[Knight/AxeThrow] Lower damage and increase recharge time. [PC-345]
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@ -27,7 +27,6 @@ import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.projectile.IThrown;
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import mineplex.core.projectile.ProjectileUser;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.minecraft.game.classcombat.Skill.SkillActive;
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@ -54,7 +53,7 @@ public class AxeThrow extends SkillActive implements IThrown
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SetDesc(new String[]
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{
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"Throw your axe with #0.7#0.1 velocity, ",
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"dealing #5.5#0.5 damage.",
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"dealing #4.5#0.5 damage.",
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"",
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"You pull your axe back to you when it",
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"collides with anything.",
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@ -109,7 +108,7 @@ public class AxeThrow extends SkillActive implements IThrown
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if (level <= 0)
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return;
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double damage = 5.5 + 0.5 * level;
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double damage = 4.5 + 0.5 * level;
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//Damage Event
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Factory.Damage().NewDamageEvent(target, data.GetThrower(), null,
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@ -411,7 +411,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
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AddSkill(new AxeThrow(this, "Roped Axe Throw", ClassType.Knight, SkillType.Axe,
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1, 5,
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0, 0,
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3300, -300, true,
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4300, -300, true,
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new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE},
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new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
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