Add Server Menu for Premium Servers. Item lore still needs some work

This commit is contained in:
Shaun Bennett 2014-07-30 17:19:51 -05:00
parent 78b3d3b35c
commit dcc8eaaa21
4 changed files with 228 additions and 134 deletions

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@ -0,0 +1,19 @@
package mineplex.core.shop.item;
import org.bukkit.entity.Player;
public abstract class SingleButton implements IButton
{
public abstract void Clicked(Player player);
public void ClickedLeft(Player player)
{
Clicked(player);
}
public void ClickedRight(Player player)
{
Clicked(player);
}
}

View File

@ -9,4 +9,9 @@ public class ServerInfo
public String Map;
public String ServerType;
public String Game;
public boolean isFree()
{
return Integer.parseInt(Name.split("-")[1]) % 2 == 0;
}
}

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@ -4,189 +4,266 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import mineplex.core.account.CoreClientManager;
import mineplex.core.common.Rank;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.donation.DonationManager;
import mineplex.core.logger.Logger;
import mineplex.core.shop.item.ShopItem;
import mineplex.core.shop.item.SingleButton;
import mineplex.core.shop.page.ShopPageBase;
import mineplex.hub.server.ServerInfo;
import mineplex.hub.server.ServerManager;
import mineplex.hub.server.ServerSorter;
import mineplex.hub.server.ui.button.JoinServerButton;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> implements IServerPage
{
private String _serverNpcKey;
private boolean _onMainPage = true;
private boolean _freeOnly;
public ServerNpcPage(ServerManager plugin, ServerNpcShop shop, CoreClientManager clientManager, DonationManager donationManager, String name, Player player, String serverNpcKey)
{
super(plugin, shop, clientManager, donationManager, name, player, 54);
_serverNpcKey = serverNpcKey;
BuildPage();
}
@Override
protected void BuildPage()
{
{
List<ServerInfo> serverList = new ArrayList<ServerInfo>(Plugin.GetServerList(_serverNpcKey));
int slots = 1;
int slotsNeeded = 1;
if (serverList.size() > 0)
{
slots = Plugin.GetRequiredSlots(Player, serverList.get(0).ServerType);
slotsNeeded = Plugin.GetRequiredSlots(Player, serverList.get(0).ServerType);
}
try
{
Collections.sort(serverList, new ServerSorter(slots));
Collections.sort(serverList, new ServerSorter(slotsNeeded));
}
catch (Exception exception)
{
Logger.Instance.log(exception);
exception.printStackTrace();
}
int slot = 10;
int greenCount = 0;
int yellowCount = 0;
String openFull = ChatColor.RESET + C.Line + "Get Ultra to join full servers!";
String beta = ChatColor.RESET + C.Line + "Get Ultra to join Beta servers!";
String openFullUltra = ChatColor.RESET + C.Line + "Click to join!";
for (ServerInfo serverInfo : serverList)
if (_onMainPage)
{
boolean ownsUltraPackage = DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA);
String inProgress = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? (ChatColor.RESET + C.Line + "Game in progress.") : (ChatColor.RESET + C.Line + "Click to spectate");
String inProgressLine2 = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? null : (ChatColor.RESET + C.Line + "and wait for next game!");
Material status = Material.REDSTONE_BLOCK;
List<String> lore = new ArrayList<String>();
if (slot >= 53)
break;
if ((serverInfo.MOTD.contains("Starting") || serverInfo.MOTD.contains("Recruiting") || serverInfo.MOTD.contains("Waiting") || serverInfo.MOTD.contains("Cup")) && slot < 15 && (serverInfo.MaxPlayers - serverInfo.CurrentPlayers) >= slots)
