Modify Barrage perk to support setting levels to indicate arrows

This commit is contained in:
libraryaddict 2014-11-29 16:38:54 +13:00
parent 6439fc93c2
commit e3b0843b2c

View File

@ -40,14 +40,20 @@ public class PerkBarrage extends Perk
private long _tick;
private boolean _remove;
private boolean _noDelay;
private boolean _useExp;
public PerkBarrage(int max, long tick, boolean remove, boolean noDelay)
{
this(max, tick, remove, noDelay, false);
}
public PerkBarrage(int max, long tick, boolean remove, boolean noDelay, boolean useExpAndBar)
{
super("Barrage", new String[]
{
C.cYellow + "Charge" + C.cGray + " your Bow to use " + C.cGreen + "Barrage"
});
_useExp = useExpAndBar;
_max = max;
_tick = tick;
_remove = remove;
@ -75,7 +81,7 @@ public class PerkBarrage extends Perk
if (UtilBlock.usable(event.getClickedBlock()))
return;
//Start Charge
// Start Charge
_charge.put(player, 0);
_chargeLast.put(player, System.currentTimeMillis());
_firing.remove(player);
@ -89,18 +95,18 @@ public class PerkBarrage extends Perk
for (Player cur : UtilServer.getPlayers())
{
//Not Charging
// Not Charging
if (!_charge.containsKey(cur))
continue;
if (_firing.contains(cur))
continue;
//Max Charge
// Max Charge
if (_charge.get(cur) >= _max)
continue;
//Charge Interval
// Charge Interval
if (_charge.get(cur) == 0)
{
if (!UtilTime.elapsed(_chargeLast.get(cur), 1000))
@ -112,19 +118,28 @@ public class PerkBarrage extends Perk
continue;
}
//No Longer Holding Bow
// No Longer Holding Bow
if (cur.getItemInHand() == null || cur.getItemInHand().getType() != Material.BOW)
{
if (_useExp)
{
cur.setLevel(_charge.get(cur));
}
_charge.remove(cur);
_chargeLast.remove(cur);
continue;
}
//Increase Charge
// Increase Charge
_charge.put(cur, _charge.get(cur) + 1);
if (_useExp)
{
cur.setLevel(_charge.get(cur));
}
_chargeLast.put(cur, System.currentTimeMillis());
//Effect
// Effect
cur.playSound(cur.getLocation(), Sound.CLICK, 1f, 1f + (0.1f * _charge.get(cur)));
}
}
@ -144,12 +159,12 @@ public class PerkBarrage extends Perk
if (!(event.getProjectile() instanceof Arrow))
return;
Player player = (Player)event.getEntity();
Player player = (Player) event.getEntity();
if (!_charge.containsKey(player))
return;
//Start Barrage
// Start Barrage
_firing.add(player);
_chargeLast.put(player, System.currentTimeMillis());
}
@ -183,10 +198,14 @@ public class PerkBarrage extends Perk
continue;
}
_charge.put(cur, arrows-1);
_charge.put(cur, arrows - 1);
if (_useExp)
{
cur.setLevel(_charge.get(cur));
}
//Fire Arrow
Vector random = new Vector((Math.random()-0.5)/10, (Math.random()-0.5)/10, (Math.random()-0.5)/10);
// Fire Arrow
Vector random = new Vector((Math.random() - 0.5) / 10, (Math.random() - 0.5) / 10, (Math.random() - 0.5) / 10);
Projectile arrow = cur.launchProjectile(Arrow.class);
arrow.setVelocity(cur.getLocation().getDirection().add(random).multiply(3));
_arrows.add(arrow);
@ -195,6 +214,10 @@ public class PerkBarrage extends Perk
for (Player cur : remove)
{
if (_useExp)
{
cur.setLevel(0);
}
_charge.remove(cur);
_chargeLast.remove(cur);
_firing.remove(cur);
@ -225,10 +248,9 @@ public class PerkBarrage extends Perk
event.GetProjectile().remove();
//Damage Event
Manager.GetDamage().NewDamageEvent(event.GetDamageeEntity(), damager, null,
DamageCause.THORNS, event.GetDamage(), true, true, false,
damager.getName(), GetName());
// Damage Event
Manager.GetDamage().NewDamageEvent(event.GetDamageeEntity(), damager, null, DamageCause.THORNS, event.GetDamage(), true,
true, false, damager.getName(), GetName());
}
@EventHandler