reduced respawn time in OITQ
removed respawn msg for short respawn times
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@ -6,7 +6,7 @@ public enum RewardType
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GameLoot( 0.000001, 0.00001, 0.0001, 3),
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OldChest( 0, 0.05, 0.4, 5),
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AncientChest( 0, 1, 4, 25),
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MythicalChest( 0.35, 3, 12, 75);
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MythicalChest( 0.4, 3, 12, 75);
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private double _mythicalChance;
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private double _legendaryChance;
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@ -80,7 +80,7 @@ public class Quiver extends SoloGame
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this.BlockBreakAllow.add(102);
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this.BlockBreakAllow.add(20);
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this.DeathSpectateSecs = 2;
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this.DeathSpectateSecs = 1;
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_scoreObj = Scoreboard.GetScoreboard().registerNewObjective("Kills", "dummy");
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_scoreObj.setDisplaySlot(DisplaySlot.BELOW_NAME);
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@ -727,8 +727,11 @@ public class GameFlagManager implements Listener
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return;
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}
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UtilPlayer.message(player, C.cWhite + C.Bold + "You will respawn in " + time + " seconds...");
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UtilTextMiddle.display(null, "Respawning in " + time + " seconds...", 5, 40, 5, player);
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if (time > 3)
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{
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UtilPlayer.message(player, C.cWhite + C.Bold + "You will respawn in " + time + " seconds...");
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UtilTextMiddle.display(null, "Respawning in " + time + " seconds...", 5, 40, 5, player);
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}
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Manager.getPlugin().getServer().getScheduler().scheduleSyncDelayedTask(Manager.getPlugin(), new Runnable()
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{
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