Added missing Achievements

This commit is contained in:
Chiss 2014-08-26 14:46:10 +10:00
parent 1b3e32ca26
commit dd61077850
3 changed files with 22 additions and 3 deletions

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@ -440,7 +440,7 @@ public enum Achievement
AchievementCategory.ONE_IN_THE_QUIVER),
//Super Spleef
SPLEEF_WINS("Wins",
SPLEEF_WINS("Spleef King (or Queen)",
new String[] {"Super Spleef.Wins"},
new String[] {"Win 50 games of Super Spleef"},
new int[] {50},
@ -452,6 +452,20 @@ public enum Achievement
new String[] {"Win 50 games of Bacon Brawl"},
new int[] {50},
AchievementCategory.BACON_BRAWL),
//Sneaky Assassins
SNEAKY_ASSASSINS_WINS("So So Sneaky",
new String[] {"Sneaky Assassins.Wins"},
new String[] {"Win 50 games of Sneaky Assassins"},
new int[] {50},
AchievementCategory.SNEAKY_ASSASSINS),
//Micro Battle
MICRO_BATTLE_WINS("Micro Champion",
new String[] {"Micro Battle.Wins"},
new String[] {"Win 100 games of Micro Battle"},
new int[] {100},
AchievementCategory.MICRO_BATTLE),

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@ -117,7 +117,12 @@ public enum AchievementCategory
BACON_BRAWL("Bacon Brawl", null,
new String[] {"Wins", "Losses", "Kills", "Deaths", "GemsEarned"},
new String[] {"Wins", "Losses", "Kills", "Deaths", "Gems Earned"},
Material.PORK, 0, GameCategory.ARCADE);
Material.PORK, 0, GameCategory.ARCADE),
MICRO_BATTLE("Micro Battle", null,
new String[] {"Wins", "Losses", "Kills", "Deaths", "GemsEarned"},
new String[] {"Wins", "Losses", "Kills", "Deaths", "Gems Earned"},
Material.LAVA, 0, GameCategory.ARCADE);
private String _name;

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@ -79,7 +79,7 @@ public class GameFactory
else if (gameType == GameType.Halloween) return new Halloween(_manager);
else if (gameType == GameType.HideSeek) return new HideSeek(_manager);
else if (gameType == GameType.Micro) return new Micro(_manager);
else if (gameType == GameType.MineStrike) return new MineStrike(_manager);
//else if (gameType == GameType.MineStrike) return new MineStrike(_manager);
else if (gameType == GameType.MineWare) return new MineWare(_manager);
else if (gameType == GameType.MilkCow) return new MilkCow(_manager);
else if (gameType == GameType.Paintball) return new Paintball(_manager);