Item Custom Build Fixes.
This commit is contained in:
parent
458f5741d7
commit
dc625726c4
@ -7,6 +7,7 @@ import java.util.Map.Entry;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@ -275,7 +276,7 @@ public class ClientClass
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if (_gameClass.GetType() == ClassType.Assassin || _gameClass.GetType() == ClassType.Ranger)
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{
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PutDefaultItem(ItemStackFactory.Instance.CreateStack(Material.BOW), 2);
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PutDefaultItem(ItemStackFactory.Instance.CreateStack(Material.ARROW, _gameClass.GetType() == ClassType.Assassin ? 16 : 32), 3);
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PutDefaultItem(ItemStackFactory.Instance.CreateStack(Material.ARROW, _gameClass.GetType() == ClassType.Assassin ? 12 : 24), 3);
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}
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else
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{
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@ -297,7 +298,13 @@ public class ClientClass
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continue;
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customItems = true;
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_lastItems.put(customBuild.Slots.indexOf(token), ItemStackFactory.Instance.CreateStack(Enum.valueOf(Material.class, token.Material), (byte)0, token.Amount, token.Name));
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ItemStack itemStack = ItemStackFactory.Instance.CreateStack(Enum.valueOf(Material.class, token.Material), (byte)0, token.Amount, token.Name);
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if (token.Name.contains("Booster"))
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itemStack.addUnsafeEnchantment(Enchantment.DURABILITY, 5);
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_lastItems.put(customBuild.Slots.indexOf(token), itemStack);
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}
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if (!customItems)
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@ -46,6 +46,14 @@ public class CustomBuildToken
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public int SkillTokens = MAX_SKILL_TOKENS;
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public int ItemTokens = MAX_ITEM_TOKENS;
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public CustomBuildToken()
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{
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for (int i = 0; i < 9; i++)
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{
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Slots.add(new SlotToken());
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}
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}
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public void printInfo()
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{
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System.out.println("CustomBuildId : " + CustomBuildId);
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@ -214,27 +222,8 @@ public class CustomBuildToken
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return false;
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}
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public int addItem(Item item)
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{
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for (SlotToken token : Slots)
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{
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if (token == null || token.Material == null || token.Material.isEmpty())
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{
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token.Material = item.GetType().name();
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token.Amount = item.GetAmount();
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token.Name = item.GetName();
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ItemTokens -= item.getTokenCost();
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return Slots.indexOf(token);
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}
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}
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return -1;
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}
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public int removeItem(Item item)
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public boolean hasItemType(Material material)
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{
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for (SlotToken token : Slots)
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{
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@ -245,10 +234,81 @@ public class CustomBuildToken
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if (token.Material == null)
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continue;
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if (token.Material.equalsIgnoreCase(material.name()))
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return true;
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}
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return false;
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}
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public boolean hasItemWithNameLike(String name)
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{
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for (SlotToken token : Slots)
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{
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// Stupid json crap giving me null values.
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if (token == null)
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continue;
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token.printInfo();
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if (token.Name == null)
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continue;
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if (token.Material.equalsIgnoreCase(item.GetName()) && token.Amount == item.GetAmount())
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if (token.Name.contains(name))
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{
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return true;
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}
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}
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return false;
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}
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public int getItemIndexWithNameLike(String name)
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{
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for (SlotToken token : Slots)
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{
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// Stupid json crap giving me null values.
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if (token == null)
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continue;
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if (token.Name == null)
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continue;
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if (token.Name.contains(name))
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return Slots.indexOf(token);
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}
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return -1;
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}
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public void addItem(Item item, int index)
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{
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SlotToken token = Slots.get(index);
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token.Material = item.GetType().name();
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token.Amount = item.GetAmount();
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token.Name = item.GetName();
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ItemTokens -= item.getTokenCost();
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}
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public int removeItem(Item item)
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{
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for (SlotToken token : Slots)
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{
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// Stupid json crap giving me null values.
