Add Server Menu for Premium Servers. Item lore still needs some work
This commit is contained in:
parent
78b3d3b35c
commit
dcc8eaaa21
@ -0,0 +1,19 @@
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package mineplex.core.shop.item;
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import org.bukkit.entity.Player;
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public abstract class SingleButton implements IButton
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{
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public abstract void Clicked(Player player);
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public void ClickedLeft(Player player)
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{
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Clicked(player);
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}
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public void ClickedRight(Player player)
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{
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Clicked(player);
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}
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}
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@ -9,4 +9,9 @@ public class ServerInfo
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public String Map;
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public String ServerType;
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public String Game;
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public boolean isFree()
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{
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return Integer.parseInt(Name.split("-")[1]) % 2 == 0;
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}
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}
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@ -4,26 +4,28 @@ import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import mineplex.core.account.CoreClientManager;
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import mineplex.core.common.Rank;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.donation.DonationManager;
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import mineplex.core.logger.Logger;
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import mineplex.core.shop.item.ShopItem;
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import mineplex.core.shop.item.SingleButton;
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import mineplex.core.shop.page.ShopPageBase;
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import mineplex.hub.server.ServerInfo;
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import mineplex.hub.server.ServerManager;
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import mineplex.hub.server.ServerSorter;
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import mineplex.hub.server.ui.button.JoinServerButton;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> implements IServerPage
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{
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private String _serverNpcKey;
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private boolean _onMainPage = true;
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private boolean _freeOnly;
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public ServerNpcPage(ServerManager plugin, ServerNpcShop shop, CoreClientManager clientManager, DonationManager donationManager, String name, Player player, String serverNpcKey)
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{
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@ -38,17 +40,16 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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protected void BuildPage()
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{
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List<ServerInfo> serverList = new ArrayList<ServerInfo>(Plugin.GetServerList(_serverNpcKey));
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int slots = 1;
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int slotsNeeded = 1;
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if (serverList.size() > 0)
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{
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slots = Plugin.GetRequiredSlots(Player, serverList.get(0).ServerType);
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slotsNeeded = Plugin.GetRequiredSlots(Player, serverList.get(0).ServerType);
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}
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try
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{
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Collections.sort(serverList, new ServerSorter(slots));
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Collections.sort(serverList, new ServerSorter(slotsNeeded));
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}
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catch (Exception exception)
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{
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@ -56,137 +57,213 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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exception.printStackTrace();
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}
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int slot = 10;
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int greenCount = 0;
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int yellowCount = 0;
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String openFull = ChatColor.RESET + C.Line + "Get Ultra to join full servers!";
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String beta = ChatColor.RESET + C.Line + "Get Ultra to join Beta servers!";
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String openFullUltra = ChatColor.RESET + C.Line + "Click to join!";
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for (ServerInfo serverInfo : serverList)
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if (_onMainPage)
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{
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boolean ownsUltraPackage = DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA);
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buildAvailableServerPage(serverList, slotsNeeded);
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}
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else
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{
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buildInProgressServerPage(serverList, _freeOnly, slotsNeeded);
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}
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}
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String inProgress = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? (ChatColor.RESET + C.Line + "Game in progress.") : (ChatColor.RESET + C.Line + "Click to spectate");
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String inProgressLine2 = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? null : (ChatColor.RESET + C.Line + "and wait for next game!");
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private void clearPage()
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{
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for (int i = 0; i < getSize(); i++)
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{
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setItem(i, null);
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}
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}
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Material status = Material.REDSTONE_BLOCK;
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List<String> lore = new ArrayList<String>();
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private ShopItem buildShopItem(ServerInfo serverInfo, int slotsNeeded)
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{
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boolean ownsUltraPackage = DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA);
