fixed up gui items
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@ -165,7 +165,7 @@ public class GadgetPage extends ShopPageBase<CosmeticManager, CosmeticShop>
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if (gadget.GetCost(CurrencyType.Coins) > 0 && getDonationManager().Get(getPlayer().getName()).GetBalance(CurrencyType.Coins) >= gadget.GetCost(CurrencyType.Coins))
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{
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itemLore.add(C.cBlack);
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itemLore.add(C.cGreen + "Click to craft " + gadget.GetName());
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itemLore.add(C.cGreen + "Click to Purchase");
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addButton(slot, new ShopItem(Material.INK_SACK, (byte) 8, gadget.GetName(), itemLore.toArray(new String[itemLore.size()]), 1, true, false), new GadgetButton(gadget, this));
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}
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@ -136,7 +136,7 @@ public class MountPage extends ShopPageBase<CosmeticManager, CosmeticShop>
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if (mount.GetCost(CurrencyType.Coins) > 0 && getDonationManager().Get(getPlayer().getName()).GetBalance(CurrencyType.Coins) >= mount.GetCost(CurrencyType.Coins))
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{
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itemLore.add(C.cBlack);
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itemLore.add(C.cGreen + "Click to craft " + mount.GetName());
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itemLore.add(C.cGreen + "Click to Purchase");
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addButton(slot, new ShopItem(mount.GetDisplayMaterial(), mount.GetDisplayData(), mount.GetName(), itemLore.toArray(new String[itemLore.size()]), 1, true, false), new MountButton(mount, this));
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}
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@ -153,7 +153,7 @@ public class PetPage extends ShopPageBase<CosmeticManager, CosmeticShop>
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if (pet.GetCost(CurrencyType.Coins) > 0 && getDonationManager().Get(getPlayer().getName()).GetBalance(CurrencyType.Coins) >= pet.GetCost(CurrencyType.Coins))
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{
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itemLore.add(C.cBlack);
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itemLore.add(C.cGreen + "Click to craft " + pet.GetName());
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itemLore.add(C.cGreen + "Click to Purchase");
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addButton(slot, new ShopItem(Material.INK_SACK, (byte) 8, pet.GetPetName(), itemLore.toArray(new String[itemLore.size()]), 1, true, false), new PetButton(pet, this));
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}
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@ -162,7 +162,7 @@ public class PetPage extends ShopPageBase<CosmeticManager, CosmeticShop>
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itemLore.add(C.cBlack);
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itemLore.add(C.cRed + "Not enough Treasure Shards.");
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setItem(slot, new ShopItem(Material.INK_SACK, (byte)8, "Purchase " + pet.GetPetName(), itemLore.toArray(new String[itemLore.size()]), 1, true, false));
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setItem(slot, new ShopItem(Material.INK_SACK, (byte)8, pet.GetPetName(), itemLore.toArray(new String[itemLore.size()]), 1, true, false));
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}
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else
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{
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