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if (token == null)
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continue;
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token.printInfo();
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if (token.Material == null)
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continue;
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if (token.Name == null)
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continue;
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if (token.Material.equalsIgnoreCase(item.GetType().name()) && token.Name.equalsIgnoreCase(item.GetName()) && token.Amount == item.GetAmount())
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{
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token.Material = "";
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token.Amount = 0;
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@ -104,9 +104,9 @@ public class ItemFactory extends MiniPlugin implements IItemFactory
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AddItem(new BoosterAxe(this, 0, 2));
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AddItem(new BoosterBow(this, 0, 2));
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AddItem(new GoldenSword(this, 0, 2));
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AddItem(new GoldenAxe(this, 0, 2));
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AddItem(new GoldenBow(this, 0, 2));
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AddItem(new PowerSword(this, 0, 2));
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AddItem(new PowerAxe(this, 0, 2));
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AddItem(new PowerBow(this, 0, 2));
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}
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private void AddPassive()
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@ -155,8 +155,8 @@ public class ItemFactory extends MiniPlugin implements IItemFactory
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private void AddOther()
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{
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AddItem(new Item(this, "Assassin Arrows", new String[] { "Arrows for your bow." }, Material.ARROW, 16, true, 0, 1));
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AddItem(new Item(this, "Ranger Arrows", new String[] { "Arrows for your bow." }, Material.ARROW, 32, true, 0, 1));
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AddItem(new Item(this, "Assassin Arrows", new String[] { "Arrows for your bow." }, Material.ARROW, 12, true, 0, 1));
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AddItem(new Item(this, "Ranger Arrows", new String[] { "Arrows for your bow." }, Material.ARROW, 24, true, 0, 1));
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}
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public IItem GetItem(String weaponName)
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@ -30,6 +30,7 @@ import mineplex.minecraft.game.classcombat.shop.salespackage.SkillSalesPackage;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@ -135,8 +136,14 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
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if (itemStack != null && itemStack.getType() == item.GetType() && itemStack.getAmount() == item.GetAmount())
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{
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System.out.println("Put button at index " + (81 + i) + " for " + item.GetType() + " " + item.GetAmount() + " count");
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ButtonMap.put(81 + i, new DeselectItemButton(this, item, i));
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if (clientClass.GetSavingCustomBuild().hasItem(item.GetType(), item.GetName()))
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{
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ButtonMap.put(81 + i, new DeselectItemButton(this, item));
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}
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else
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{
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ButtonMap.put(81 + i, new DeselectItemButton(this, item, i));
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}
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}
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}
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}
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@ -413,14 +420,65 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
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public void SelectItem(Player player, Item item)
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{
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int index = -1;
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ClientClass clientClass = Plugin.GetClassManager().Get(player);
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int index = clientClass.GetSavingCustomBuild().addItem(item);
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if (item.GetName().contains("Sword") || item.GetName().contains("Axe") || item.GetName().contains("Bow"))
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{
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if (clientClass.GetSavingCustomBuild().hasItem(item.GetType(), item.GetName()))
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{
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PlayDenySound(player);
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System.out.println("Denying because of matching material and name.");
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return;
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}
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if (item.GetName().contains("Sword"))
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{
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System.out.println("Sword");
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if (player.getInventory().getItem(0) != null && player.getInventory().getItem(0).getType() == Material.IRON_SWORD)
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DeselectItem(player, null, 0, false);
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else if (clientClass.GetSavingCustomBuild().hasItemWithNameLike("Sword"))
