Fix Capture Point duration and prevent Undead City chests from respawning
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parent
2efe422519
commit
de015c0943
@ -12,6 +12,8 @@ import mineplex.core.common.Pair;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilTextTop;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.common.util.UtilTime.TimeUnit;
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import mineplex.core.common.util.UtilWorld;
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import mineplex.core.recharge.Recharge;
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import mineplex.game.clans.clans.ClansManager;
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@ -21,7 +23,7 @@ import mineplex.game.clans.clans.worldevent.api.WorldEvent;
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public class CapturePointEvent extends WorldEvent
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{
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private static final long MAX_TICKS = 20 * 10;//UtilTime.convert(5, TimeUnit.MINUTES, TimeUnit.SECONDS) * 20;
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private static final long MAX_TICKS = UtilTime.convert(5, TimeUnit.MINUTES, TimeUnit.SECONDS) * 20;
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private Player _capturing = null;
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private Player _winner = null;
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private Pair<Material, Byte> _resetData = null;
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@ -11,12 +11,12 @@ public class CityChest
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private final boolean _enabled;
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private final Block _block;
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private boolean _opened;
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private int _ticksSinceOpened;
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public CityChest(Block block, boolean enabled)
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{
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_block = block;
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_enabled = enabled;
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_opened = false;
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if (!enabled)
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{
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@ -29,34 +29,22 @@ public class CityChest
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return _enabled;
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}
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public boolean isOpen()
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{
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return _opened;
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}
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@SuppressWarnings("deprecation")
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public void open()
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{
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_opened = true;
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_block.setType(Material.AIR);
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_block.getWorld().playEffect(_block.getLocation(), Effect.STEP_SOUND, Material.ENDER_CHEST.getId());
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ClansManager.getInstance().getLootManager().dropUndeadCity(_block.getLocation());
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}
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public void update()
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{
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if (_opened)
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{
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if (_ticksSinceOpened > (20 * 20))
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{
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revert();
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}
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else
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{
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_ticksSinceOpened++;
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}
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}
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_opened = true;
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}
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public void revert()
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{
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_opened = false;
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_ticksSinceOpened = 0;
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_block.setType(Material.ENDER_CHEST);
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}
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}
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@ -98,7 +98,19 @@ public class UndeadCity extends WorldEvent
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{
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return;
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}
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_chests.values().forEach(CityChest::update);
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int active = 0;
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for (CityChest chest : _chests.values())
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{
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if (chest.isEnabled() && chest.isOpen())
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{
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active++;
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}
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}
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if (active < 1)
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{
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stop();
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return;
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}
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if (UtilTime.elapsed(_lastSpawn, 15000) && getCreatures().size() < Math.min(_maxMobs, _spawnSpots.size()))
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{
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Location loc = UtilMath.randomElement(_spawnSpots);
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