made power recharge a tad faster with Wind Blade
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@ -100,7 +100,7 @@ public class WindBlade extends LegendaryItem
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if (UtilEnt.isGrounded(wielder, wielder.getLocation()) || UtilEnt.isGrounded(wielder, wielder.getLocation().subtract(0, 1, 0)))
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{
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addPower(0.4);
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addPower(0.65);
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}
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if (_burnoutThreshold > 15 && burnoutRemaining <= 0)
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@ -114,7 +114,7 @@ public class WindBlade extends LegendaryItem
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@Override
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public void onAttack(CustomDamageEvent event, Player wielder)
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{
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event.AddMod("Wind Blade", 7);
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event.AddMod("Wind Blade", 6);
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}
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private void propelPlayer(Player player)
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