buildAvailableServerPage(serverList, slotsNeeded);
}
else
{
buildInProgressServerPage(serverList, _freeOnly, slotsNeeded);
}
}
private void clearPage()
{
for (int i = 0; i < getSize(); i++)
{
setItem(i, null);
}
}
private ShopItem buildShopItem(ServerInfo serverInfo, int slotsNeeded)
{
boolean ownsUltraPackage = DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA);
Material status = Material.REDSTONE_BLOCK;
boolean free = serverInfo.isFree();
List<String> lore = new ArrayList<String>();
String shop = ChatColor.RESET + "www.mineplex.com/shop";
String openFull = ChatColor.RESET + C.Line + "Get Ultra to join full servers!";
String openPremium = ChatColor.RESET + C.cRed + "Premium requires " + Rank.ULTRA.GetTag(false, false) + C.cRed + " or " + Rank.HERO.GetTag(false, false);
String beta = ChatColor.RESET + C.Line + "Get Ultra to join Beta servers!";
String clickJoin = ChatColor.RESET + C.Line + "Click to Join";
String inProgress = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? (ChatColor.RESET + C.Line + "Game in Progress.") : C.Line + "Click to Spectate";
String inProgressLine2 = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? null : (ChatColor.RESET + C.Line + "and wait for next game!");
if (isStarting(serverInfo) && (serverInfo.MaxPlayers - serverInfo.CurrentPlayers) >= slotsNeeded)
status = free ? Material.EMERALD_BLOCK : Material.DIAMOND_BLOCK;
else if (isInProgress(serverInfo))
status = Material.GOLD_BLOCK;
lore.add(ChatColor.RESET + "");
if (serverInfo.Game != null)
lore.add(ChatColor.RESET + C.cYellow + "Game: " + C.cWhite + serverInfo.Game);
if (serverInfo.Map != null && !serverInfo.ServerType.equalsIgnoreCase("Competitive"))
lore.add(ChatColor.RESET + C.cYellow + "Map: " + C.cWhite + serverInfo.Map);
lore.add(ChatColor.RESET + C.cYellow + "Players: " + C.cWhite + serverInfo.CurrentPlayers + "/" + serverInfo.MaxPlayers);
lore.add(ChatColor.RESET + "");
// Only show motd if the player has access
if (free || ownsUltraPackage)
lore.add(ChatColor.RESET + serverInfo.MOTD);
if (serverInfo.Name.contains("BETA") && !ownsUltraPackage)
{
lore.add(beta);
}
else
{
if (serverInfo.CurrentPlayers >= serverInfo.MaxPlayers)
{
if (greenCount > 0 && serverInfo.MaxPlayers == serverInfo.CurrentPlayers)
continue;
slot += 1;
status = Material.EMERALD_BLOCK;
lore.add(ChatColor.RESET + "");
if (serverInfo.Game != null)
lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Game: " + ChatColor.WHITE + serverInfo.Game);
if (serverInfo.Map != null && !serverInfo.ServerType.equalsIgnoreCase("Competitive"))
lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Map: " + ChatColor.WHITE + serverInfo.Map);
lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Players: " + ChatColor.WHITE + serverInfo.CurrentPlayers + "/" + serverInfo.MaxPlayers);
lore.add(ChatColor.RESET + "");
lore.add(ChatColor.RESET + serverInfo.MOTD);
if (serverInfo.Name.contains("BETA") && !ownsUltraPackage)
if (serverInfo.Game.equalsIgnoreCase("Survival Games"))
{
lore.add(beta);
lore.add(ChatColor.RESET + C.Line + "Full Survival Games servers");
lore.add(ChatColor.RESET + C.Line + "cannot be joined.");
}
else
{
if (serverInfo.CurrentPlayers >= serverInfo.MaxPlayers)
if (!ownsUltraPackage)
{
if (serverInfo.Game.equalsIgnoreCase("Survival Games"))
{
lore.add(ChatColor.RESET + C.Line + "Full Survival Games servers");
lore.add(ChatColor.RESET + C.Line + "cannot be joined.");