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Material status = Material.REDSTONE_BLOCK;
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boolean free = serverInfo.isFree();
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List<String> lore = new ArrayList<String>();
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if (slot >= 53)
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break;
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String shop = ChatColor.RESET + "www.mineplex.com/shop";
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String openFull = ChatColor.RESET + C.Line + "Get Ultra to join full servers!";
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String openPremium = ChatColor.RESET + C.cRed + "Premium requires " + Rank.ULTRA.GetTag(false, false) + C.cRed + " or " + Rank.HERO.GetTag(false, false);
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String beta = ChatColor.RESET + C.Line + "Get Ultra to join Beta servers!";
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String clickJoin = ChatColor.RESET + C.Line + "Click to Join";
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String inProgress = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? (ChatColor.RESET + C.Line + "Game in Progress.") : C.Line + "Click to Spectate";
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String inProgressLine2 = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? null : (ChatColor.RESET + C.Line + "and wait for next game!");
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if ((serverInfo.MOTD.contains("Starting") || serverInfo.MOTD.contains("Recruiting") || serverInfo.MOTD.contains("Waiting") || serverInfo.MOTD.contains("Cup")) && slot < 15 && (serverInfo.MaxPlayers - serverInfo.CurrentPlayers) >= slots)
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if (isStarting(serverInfo) && (serverInfo.MaxPlayers - serverInfo.CurrentPlayers) >= slotsNeeded)
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status = free ? Material.EMERALD_BLOCK : Material.DIAMOND_BLOCK;
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else if (isInProgress(serverInfo))
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status = Material.GOLD_BLOCK;
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lore.add(ChatColor.RESET + "");
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if (serverInfo.Game != null)
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lore.add(ChatColor.RESET + C.cYellow + "Game: " + C.cWhite + serverInfo.Game);
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if (serverInfo.Map != null && !serverInfo.ServerType.equalsIgnoreCase("Competitive"))
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lore.add(ChatColor.RESET + C.cYellow + "Map: " + C.cWhite + serverInfo.Map);
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lore.add(ChatColor.RESET + C.cYellow + "Players: " + C.cWhite + serverInfo.CurrentPlayers + "/" + serverInfo.MaxPlayers);
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lore.add(ChatColor.RESET + "");
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// Only show motd if the player has access
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if (free || ownsUltraPackage)
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lore.add(ChatColor.RESET + serverInfo.MOTD);
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if (serverInfo.Name.contains("BETA") && !ownsUltraPackage)
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{
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lore.add(beta);
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}
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else
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{
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if (serverInfo.CurrentPlayers >= serverInfo.MaxPlayers)
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{
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if (greenCount > 0 && serverInfo.MaxPlayers == serverInfo.CurrentPlayers)
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continue;
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slot += 1;
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status = Material.EMERALD_BLOCK;
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lore.add(ChatColor.RESET + "");
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if (serverInfo.Game != null)
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lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Game: " + ChatColor.WHITE + serverInfo.Game);
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if (serverInfo.Map != null && !serverInfo.ServerType.equalsIgnoreCase("Competitive"))
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lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Map: " + ChatColor.WHITE + serverInfo.Map);
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lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Players: " + ChatColor.WHITE + serverInfo.CurrentPlayers + "/" + serverInfo.MaxPlayers);
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lore.add(ChatColor.RESET + "");
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lore.add(ChatColor.RESET + serverInfo.MOTD);
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if (serverInfo.Name.contains("BETA") && !ownsUltraPackage)
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if (serverInfo.Game.equalsIgnoreCase("Survival Games"))
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{
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lore.add(beta);
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lore.add(ChatColor.RESET + C.Line + "Full Survival Games servers");
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lore.add(ChatColor.RESET + C.Line + "cannot be joined.");
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}
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else
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{
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if (serverInfo.CurrentPlayers >= serverInfo.MaxPlayers)
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if (!ownsUltraPackage)
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{
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if (serverInfo.Game.equalsIgnoreCase("Survival Games"))
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{
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lore.add(ChatColor.RESET + C.Line + "Full Survival Games servers");
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lore.add(ChatColor.RESET + C.Line + "cannot be joined.");
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}
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else
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{
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if (!ownsUltraPackage)
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lore.add(openFull);
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else
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lore.add(openFullUltra);
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}
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lore.add(free ? openFull : openPremium);
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}
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else
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{
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lore.add(ChatColor.RESET + C.Line + "Click to join!");
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}
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}
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greenCount++;
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}
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else if (serverInfo.MOTD.contains("In") || serverInfo.MOTD.contains("Restarting"))
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{
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if (slot <= 15)
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slot = 27;
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else
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slot++;