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index = clientClass.GetSavingCustomBuild().getItemIndexWithNameLike("Sword");
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}
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else if (item.GetName().contains("Axe"))
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{
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System.out.println("Axe");
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if (player.getInventory().getItem(1) != null && player.getInventory().getItem(1).getType() == Material.IRON_AXE)
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DeselectItem(player, null, 1, false);
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else if (clientClass.GetSavingCustomBuild().hasItemWithNameLike("Axe"))
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index = clientClass.GetSavingCustomBuild().getItemIndexWithNameLike("Axe");
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}
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else if (item.GetName().contains("Bow"))
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{
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System.out.println("Bow");
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if (player.getInventory().getItem(2) != null && player.getInventory().getItem(2).getType() == Material.BOW)
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DeselectItem(player, null, 2, false);
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else if (clientClass.GetSavingCustomBuild().hasItemWithNameLike("Bow"))
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index = clientClass.GetSavingCustomBuild().getItemIndexWithNameLike("Bow");
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}
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if (index != -1)
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{
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System.out.println("Triggering ClickedRight on slot " + (81 + index));
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ButtonMap.get(81 + index).ClickedRight(player);
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}
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}
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if (index == -1 && player.getInventory().firstEmpty() < 9)
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index = player.getInventory().firstEmpty();
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if (index != -1)
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{
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PlayAcceptSound(player);
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player.getInventory().setItem(index, ItemStackFactory.Instance.CreateStack(item.GetType(), (byte)0, item.GetAmount(), item.GetName()));
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clientClass.GetSavingCustomBuild().addItem(item, index);
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ItemStack itemStack = ItemStackFactory.Instance.CreateStack(item.GetType(), (byte)0, item.GetAmount(), item.GetName());
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if (item.GetName().contains("Booster"))
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itemStack.addUnsafeEnchantment(Enchantment.DURABILITY, 5);
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player.getInventory().setItem(index, itemStack);
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}
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else
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{
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@ -440,7 +498,7 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
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if (index != -1 || override)
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{
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PlayAcceptSound(player);
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player.getInventory().setItem(index, null);
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if (override)
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@ -100,6 +100,8 @@ public class ArcadeManager extends MiniPlugin implements IRelation
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private SkillFactory _skillFactory;
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private ClassShopManager _classShopManager;
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private ClassCombatShop _classShop;
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private MiscManager _miscManager;
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//Server Games
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private GameServerConfig _serverConfig;
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@ -180,7 +182,7 @@ public class ArcadeManager extends MiniPlugin implements IRelation
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new GamePlayerManager(this);
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_gameStatsManager = new GameStatsManager(this);
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_gameWorldManager = new GameWorldManager(this);
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new MiscManager(this);
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_miscManager = new MiscManager(this);
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new IdleManager(this);
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//Game Addons
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@ -1,5 +1,8 @@
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package nautilus.game.arcade.managers;
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import java.util.ArrayList;
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import java.util.List;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.updater.UpdateType;
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@ -8,18 +11,22 @@ import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.v1_7_R2.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryOpenEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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public class MiscManager implements Listener
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{
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ArcadeManager Manager;
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private List<String> _dontGiveClockList = new ArrayList<String>();
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private ArcadeManager Manager;