}
else
{
if (!ownsUltraPackage)
lore.add(openFull);
else
lore.add(openFullUltra);
}
lore.add(free ? openFull : openPremium);
}
else
{
lore.add(ChatColor.RESET + C.Line + "Click to join!");
}
}
greenCount++;
}
else if (serverInfo.MOTD.contains("In") || serverInfo.MOTD.contains("Restarting"))
{
if (slot <= 15)
slot = 27;
else
slot++;
status = Material.GOLD_BLOCK;
lore.add(ChatColor.RESET + "");
if (serverInfo.Game != null)
lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Game: " + ChatColor.WHITE + serverInfo.Game);
if (serverInfo.Map != null && !serverInfo.ServerType.equalsIgnoreCase("Competitive"))
lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Map: " + ChatColor.WHITE + serverInfo.Map);
lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Players: " + ChatColor.WHITE + serverInfo.CurrentPlayers + "/" + serverInfo.MaxPlayers);
lore.add(ChatColor.RESET + "");
lore.add(ChatColor.RESET + serverInfo.MOTD);
if (serverInfo.MOTD.contains("Restarting"))
{
lore.add(ChatColor.RESET + C.Line + "This server will be open shortly!");
status = Material.IRON_BLOCK;
}
else if (serverInfo.CurrentPlayers >= serverInfo.MaxPlayers)
{
if (!Client.GetRank().Has(Rank.ULTRA) || ownsUltraPackage)
lore.add(openFull);
else
{
lore.add(inProgress);
if (inProgressLine2 != null)
lore.add(inProgressLine2);
}
}
else
{
lore.add(inProgress);
if (inProgressLine2 != null)
lore.add(inProgressLine2);
}
yellowCount++;
}
else
continue;
AddButton(slot, new ShopItem(status, ChatColor.UNDERLINE + "" + ChatColor.BOLD + "" + ChatColor.WHITE + "Server " + serverInfo.Name.substring(serverInfo.Name.indexOf('-') + 1), lore.toArray(new String[lore.size()]), Math.max(1, serverInfo.CurrentPlayers), false), new JoinServerButton(this, serverInfo));
{
if (free || ownsUltraPackage)
lore.add(ChatColor.RESET + C.Line + "Click to Join");
else
{
lore.add(openPremium);
lore.add(shop);
}
}
}
while (greenCount < 3)
return new ShopItem(status, ChatColor.RESET + C.Line + C.Bold + (free ? C.cGreen + "Free Server " : C.cAqua + "Premium Server ") + serverInfo.Name.split("-")[1], lore.toArray(new String[lore.size()]), serverInfo.CurrentPlayers, false);
}
private void buildAvailableServerPage(List<ServerInfo> serverList, int slotsNeeded)
{
int greenCount = 0;
int blueCount = 0;
int yellowFreeCount = 0;
int yellowUltraCount = 0;
int greenStartSlot = 19;
int blueStartSlot = 23;
for (ServerInfo serverInfo : serverList)
{
setItem(9 + ((greenCount + 1) * 2), null);
greenCount++;
boolean free = serverInfo.isFree();
int slot = (free ? greenCount + greenStartSlot : blueCount + blueStartSlot);
if (isStarting(serverInfo) && hasEnoughSlots(serverInfo, slotsNeeded) && (free ? greenCount : blueCount) < 3)
{
ShopItem shopItem = buildShopItem(serverInfo, slotsNeeded);
if (free)
greenCount++;
else
blueCount++;
AddButton(slot, shopItem, new JoinServerButton(this, serverInfo));
}
else
{
if (free)
yellowFreeCount++;
else
yellowUltraCount++;
}
}
while (yellowCount < 18)
// AddItem(11, new ShopItem(Material.IRON_BLOCK, C.cGreen + "Free Servers", new String[] {C.cGray + "Anyone can play!" }, 1, false));
// AddItem(15, new ShopItem(Material.IRON_BLOCK, C.cBlue + "Premium Servers", new String[] {C.cGray + "Available to " + Rank.ULTRA.GetTag(true, true) + ChatColor.RESET + C.cGray + " and " + Rank.HERO.GetTag(true, true) + ChatColor.RESET + C.cGray + "!" }, 1, false));