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status = Material.GOLD_BLOCK;
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lore.add(ChatColor.RESET + "");
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if (serverInfo.Game != null)
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lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Game: " + ChatColor.WHITE + serverInfo.Game);
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if (serverInfo.Map != null && !serverInfo.ServerType.equalsIgnoreCase("Competitive"))
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lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Map: " + ChatColor.WHITE + serverInfo.Map);
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lore.add(ChatColor.RESET + "" + ChatColor.YELLOW + "Players: " + ChatColor.WHITE + serverInfo.CurrentPlayers + "/" + serverInfo.MaxPlayers);
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lore.add(ChatColor.RESET + "");
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lore.add(ChatColor.RESET + serverInfo.MOTD);
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if (serverInfo.MOTD.contains("Restarting"))
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{
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lore.add(ChatColor.RESET + C.Line + "This server will be open shortly!");
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status = Material.IRON_BLOCK;
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}
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else if (serverInfo.CurrentPlayers >= serverInfo.MaxPlayers)
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{
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if (!Client.GetRank().Has(Rank.ULTRA) || ownsUltraPackage)
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lore.add(openFull);
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else
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{
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lore.add(inProgress);
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if (inProgressLine2 != null)
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lore.add(inProgressLine2);
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}
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}
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else
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{
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lore.add(inProgress);
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if (inProgressLine2 != null)
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lore.add(inProgressLine2);
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}
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yellowCount++;
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}
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else
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continue;
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AddButton(slot, new ShopItem(status, ChatColor.UNDERLINE + "" + ChatColor.BOLD + "" + ChatColor.WHITE + "Server " + serverInfo.Name.substring(serverInfo.Name.indexOf('-') + 1), lore.toArray(new String[lore.size()]), Math.max(1, serverInfo.CurrentPlayers), false), new JoinServerButton(this, serverInfo));
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{
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if (free || ownsUltraPackage)
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lore.add(ChatColor.RESET + C.Line + "Click to Join");
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else
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{
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lore.add(openPremium);
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lore.add(shop);
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}
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}
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}
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while (greenCount < 3)
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return new ShopItem(status, ChatColor.RESET + C.Line + C.Bold + (free ? C.cGreen + "Free Server " : C.cAqua + "Premium Server ") + serverInfo.Name.split("-")[1], lore.toArray(new String[lore.size()]), serverInfo.CurrentPlayers, false);
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}
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private void buildAvailableServerPage(List<ServerInfo> serverList, int slotsNeeded)
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{
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int greenCount = 0;
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int blueCount = 0;
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int yellowFreeCount = 0;
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int yellowUltraCount = 0;
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int greenStartSlot = 19;
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int blueStartSlot = 23;
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for (ServerInfo serverInfo : serverList)
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{
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setItem(9 + ((greenCount + 1) * 2), null);
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greenCount++;
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boolean free = serverInfo.isFree();
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int slot = (free ? greenCount + greenStartSlot : blueCount + blueStartSlot);
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if (isStarting(serverInfo) && hasEnoughSlots(serverInfo, slotsNeeded) && (free ? greenCount : blueCount) < 3)
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{
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ShopItem shopItem = buildShopItem(serverInfo, slotsNeeded);
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if (free)
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greenCount++;
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else
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blueCount++;
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AddButton(slot, shopItem, new JoinServerButton(this, serverInfo));
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}
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else
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{
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if (free)
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yellowFreeCount++;
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else
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yellowUltraCount++;
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}
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}
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// AddItem(11, new ShopItem(Material.IRON_BLOCK, C.cGreen + "Free Servers", new String[] {C.cGray + "Anyone can play!" }, 1, false));
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// AddItem(15, new ShopItem(Material.IRON_BLOCK, C.cBlue + "Premium Servers", new String[] {C.cGray + "Available to " + Rank.ULTRA.GetTag(true, true) + ChatColor.RESET + C.cGray + " and " + Rank.HERO.GetTag(true, true) + ChatColor.RESET + C.cGray + "!" }, 1, false));
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AddButton(38, new ShopItem(Material.GOLD_BLOCK, C.cGreen + yellowFreeCount + " Games In Progress", new String[]{ChatColor.RESET + C.Line + "Click to Spectate"}, yellowFreeCount > 64 ? 1 : yellowFreeCount, false), new SingleButton()
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{
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@Override
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public void Clicked(Player player)
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{
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_onMainPage = false;
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_freeOnly = true;
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}
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});
