Use a different method for targeting blocks.
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a97409b64a
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@ -15,6 +15,7 @@ import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.craftbukkit.v1_8_R3.entity.CraftEntity;
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import org.bukkit.craftbukkit.v1_8_R3.entity.CraftPlayer;
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import org.bukkit.craftbukkit.v1_8_R3.event.CraftEventFactory;
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@ -30,6 +31,8 @@ import net.minecraft.server.v1_8_R3.EntityPlayer;
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import net.minecraft.server.v1_8_R3.Packet;
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import net.minecraft.server.v1_8_R3.PlayerConnection;
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import org.apache.commons.lang3.Validate;
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public class UtilPlayer
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{
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private static Random RANDOM = new Random();
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@ -755,4 +758,46 @@ public class UtilPlayer
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looking.multiply(distance);
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return player.getEyeLocation().clone().add(looking);
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}
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public static Block getTargetBlock(List<Material> ignore, Entity entity, int minDistance, int maxDistance)
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{
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Location location = offset(entity, minDistance, false);
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Validate.isTrue(maxDistance > minDistance, "Max distance must be larger than min distance.");
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for (int i = 0; i < maxDistance - minDistance; i++)
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{
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Material type = location.getBlock().getType();
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if (i + maxDistance >= maxDistance)
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{
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break;
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}
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if (ignore != null && !ignore.contains(type) || ignore == null && !type.equals(Material.AIR))
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{
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break;
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}
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location = offset(entity, 1, false);
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}
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return location.getBlock();
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}
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private static Location offset(Entity entity, double strength, boolean reverse)
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{
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double x = entity.getLocation().getBlockX();
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double y = entity.getLocation().getBlockY();
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double z = entity.getLocation().getBlockZ();
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double yaw = Math.toRadians(entity.getLocation().getYaw());
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double pitch = Math.toRadians(entity.getLocation().getPitch());
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x = reverse ? (x + strength * Math.sin(yaw)) : (x - strength * Math.sin(yaw));
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y = reverse ? (y + strength * Math.sin(pitch)) : (y - strength * Math.sin(pitch));
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z = reverse ? (z - strength * Math.cos(yaw)) : (z + strength * Math.cos(yaw));
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return new Location(entity.getWorld(), x, y, z);
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}
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}
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@ -587,7 +587,7 @@ public class Draw extends SoloGame
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continue;
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}
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Block block = p.getTargetBlock(UtilBlock.blockPassSet, 400);
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Block block = UtilPlayer.getTargetBlock(Arrays.asList(Material.BARRIER, Material.AIR), p, 50, 400);
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if (block == null || !_canvas.contains(block))
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continue;
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@ -646,7 +646,7 @@ public class Draw extends SoloGame
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continue;
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}
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Block block = player.getTargetBlock(UtilBlock.blockPassSet, 400);
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Block block = UtilPlayer.getTargetBlock(Arrays.asList(Material.BARRIER, Material.AIR), player, 50, 400);
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if (block == null || !_canvas.contains(block))
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continue;
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@ -760,7 +760,7 @@ public class Draw extends SoloGame
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}
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// Get the target block that the player clicks on.
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Block target = p.getTargetBlock(UtilBlock.blockPassSet, 400);
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Block target = UtilPlayer.getTargetBlock(Arrays.asList(Material.BARRIER, Material.AIR), p, 50, 400);
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if (target == null || !_canvas.contains(target))
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{
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@ -843,7 +843,7 @@ public class Draw extends SoloGame
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if (!_drawers.HasPlayer(player))
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return;
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Block block = player.getTargetBlock(UtilBlock.blockPassSet, 400);
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Block block = UtilPlayer.getTargetBlock(Arrays.asList(Material.BARRIER, Material.AIR), player, 50, 400);
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List<Block> possibleBlocks = UtilBlock.getInBoundingBox(WorldData.GetDataLocs("GREEN").get(0),
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WorldData.GetDataLocs("GREEN").get(1));
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@ -1,12 +1,14 @@
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package nautilus.game.arcade.game.games.draw.tools;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashSet;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilGear;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilEvent.ActionType;
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import nautilus.game.arcade.game.games.draw.BlockInfo;
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@ -40,7 +42,8 @@ public abstract class Tool
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{
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if (!UtilEvent.isAction(event, ActionType.R))
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return;
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Block block = event.getPlayer().getTargetBlock(UtilBlock.blockPassSet, 400);
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Block block = UtilPlayer.getTargetBlock(Arrays.asList(Material.BARRIER, Material.AIR), event.getPlayer(), 50, 400);
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if (block == null)
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return;
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@ -73,7 +76,7 @@ public abstract class Tool
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_new = new HashMap<Block, BlockInfo>();
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//Calculate New
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Block end = _drawer.getTargetBlock(UtilBlock.blockPassSet, 400);
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Block end = UtilPlayer.getTargetBlock(Arrays.asList(Material.BARRIER, Material.AIR), _drawer, 50, 400);
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if (end != null && Host.getCanvas().contains(end))
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{
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customDraw(end);
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