Prevent golem fissure from effecting team mates
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@ -155,6 +155,11 @@ public class FissureData
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}
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if(Host.Manager.GetGame().GetTeam(_player).GetPlayers(true).contains(cur))
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{
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continue;
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}
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//Damage
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if (!_hit.contains(cur))
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if (UtilMath.offset(up.getLocation().add(0.5, 0.5, 0.5), cur.getLocation()) < 1.5)
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