Fix Meridian Scepter
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@ -21,6 +21,8 @@ import mineplex.core.common.util.UtilTime.TimeUnit;
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import mineplex.core.recharge.Recharge;
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import mineplex.game.clans.clans.ClansManager;
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import mineplex.minecraft.game.core.condition.Condition;
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import mineplex.minecraft.game.core.condition.ConditionManager;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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@ -102,7 +104,7 @@ public class MeridianScepter extends LegendaryItem
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// If they are less than 0.5 blocks away
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if (player.getEyeLocation().subtract(0, .3, 0).distance(projectile) <= 2)
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{
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AttackAnimation aa = new AttackAnimation(shooter, player);
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AttackAnimation aa = new AttackAnimation(player, shooter);
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int i = UtilServer.getServer().getScheduler().scheduleSyncRepeatingTask(UtilServer.getPlugin(), () -> {
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aa.update();
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}, 0, 1);
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@ -290,7 +292,7 @@ public class MeridianScepter extends LegendaryItem
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ClansManager.getInstance().getDamageManager().NewDamageEvent(_hit, _shooter, null,
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DamageCause.CUSTOM, 6, false, true, true,
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_shooter.getName(), "Meridian Scepter");
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ClansManager.getInstance().getCondition().Factory().Blind("Meridian Scepter", _hit, _shooter, 1, 0, true, true, true);
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end();
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return;
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}
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