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AddButton(42, new ShopItem(Material.GOLD_BLOCK, C.cAqua + yellowUltraCount + " Games In Progress", new String[]{ChatColor.RESET + C.Line + "Click to Spectate"}, yellowUltraCount > 64 ? 1 : yellowUltraCount, false), new SingleButton()
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{
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@Override
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public void Clicked(Player player)
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{
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_onMainPage = false;
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_freeOnly = false;
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}
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});
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// Clear empty slots
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for (int i = greenCount + greenStartSlot; i < greenStartSlot + 3; i++)
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{
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setItem(i, null);
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}
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for (int i = blueCount + blueStartSlot; i < blueStartSlot + 3; i++)
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{
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setItem(i, null);
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}
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}
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private boolean isStarting(ServerInfo serverInfo)
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{
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return (serverInfo.MOTD.contains("Starting") || serverInfo.MOTD.contains("Recruiting") || serverInfo.MOTD.contains("Waiting") || serverInfo.MOTD.contains("Cup"));
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}
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private boolean isInProgress(ServerInfo serverInfo)
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{
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return serverInfo.MOTD.contains("In") || serverInfo.MOTD.contains("Restarting");
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}
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private boolean hasEnoughSlots(ServerInfo serverInfo, int slotsNeeded)
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{
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return (serverInfo.MaxPlayers - serverInfo.CurrentPlayers) >= slotsNeeded;
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}
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private void buildInProgressServerPage(List<ServerInfo> serverList, boolean freeOnly, int slotsNeeded)
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{
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int slot = 9;
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for (ServerInfo serverInfo : serverList)
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{
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if (isInProgress(serverInfo) && serverInfo.isFree() == freeOnly && slot < getSize())
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{
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ShopItem shopItem = buildShopItem(serverInfo, slotsNeeded);
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AddButton(slot, shopItem, new JoinServerButton(this, serverInfo));
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slot++;
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}
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}
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while (yellowCount < 18)
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AddButton(4, new ShopItem(Material.BED, C.cGray + " \u21FD Go Back", new String[] { }, 1, false), new SingleButton()
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{
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setItem(yellowCount + 27, null);
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yellowCount++;
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@Override
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public void Clicked(Player player)
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{
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clearPage();
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_onMainPage = true;
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}
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});
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while (slot < getSize())
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{
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setItem(slot, null);
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slot++;
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}
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}
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@ -200,7 +277,7 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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{
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int slots = Plugin.GetRequiredSlots(player, serverInfo.ServerType);
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if ((serverInfo.Name.contains("BETA") && !Client.GetRank().Has(Rank.ULTRA)) || (serverInfo.MaxPlayers - serverInfo.CurrentPlayers < slots && !(DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA))))
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if ((serverInfo.Name.contains("BETA") && !Client.GetRank().Has(Rank.ULTRA)) || (!serverInfo.isFree() && !(DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA))) || (serverInfo.MaxPlayers - serverInfo.CurrentPlayers < slots && !(DonationManager.Get(Player.getName()).OwnsUnknownPackage(serverInfo.ServerType + " ULTRA") || Client.GetRank().Has(Rank.ULTRA))))
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{
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PlayDenySound(player);
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return;
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@ -2,12 +2,11 @@ package mineplex.hub.server.ui.button;
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import org.bukkit.entity.Player;
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import mineplex.core.shop.item.IButton;
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import mineplex.core.shop.item.SingleButton;
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import mineplex.hub.server.ServerInfo;
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import mineplex.hub.server.ui.IServerPage;
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import mineplex.hub.server.ui.ServerNpcPage;
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public class JoinServerButton implements IButton
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public class JoinServerButton extends SingleButton
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{
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private IServerPage _page;
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private ServerInfo _serverInfo;
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@ -19,13 +18,7 @@ public class JoinServerButton implements IButton
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}
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@Override
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public void ClickedLeft(Player player)
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{
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_page.SelectServer(player, _serverInfo);
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}
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@Override
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public void ClickedRight(Player player)
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public void Clicked(Player player)
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{
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_page.SelectServer(player, _serverInfo);
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}
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