Refactor cannon explosion effect for clarity
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@ -1,6 +1,8 @@
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package mineplex.game.clans.clans.siege.weapon;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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import java.util.stream.Stream;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -41,6 +43,7 @@ import mineplex.game.clans.clans.siege.weapon.projectile.WeaponProjectile;
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import mineplex.game.clans.clans.siege.weapon.util.AccessRule;
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import mineplex.game.clans.clans.siege.weapon.util.AccessType;
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import mineplex.game.clans.clans.siege.weapon.util.WeaponStateInfo;
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import mineplex.game.clans.core.repository.ClanTerritory;
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public class Cannon extends SiegeWeapon
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{
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@ -425,32 +428,16 @@ public class Cannon extends SiegeWeapon
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@EventHandler
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public void explosionEffects(SiegeWeaponExplodeEvent event)
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{
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// for (int i = 0; i < 8; i++)
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// {
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// // Explosion particle effects.
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// Location point = UtilAlg.getRandomLocation(event.getProjectile().getLocation(), 5);
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// UtilParticle.PlayParticle(ParticleType.HUGE_EXPLOSION, point, 0, 0, 0, 1, 2, ViewDist.MAX);
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// }
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// Block explosion.
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ArrayList<Block> blocks = new ArrayList<>();
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int attempts = 0;
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while (blocks.size() < 10 && (attempts < 30))
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List<Block> blocks = Stream.generate(() -> UtilAlg.getRandomLocation(event.getProjectile().getLocation(), 4 * getPowerLevel()).getBlock())
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.limit(30) // Generate up to 30
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.distinct() // distinct blocks,
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.filter(block -> // filter for those unclaimed,
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{
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attempts++;
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Block block = UtilAlg.getRandomLocation(event.getProjectile().getLocation(), (4 * getPowerLevel())).getBlock();
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ClanTerritory claim = _siegeManager.getClansManager().getClanUtility().getClaim(block.getLocation());
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if (claim != null && !_siegeManager.getClansManager().getBlacklist().allowed(claim.Owner))
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{
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continue; // This block is in a claimed territory
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}
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if ((block.getType() != Material.AIR) && (!blocks.contains(block)))
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{
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blocks.add(block);
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}
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}
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return claim == null || _siegeManager.getClansManager().getBlacklist().allowed(claim.Owner);
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})
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.limit(10) // and take up to 10 of them.
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.collect(Collectors.toList());
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_clans.getExplosion().BlockExplosion(
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blocks,
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