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public MiscManager(ArcadeManager manager)
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{
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@ -69,6 +76,24 @@ public class MiscManager implements Listener
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}
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}
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@EventHandler
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public void addClockPrevent(InventoryOpenEvent event)
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{
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if (event.getPlayer() instanceof Player)
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{
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_dontGiveClockList.add(event.getPlayer().getName());
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}
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}
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@EventHandler
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public void removeClockPrevent(InventoryCloseEvent event)
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{
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if (event.getPlayer() instanceof Player)
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{
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_dontGiveClockList.remove(event.getPlayer().getName());
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}
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}
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@EventHandler
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public void HubClockUpdate(UpdateEvent event)
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{
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@ -85,7 +110,7 @@ public class MiscManager implements Listener
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{
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if (!Manager.GetGame().IsAlive(player))
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{
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if (!player.getInventory().contains(Material.WATCH))
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if (!_dontGiveClockList.contains(player.getName()) && !player.getInventory().contains(Material.WATCH))
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{
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Manager.HubClock(player);
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}
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@ -36,30 +36,39 @@
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public int ItemTokens { get; set; }
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public string Slot1Name { get; set; }
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public string Slot1Material { get; set; }
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public int Slot1Amount { get; set; }
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public string Slot2Name { get; set; }
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public string Slot2Material { get; set; }
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public int Slot2Amount { get; set; }
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public string Slot3Name { get; set; }
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public string Slot3Material { get; set; }
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public int Slot3Amount { get; set; }
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public string Slot4Name { get; set; }
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public string Slot4Material { get; set; }
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public int Slot4Amount { get; set; }
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public string Slot5Name { get; set; }
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public string Slot5Material { get; set; }
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public int Slot5Amount { get; set; }
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public string Slot6Name { get; set; }
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public string Slot6Material { get; set; }
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public int Slot6Amount { get; set; }
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public string Slot7Name { get; set; }
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public string Slot7Material { get; set; }
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public int Slot7Amount { get; set; }
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public string Slot8Name { get; set; }
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public string Slot8Material { get; set; }
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public int Slot8Amount { get; set; }
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public string Slot9Name { get; set; }
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public string Slot9Material { get; set; }
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public int Slot9Amount { get; set; }
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}
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@ -38,15 +38,15 @@
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Slots = new List<SlotToken>();
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Slots.Add(new SlotToken { Material = customBuild.Slot1Material, Amount = customBuild.Slot1Amount});
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Slots.Add(new SlotToken { Material = customBuild.Slot2Material, Amount = customBuild.Slot2Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot3Material, Amount = customBuild.Slot3Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot4Material, Amount = customBuild.Slot4Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot5Material, Amount = customBuild.Slot5Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot6Material, Amount = customBuild.Slot6Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot7Material, Amount = customBuild.Slot7Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot8Material, Amount = customBuild.Slot8Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot9Material, Amount = customBuild.Slot9Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot1Material, Name = customBuild.Slot1Name, Amount = customBuild.Slot1Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot2Material, Name = customBuild.Slot2Name, Amount = customBuild.Slot2Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot3Material, Name = customBuild.Slot3Name, Amount = customBuild.Slot3Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot4Material, Name = customBuild.Slot4Name, Amount = customBuild.Slot4Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot5Material, Name = customBuild.Slot5Name, Amount = customBuild.Slot5Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot6Material, Name = customBuild.Slot6Name, Amount = customBuild.Slot6Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot7Material, Name = customBuild.Slot7Name, Amount = customBuild.Slot7Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot8Material, Name = customBuild.Slot8Name, Amount = customBuild.Slot8Amount });
