Modify Barrage perk to support setting levels to indicate arrows

This commit is contained in:
libraryaddict 2014-11-29 16:38:54 +13:00
parent 6439fc93c2
commit e3b0843b2c

View File

@ -30,237 +30,259 @@ import nautilus.game.arcade.kit.Perk;
public class PerkBarrage extends Perk
{
private WeakHashMap<Player, Integer> _charge = new WeakHashMap<Player, Integer>();
private WeakHashMap<Player, Long> _chargeLast = new WeakHashMap<Player, Long>();
private WeakHashMap<Player, Integer> _charge = new WeakHashMap<Player, Integer>();
private WeakHashMap<Player, Long> _chargeLast = new WeakHashMap<Player, Long>();
private HashSet<Player> _firing = new HashSet<Player>();
private HashSet<Projectile> _arrows = new HashSet<Projectile>();
private HashSet<Player> _firing = new HashSet<Player>();
private HashSet<Projectile> _arrows = new HashSet<Projectile>();
private int _max;
private long _tick;
private boolean _remove;
private boolean _noDelay;
private int _max;
private long _tick;
private boolean _remove;
private boolean _noDelay;
private boolean _useExp;
public PerkBarrage(int max, long tick, boolean remove, boolean noDelay)
{
super("Barrage", new String[]
{
C.cYellow + "Charge" + C.cGray + " your Bow to use " + C.cGreen + "Barrage"
});
public PerkBarrage(int max, long tick, boolean remove, boolean noDelay)
{
this(max, tick, remove, noDelay, false);
}
_max = max;
_tick = tick;
_remove = remove;
_noDelay = noDelay;
}
public PerkBarrage(int max, long tick, boolean remove, boolean noDelay, boolean useExpAndBar)
{
super("Barrage", new String[]
{
C.cYellow + "Charge" + C.cGray + " your Bow to use " + C.cGreen + "Barrage"
});
_useExp = useExpAndBar;
_max = max;
_tick = tick;
_remove = remove;
_noDelay = noDelay;
}
@EventHandler
public void BarrageDrawBow(PlayerInteractEvent event)
{
Player player = event.getPlayer();
@EventHandler
public void BarrageDrawBow(PlayerInteractEvent event)
{
Player player = event.getPlayer();
if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
return;
if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
return;
if (player.getItemInHand() == null || player.getItemInHand().getType() != Material.BOW)
return;
if (player.getItemInHand() == null || player.getItemInHand().getType() != Material.BOW)
return;
if (!Kit.HasKit(player))
return;
if (!Kit.HasKit(player))
return;
if (!player.getInventory().contains(Material.ARROW))
return;
if (!player.getInventory().contains(Material.ARROW))
return;
if (event.getClickedBlock() != null)
if (UtilBlock.usable(event.getClickedBlock()))
return;
if (event.getClickedBlock() != null)
if (UtilBlock.usable(event.getClickedBlock()))
return;
//Start Charge
_charge.put(player, 0);
_chargeLast.put(player, System.currentTimeMillis());
_firing.remove(player);
}
// Start Charge
_charge.put(player, 0);
_chargeLast.put(player, System.currentTimeMillis());
_firing.remove(player);
}
@EventHandler
public void BarrageCharge(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
@EventHandler
public void BarrageCharge(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : UtilServer.getPlayers())
{
//Not Charging
if (!_charge.containsKey(cur))
continue;
for (Player cur : UtilServer.getPlayers())
{
// Not Charging
if (!_charge.containsKey(cur))
continue;
if (_firing.contains(cur))
continue;
if (_firing.contains(cur))
continue;
