Added missing Achievements
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@ -440,7 +440,7 @@ public enum Achievement
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AchievementCategory.ONE_IN_THE_QUIVER),
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//Super Spleef
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SPLEEF_WINS("Wins",
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SPLEEF_WINS("Spleef King (or Queen)",
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new String[] {"Super Spleef.Wins"},
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new String[] {"Win 50 games of Super Spleef"},
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new int[] {50},
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@ -452,6 +452,20 @@ public enum Achievement
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new String[] {"Win 50 games of Bacon Brawl"},
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new int[] {50},
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AchievementCategory.BACON_BRAWL),
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//Sneaky Assassins
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SNEAKY_ASSASSINS_WINS("So So Sneaky",
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new String[] {"Sneaky Assassins.Wins"},
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new String[] {"Win 50 games of Sneaky Assassins"},
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new int[] {50},
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AchievementCategory.SNEAKY_ASSASSINS),
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//Micro Battle
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MICRO_BATTLE_WINS("Micro Champion",
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new String[] {"Micro Battle.Wins"},
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new String[] {"Win 100 games of Micro Battle"},
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new int[] {100},
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AchievementCategory.MICRO_BATTLE),
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@ -117,7 +117,12 @@ public enum AchievementCategory
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BACON_BRAWL("Bacon Brawl", null,
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new String[] {"Wins", "Losses", "Kills", "Deaths", "GemsEarned"},
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new String[] {"Wins", "Losses", "Kills", "Deaths", "Gems Earned"},
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Material.PORK, 0, GameCategory.ARCADE);
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Material.PORK, 0, GameCategory.ARCADE),
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MICRO_BATTLE("Micro Battle", null,
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new String[] {"Wins", "Losses", "Kills", "Deaths", "GemsEarned"},
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new String[] {"Wins", "Losses", "Kills", "Deaths", "Gems Earned"},
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Material.LAVA, 0, GameCategory.ARCADE);
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private String _name;
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@ -79,7 +79,7 @@ public class GameFactory
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else if (gameType == GameType.Halloween) return new Halloween(_manager);
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else if (gameType == GameType.HideSeek) return new HideSeek(_manager);
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else if (gameType == GameType.Micro) return new Micro(_manager);
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else if (gameType == GameType.MineStrike) return new MineStrike(_manager);
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//else if (gameType == GameType.MineStrike) return new MineStrike(_manager);
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else if (gameType == GameType.MineWare) return new MineWare(_manager);
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else if (gameType == GameType.MilkCow) return new MilkCow(_manager);
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else if (gameType == GameType.Paintball) return new Paintball(_manager);
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