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Slots.Add(new SlotToken { Material = customBuild.Slot9Material, Name = customBuild.Slot9Name, Amount = customBuild.Slot9Amount });
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}
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public int CustomBuildId { get; set; }
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@ -123,30 +123,40 @@
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if (Slots != null && Slots.Count > 0)
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{
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var slots = Slots.ToArray();
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customBuild.Slot1Material = slots[0].Material;
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customBuild.Slot1Name = slots[0].Name;
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customBuild.Slot1Material = slots[0].Material;
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customBuild.Slot1Amount = slots[0].Amount;
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customBuild.Slot2Name = slots[1].Name;
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customBuild.Slot2Material = slots[1].Material;
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customBuild.Slot2Amount = slots[1].Amount;
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customBuild.Slot3Name = slots[2].Name;
|
||||
customBuild.Slot3Material = slots[2].Material;
|
||||
customBuild.Slot3Amount = slots[2].Amount;
|
||||
|
||||
customBuild.Slot4Name = slots[3].Name;
|
||||
customBuild.Slot4Material = slots[3].Material;
|
||||
customBuild.Slot4Amount = slots[3].Amount;
|
||||
|
||||
customBuild.Slot5Name = slots[4].Name;
|
||||
customBuild.Slot5Material = slots[4].Material;
|
||||
customBuild.Slot5Amount = slots[4].Amount;
|
||||
|
||||
customBuild.Slot6Name = slots[5].Name;
|
||||
customBuild.Slot6Material = slots[5].Material;
|
||||
customBuild.Slot6Amount = slots[5].Amount;
|
||||
|
||||
customBuild.Slot7Name = slots[6].Name;
|
||||
customBuild.Slot7Material = slots[6].Material;
|
||||
customBuild.Slot7Amount = slots[6].Amount;
|
||||
|
||||
customBuild.Slot8Name = slots[7].Name;
|
||||
customBuild.Slot8Material = slots[7].Material;
|
||||
customBuild.Slot8Amount = slots[7].Amount;
|
||||
|
||||
customBuild.Slot9Name = slots[8].Name;
|
||||
customBuild.Slot9Material = slots[8].Material;
|
||||
customBuild.Slot9Amount = slots[8].Amount;
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
{
|
||||
public class SlotToken
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Material { get; set; }
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
|
@ -623,8 +623,8 @@
|
||||
<file relUrl="Content/themes/techno/images/templatemo_image_02.png" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Content/Images/Wiki/Ranger.png" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Scripts/jquery-1.8.2.js" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="bin/LOC.Website.Common.pdb" publishTime="04/18/2014 21:31:52" />
|
||||
<file relUrl="bin/LOC.Core.pdb" publishTime="04/18/2014 21:31:52" />
|
||||
<file relUrl="bin/LOC.Website.Common.pdb" publishTime="04/19/2014 22:01:45" />
|
||||
<file relUrl="bin/LOC.Core.pdb" publishTime="04/19/2014 22:01:45" />
|
||||
<file relUrl="Content/Images/Wiki/red_dye.jpg" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Scripts/MicrosoftMvcValidation.js" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Views/_ViewStart.cshtml" publishTime="11/02/2013 13:30:01" />
|
||||
@ -696,9 +696,9 @@
|
||||
<file relUrl="Views/Store/_WritePackage.cshtml" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Content/css/bootstrap-responsive.min.css" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Views/Servers/Index.cshtml" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="bin/LOC.Website.Web.dll" publishTime="04/18/2014 21:31:53" />
|
||||
<file relUrl="bin/LOC.Website.Web.dll" publishTime="04/19/2014 22:01:46" />
|
||||
<file relUrl="Views/Shared/_FrontLayout.cshtml" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="bin/LOC.Website.Web.pdb" publishTime="04/18/2014 21:31:53" />
|
||||
<file relUrl="bin/LOC.Website.Web.pdb" publishTime="04/19/2014 22:01:46" />
|
||||
<file relUrl="Content/themes/base/images/ui-bg_glass_65_ffffff_1x400.png" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Views/Profile/Index.cshtml" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="bin/WebMatrix.WebData.xml" publishTime="11/02/2013 13:30:01" />
|
||||
@ -746,10 +746,10 @@
|
||||
<file relUrl="Content/themes/techno/images/templatemo_home_header.jpg" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Content/themes/techno/images/blog/03.jpg" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Content/themes/techno/images/slider/ss.png" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="bin/LOC.Website.Common.dll" publishTime="04/18/2014 21:31:52" />
|
||||
<file relUrl="bin/LOC.Website.Common.dll" publishTime="04/19/2014 22:01:45" />
|
||||
<file relUrl="Content/themes/techno/images/prevlabel.gif" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Content/themes/techno/images/templatemo_subpage_bg.jpg" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="bin/LOC.Core.dll" publishTime="04/18/2014 21:31:52" />
|
||||
<file relUrl="bin/LOC.Core.dll" publishTime="04/19/2014 22:01:45" />
|
||||
<file relUrl="Content/themes/techno/images/facebook.png" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Content/themes/base/images/ui-icons_888888_256x240.png" publishTime="11/02/2013 13:30:01" />
|
||||
<file relUrl="Content/themes/techno/css/templatemo_style.css" publishTime="11/02/2013 13:30:01" />
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user