//Max Charge
if (_charge.get(cur) >= _max)
continue;
// Max Charge
if (_charge.get(cur) >= _max)
continue;
//Charge Interval
if (_charge.get(cur) == 0)
{
if (!UtilTime.elapsed(_chargeLast.get(cur), 1000))
continue;
}
else
{
if (!UtilTime.elapsed(_chargeLast.get(cur), _tick))
continue;
}
// Charge Interval
if (_charge.get(cur) == 0)
{
if (!UtilTime.elapsed(_chargeLast.get(cur), 1000))
continue;
}
else
{
if (!UtilTime.elapsed(_chargeLast.get(cur), _tick))
continue;
}
//No Longer Holding Bow
if (cur.getItemInHand() == null || cur.getItemInHand().getType() != Material.BOW)
{
_charge.remove(cur);
_chargeLast.remove(cur);
continue;
}
// No Longer Holding Bow
if (cur.getItemInHand() == null || cur.getItemInHand().getType() != Material.BOW)
{
if (_useExp)
{
cur.setLevel(_charge.get(cur));
}
_charge.remove(cur);
_chargeLast.remove(cur);
continue;
}
//Increase Charge
_charge.put(cur, _charge.get(cur) + 1);
_chargeLast.put(cur, System.currentTimeMillis());
// Increase Charge
_charge.put(cur, _charge.get(cur) + 1);
//Effect
cur.playSound(cur.getLocation(), Sound.CLICK, 1f, 1f + (0.1f * _charge.get(cur)));
}
}
if (_useExp)
{
cur.setLevel(_charge.get(cur));
}
_chargeLast.put(cur, System.currentTimeMillis());
@EventHandler(priority = EventPriority.HIGH)
public void BarrageFireBow(EntityShootBowEvent event)
{
if (event.isCancelled())
return;
// Effect
cur.playSound(cur.getLocation(), Sound.CLICK, 1f, 1f + (0.1f * _charge.get(cur)));
}
}
if (!Manager.GetGame().IsLive())
return;
@EventHandler(priority = EventPriority.HIGH)
public void BarrageFireBow(EntityShootBowEvent event)
{
if (event.isCancelled())
return;
if (!(event.getEntity() instanceof Player))
return;
if (!Manager.GetGame().IsLive())
return;
if (!(event.getProjectile() instanceof Arrow))
return;
if (!(event.getEntity() instanceof Player))
return;
Player player = (Player)event.getEntity();
if (!(event.getProjectile() instanceof Arrow))
return;
if (!_charge.containsKey(player))
return;
Player player = (Player) event.getEntity();
//Start Barrage
_firing.add(player);
_chargeLast.put(player, System.currentTimeMillis());
}
if (!_charge.containsKey(player))
return;
@EventHandler
public void BarrageArrows(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
// Start Barrage
_firing.add(player);
_chargeLast.put(player, System.currentTimeMillis());
}
HashSet<Player> remove = new HashSet<Player>();
@EventHandler
public void BarrageArrows(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : _firing)
{
if (!_charge.containsKey(cur) || !_chargeLast.containsKey(cur))
{
remove.add(cur);
continue;
}
HashSet<Player> remove = new HashSet<Player>();
if (cur.getItemInHand() == null || cur.getItemInHand().getType() != Material.BOW)
{
remove.add(cur);
continue;
}
for (Player cur : _firing)
{
if (!_charge.containsKey(cur) || !_chargeLast.containsKey(cur))
{
remove.add(cur);
continue;
}
int arrows = _charge.get(cur);
if (arrows <= 0)
{
remove.add(cur);
continue;
}
if (cur.getItemInHand() == null || cur.getItemInHand().getType() != Material.BOW)
{
remove.add(cur);
continue;
}
_charge.put(cur, arrows-1);
int arrows = _charge.get(cur);
if (arrows <= 0)
{
remove.add(cur);
continue;
}
//Fire Arrow
Vector random = new Vector((Math.random()-0.5)/10, (Math.random()-0.5)/10, (Math.random()-0.5)/10);
Projectile arrow = cur.launchProjectile(Arrow.class);
