Fix monitor killing servers with the new motd
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@ -106,13 +106,19 @@ public class MinecraftServer
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*/
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*/
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public boolean isJoinable()
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public boolean isJoinable()
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{
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{
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if (_motd != null && (_motd.contains("Starting") || _motd.contains("Recruiting")
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if (_motd == null)
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|| _motd.contains("Waiting") || _motd.contains("Open in") || _motd.isEmpty() || _motd.contains("Generating")))
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{
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return false;
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}
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// This is super dodgy, this is the only way around monitor not killing game servers with the new MOTD system
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if (_motd.isEmpty() || _motd.contains("OPEN"))
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{
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{
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if (_playerCount < _maxPlayerCount)
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if (_playerCount < _maxPlayerCount)
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{
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{
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int availableSlots = _maxPlayerCount - _playerCount;
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int availableSlots = _maxPlayerCount - _playerCount;
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return _motd.isEmpty() ? (availableSlots > 20) : true;
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return !_motd.isEmpty() || (availableSlots > 20);
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}
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}
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}
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}
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return false;
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return false;
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