[Knight/AxeThrow] Lower damage and increase recharge time. [PC-345]

This commit is contained in:
Ben 2016-05-23 00:59:11 +01:00
parent 2138330c70
commit d8a3ebc704
2 changed files with 3 additions and 4 deletions

View File

@ -27,7 +27,6 @@ import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.projectile.IThrown;
import mineplex.core.projectile.ProjectileUser;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.classcombat.Skill.SkillActive;
@ -54,7 +53,7 @@ public class AxeThrow extends SkillActive implements IThrown
SetDesc(new String[]
{
"Throw your axe with #0.7#0.1 velocity, ",
"dealing #5.5#0.5 damage.",
"dealing #4.5#0.5 damage.",
"",
"You pull your axe back to you when it",
"collides with anything.",
@ -109,7 +108,7 @@ public class AxeThrow extends SkillActive implements IThrown
if (level <= 0)
return;
double damage = 5.5 + 0.5 * level;
double damage = 4.5 + 0.5 * level;
//Damage Event
Factory.Damage().NewDamageEvent(target, data.GetThrower(), null,

View File

@ -411,7 +411,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
AddSkill(new AxeThrow(this, "Roped Axe Throw", ClassType.Knight, SkillType.Axe,
1, 5,
0, 0,
3300, -300, true,
4300, -300, true,
new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));