arrow.setVelocity(cur.getLocation().getDirection().add(random).multiply(3));
_arrows.add(arrow);
cur.getWorld().playSound(cur.getLocation(), Sound.SHOOT_ARROW, 1f, 1f);
}
_charge.put(cur, arrows - 1);
if (_useExp)
{
cur.setLevel(_charge.get(cur));
}
for (Player cur : remove)
{
_charge.remove(cur);
_chargeLast.remove(cur);
_firing.remove(cur);
}
}
// Fire Arrow
Vector random = new Vector((Math.random() - 0.5) / 10, (Math.random() - 0.5) / 10, (Math.random() - 0.5) / 10);
Projectile arrow = cur.launchProjectile(Arrow.class);
arrow.setVelocity(cur.getLocation().getDirection().add(random).multiply(3));
_arrows.add(arrow);
cur.getWorld().playSound(cur.getLocation(), Sound.SHOOT_ARROW, 1f, 1f);
}
@EventHandler(priority = EventPriority.HIGH)
public void BarrageDamageTime(CustomDamageEvent event)
{
if (!_noDelay)
return;
for (Player cur : remove)
{
if (_useExp)
{
cur.setLevel(0);
}
_charge.remove(cur);
_chargeLast.remove(cur);
_firing.remove(cur);
}
}
if (event.GetProjectile() == null)
return;
@EventHandler(priority = EventPriority.HIGH)
public void BarrageDamageTime(CustomDamageEvent event)
{
if (!_noDelay)
return;
if (event.GetDamagerPlayer(true) == null)
return;
if (event.GetProjectile() == null)
return;
if (!(event.GetProjectile() instanceof Arrow))
return;
if (event.GetDamagerPlayer(true) == null)
return;
Player damager = event.GetDamagerPlayer(true);
if (!(event.GetProjectile() instanceof Arrow))
return;
if (!Kit.HasKit(damager))
return;
Player damager = event.GetDamagerPlayer(true);
event.SetCancelled("Barrage Cancel");
if (!Kit.HasKit(damager))
return;
event.GetProjectile().remove();
event.SetCancelled("Barrage Cancel");
//Damage Event
Manager.GetDamage().NewDamageEvent(event.GetDamageeEntity(), damager, null,
DamageCause.THORNS, event.GetDamage(), true, true, false,
damager.getName(), GetName());
}
event.GetProjectile().remove();
@EventHandler
public void BarrageProjectileHit(ProjectileHitEvent event)
{
if (_remove)
if (_arrows.remove(event.getEntity()))
event.getEntity().remove();
}
// Damage Event
Manager.GetDamage().NewDamageEvent(event.GetDamageeEntity(), damager, null, DamageCause.THORNS, event.GetDamage(), true,
true, false, damager.getName(), GetName());
}
@EventHandler
public void BarrageClean(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
return;
@EventHandler
public void BarrageProjectileHit(ProjectileHitEvent event)
{
if (_remove)
if (_arrows.remove(event.getEntity()))
event.getEntity().remove();
}
for (Iterator<Projectile> arrowIterator = _arrows.iterator(); arrowIterator.hasNext();)
{
Projectile arrow = arrowIterator.next();
@EventHandler
public void BarrageClean(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
return;
if (arrow.isDead() || !arrow.isValid())
arrowIterator.remove();
}
}
for (Iterator<Projectile> arrowIterator = _arrows.iterator(); arrowIterator.hasNext();)
{
Projectile arrow = arrowIterator.next();
@EventHandler
public void Quit(PlayerQuitEvent event)
{
Player player = event.getPlayer();
if (arrow.isDead() || !arrow.isValid())
arrowIterator.remove();
}
}
_charge.remove(player);
_chargeLast.remove(player);
_firing.remove(player);
}
@EventHandler
public void Quit(PlayerQuitEvent event)
{
Player player = event.getPlayer();
_charge.remove(player);
_chargeLast.remove(player);
_firing.remove(player);
}
}