AddButton(38, new ShopItem(Material.GOLD_BLOCK, C.cGreen + yellowFreeCount + " Games In Progress", new String[]{ChatColor.RESET + C.Line + "Click to Spectate"}, yellowFreeCount > 64 ? 1 : yellowFreeCount, false), new SingleButton()
{
setItem(yellowCount + 27, null);
yellowCount++;
@Override
public void Clicked(Player player)
{
_onMainPage = false;
_freeOnly = true;
}
});
AddButton(42, new ShopItem(Material.GOLD_BLOCK, C.cAqua + yellowUltraCount + " Games In Progress", new String[]{ChatColor.RESET + C.Line + "Click to Spectate"}, yellowUltraCount > 64 ? 1 : yellowUltraCount, false), new SingleButton()
{
@Override
public void Clicked(Player player)
{
_onMainPage = false;
_freeOnly = false;
}
});
// Clear empty slots
for (int i = greenCount + greenStartSlot; i < greenStartSlot + 3; i++)
{
setItem(i, null);
}
for (int i = blueCount + blueStartSlot; i < blueStartSlot + 3; i++)
{
setItem(i, null);
}
}
private boolean isStarting(ServerInfo serverInfo)
{
return (serverInfo.MOTD.contains("Starting") || serverInfo.MOTD.contains("Recruiting") || serverInfo.MOTD.contains("Waiting") || serverInfo.MOTD.contains("Cup"));
}
private boolean isInProgress(ServerInfo serverInfo)
{
return serverInfo.MOTD.contains("In") || serverInfo.MOTD.contains("Restarting");
}
private boolean hasEnoughSlots(ServerInfo serverInfo, int slotsNeeded)
{
return (serverInfo.MaxPlayers - serverInfo.CurrentPlayers) >= slotsNeeded;
}
private void buildInProgressServerPage(List<ServerInfo> serverList, boolean freeOnly, int slotsNeeded)
{
int slot = 9;
for (ServerInfo serverInfo : serverList)
{
if (isInProgress(serverInfo) && serverInfo.isFree() == freeOnly && slot < getSize())
{
ShopItem shopItem = buildShopItem(serverInfo, slotsNeeded);
AddButton(slot, shopItem, new JoinServerButton(this, serverInfo));
slot++;
}
}
AddButton(4, new ShopItem(Material.BED, C.cGray + " \u21FD Go Back", new String[] { }, 1, false), new SingleButton()
{
@Override
public void Clicked(Player player)
{
clearPage();
_onMainPage = true;
}
});
while (slot < getSize())
{
setItem(slot, null);
slot++;
}
}
@ -200,7 +277,7 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
{
int slots = Plugin.GetRequiredSlots(player, serverInfo.ServerType);
if ((serverInfo.Name.contains("BETA") && !Client.GetRank().Has(Rank.ULTRA)) || (serverInfo.MaxPlayers - serverInfo.CurrentPlayers < slots && !(DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA))))
if ((serverInfo.Name.contains("BETA") && !Client.GetRank().Has(Rank.ULTRA)) || (!serverInfo.isFree() && !(DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA))) || (serverInfo.MaxPlayers - serverInfo.CurrentPlayers < slots && !(DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA))))
{
PlayDenySound(player);
return;

View File

@ -2,12 +2,11 @@ package mineplex.hub.server.ui.button;
import org.bukkit.entity.Player;
import mineplex.core.shop.item.IButton;
import mineplex.core.shop.item.SingleButton;
import mineplex.hub.server.ServerInfo;
import mineplex.hub.server.ui.IServerPage;
import mineplex.hub.server.ui.ServerNpcPage;
public class JoinServerButton implements IButton
public class JoinServerButton extends SingleButton
{
private IServerPage _page;
private ServerInfo _serverInfo;
@ -17,15 +16,9 @@ public class JoinServerButton implements IButton
_page = page;
_serverInfo = serverInfo;
}
@Override
public void ClickedLeft(Player player)
{
_page.SelectServer(player, _serverInfo);
}
@Override
public void ClickedRight(Player player)
public void Clicked(Player player)
{
_page.SelectServer(player, _serverInfo);
}