgumentException("$dirPath must be a directory");
|
unlink($dirPath);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (substr($dirPath, strlen($dirPath) - 1, 1) != '/')
|
if (substr($dirPath, strlen($dirPath) - 1, 1) != '/')
|
||||||
{
|
{
|
||||||
$dirPath .= '/';
|
$dirPath .= '/';
|
||||||
}
|
}
|
||||||
|
|
||||||
$files = glob($dirPath . '*', GLOB_MARK);
|
$files = glob($dirPath . '*', GLOB_MARK);
|
||||||
|
|
||||||
foreach ($files as $file)
|
foreach ($files as $file)
|
||||||
{
|
|
||||||
if (is_dir($file))
|
|
||||||
{
|
{
|
||||||
self::deleteDir($file);
|
self::deleteDir($file);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
unlink($file);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
rmdir($dirPath);
|
rmdir($dirPath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,84 @@
|
|||||||
|
<?php
|
||||||
|
/**
|
||||||
|
* Created by PhpStorm.
|
||||||
|
* User: Exerosis
|
||||||
|
* Date: 7/7/2015
|
||||||
|
* Time: 2:31 PM
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace mineplex\plugin\util;
|
||||||
|
|
||||||
|
|
||||||
|
use pocketmine\level\Position;
|
||||||
|
use pocketmine\math\Vector3;
|
||||||
|
use pocketmine\network\protocol\MovePlayerPacket;
|
||||||
|
use pocketmine\network\protocol\RespawnPacket;
|
||||||
|
use pocketmine\network\protocol\SetSpawnPositionPacket;
|
||||||
|
use pocketmine\network\protocol\StartGamePacket;
|
||||||
|
use pocketmine\Player;
|
||||||
|
use pocketmine\network\protocol\UpdateBlockPacket;
|
||||||
|
|
||||||
|
class UtilTeleport {
|
||||||
|
|
||||||
|
public static function teleport(Player $player, Position $pos)
|
||||||
|
{
|
||||||
|
|
||||||
|
$player->noDamageTicks = 20;
|
||||||
|
|
||||||
|
//$player->teleport($pos);
|
||||||
|
|
||||||
|
$current = $player->getLevel();
|
||||||
|
|
||||||
|
if ($current->getName() != $pos->getLevel()) {
|
||||||
|
|
||||||
|
foreach ($pos->getLevel()->getTiles() as $tile)
|
||||||
|
{
|
||||||
|
$pk = new UpdateBlockPacket();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
$pk->x = $tile->x;
|
||||||
|
$pk->y = $tile->y;
|
||||||
|
$pk->z = $tile->z;
|
||||||
|
|
||||||
|
|
||||||
|
$pk->block = $tile->getBlock();
|
||||||
|
$pk->meta = $tile->metadata;
|
||||||
|
|
||||||
|
Packet
|
||||||
|
|
||||||
|
$player->dataPacket($pk);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
foreach ($current->getTiles() as $tile) {
|
||||||
|
|
||||||
|
$pk = new UpdateBlockPacket();
|
||||||
|
|
||||||
|
$thereTile = $pos->getLevel()->getTile(new Vector3($tile->x, $tile->y, $tile->z));
|
||||||
|
|
||||||
|
$pk->x = $tile->x;
|
||||||
|
$pk->y = $tile->y;
|
||||||
|
$pk->z = $tile->z;
|
||||||
|
if ($thereTile !== null)
|
||||||
|
{
|
||||||
|
print "There tile is not null!";
|
||||||
|
$pk->block = $thereTile->getBlock();
|
||||||
|
$pk->meta = $thereTile->metadata;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
print "null!";
|
||||||
|
$pk->block = 0;
|
||||||
|
$pk->meta = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
$player->dataPacket($pk);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
//$player->sendChunk()
|
||||||
|
$player->teleport($pos);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user