Fix Capture Point duration and prevent Undead City chests from respawning

This commit is contained in:
AlexTheCoder 2017-09-22 02:53:48 -04:00
parent 2efe422519
commit de015c0943
3 changed files with 23 additions and 21 deletions

View File

@ -12,6 +12,8 @@ import mineplex.core.common.Pair;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilTextTop;
import mineplex.core.common.util.UtilTime;
import mineplex.core.common.util.UtilTime.TimeUnit;
import mineplex.core.common.util.UtilWorld;
import mineplex.core.recharge.Recharge;
import mineplex.game.clans.clans.ClansManager;
@ -21,7 +23,7 @@ import mineplex.game.clans.clans.worldevent.api.WorldEvent;
public class CapturePointEvent extends WorldEvent
{
private static final long MAX_TICKS = 20 * 10;//UtilTime.convert(5, TimeUnit.MINUTES, TimeUnit.SECONDS) * 20;
private static final long MAX_TICKS = UtilTime.convert(5, TimeUnit.MINUTES, TimeUnit.SECONDS) * 20;
private Player _capturing = null;
private Player _winner = null;
private Pair<Material, Byte> _resetData = null;

View File

@ -11,12 +11,12 @@ public class CityChest
private final boolean _enabled;
private final Block _block;
private boolean _opened;
private int _ticksSinceOpened;
public CityChest(Block block, boolean enabled)
{
_block = block;
_enabled = enabled;
_opened = false;
if (!enabled)
{
@ -29,34 +29,22 @@ public class CityChest
return _enabled;
}
public boolean isOpen()
{
return _opened;
}
@SuppressWarnings("deprecation")
public void open()
{
_opened = true;
_block.setType(Material.AIR);
_block.getWorld().playEffect(_block.getLocation(), Effect.STEP_SOUND, Material.ENDER_CHEST.getId());
ClansManager.getInstance().getLootManager().dropUndeadCity(_block.getLocation());
}
public void update()
{
if (_opened)
{
if (_ticksSinceOpened > (20 * 20))
{
revert();
}
else
{
_ticksSinceOpened++;
}
}
_opened = true;
}
public void revert()
{
_opened = false;
_ticksSinceOpened = 0;
_block.setType(Material.ENDER_CHEST);
}
}

View File

@ -98,7 +98,19 @@ public class UndeadCity extends WorldEvent
{
return;
}
_chests.values().forEach(CityChest::update);
int active = 0;
for (CityChest chest : _chests.values())
{
if (chest.isEnabled() && chest.isOpen())
{
active++;
}
}
if (active < 1)
{
stop();
return;
}
if (UtilTime.elapsed(_lastSpawn, 15000) && getCreatures().size() < Math.min(_maxMobs, _spawnSpots.size()))
{
Location loc = UtilMath.randomElement(_spawnSpots);