Give build item when game starts
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@ -646,6 +646,16 @@ public class Build extends SoloGame
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_shop.attemptShopOpen(event.getPlayer());
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}
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@EventHandler
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public void giveItemStart(GameStateChangeEvent event)
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{
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if (event.GetGame() == this && event.GetState() == GameState.Live)
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{
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for (Player player : GetPlayers(true))
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player.getInventory().setItem(8, _shopItem);
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}
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}
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@EventHandler
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public void giveItem(UpdateEvent event)
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{
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