Fix all the issues with chests
This commit is contained in:
parent
54a605de5b
commit
e5a5b87abc
@ -185,17 +185,17 @@ public abstract class BattleRoyale extends Game
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.addItem(buildFromGun(GunStats.DEAGLE))
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.addItem(buildFromGun(GunStats.P250))
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.addItem(buildFromGun(GunStats.P2000))
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.addItem(buildFromGun(GunStats.P90), 0.5)
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.addItem(buildFromGun(GunStats.PPBIZON), 0.5)
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.addItem(buildFromGun(GunStats.GALIL), 0.2)
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.addItem(buildFromGun(GunStats.FAMAS), 0.2)
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.addItem(buildFromGun(GunStats.AK47), 0.2)
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.addItem(buildFromGun(GunStats.M4A4), 0.2)
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.addItem(buildFromGun(GunStats.SG553), 0.2)
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.addItem(buildFromGun(GunStats.AUG), 0.2)
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.addItem(buildFromGun(GunStats.SSG08), 0.2)
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.addItem(buildFromGun(GunStats.NOVA), 0.2)
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.addItem(buildFromGun(GunStats.XM1014), 0.2)
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.addItem(buildFromGun(GunStats.P90), 50)
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.addItem(buildFromGun(GunStats.PPBIZON), 50)
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.addItem(buildFromGun(GunStats.GALIL), 20)
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.addItem(buildFromGun(GunStats.FAMAS), 20)
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.addItem(buildFromGun(GunStats.AK47), 20)
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.addItem(buildFromGun(GunStats.M4A4), 20)
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.addItem(buildFromGun(GunStats.SG553), 20)
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.addItem(buildFromGun(GunStats.AUG), 20)
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.addItem(buildFromGun(GunStats.SSG08), 20)
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.addItem(buildFromGun(GunStats.NOVA), 20)
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.addItem(buildFromGun(GunStats.XM1014), 20)
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.setProbability(0.5)
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,
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@ -204,8 +204,8 @@ public abstract class BattleRoyale extends Game
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.addItem(buildGrenade(Material.CARROT_ITEM, "Flash Bang"))
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.addItem(buildGrenade(Material.APPLE, "High Explosive"))
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.addItem(buildGrenade(Material.POTATO_ITEM, "Smoke"))
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.addItem(buildGrenade(Material.PORK, "Incendiary"), 0.5)
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.addItem(buildGrenade(Material.GRILLED_PORK, "Molotov"), 0.5)
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.addItem(buildGrenade(Material.PORK, "Incendiary"), 50)
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.addItem(buildGrenade(Material.GRILLED_PORK, "Molotov"), 50)
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.setProbability(0.2)
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,
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@ -264,18 +264,18 @@ public abstract class BattleRoyale extends Game
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// Food
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new ChestLootPool()
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.addItem(new ItemStack(Material.MELON), 1, 3)
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.addItem(new ItemStack(Material.BREAD), 1, 2, 0.6)
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.addItem(new ItemStack(Material.COOKED_FISH), 0.5)
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.addItem(new ItemStack(Material.COOKED_BEEF), 0.5)
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.addItem(new ItemStack(Material.COOKED_CHICKEN), 0.5)
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.addItem(new ItemStack(Material.COOKED_MUTTON), 0.5)
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.addItem(new ItemStack(Material.COOKIE), 0.5)
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.addItem(new ItemStack(Material.BREAD), 1, 2, 50)
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.addItem(new ItemStack(Material.COOKED_FISH), 50)
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.addItem(new ItemStack(Material.COOKED_BEEF), 50)
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.addItem(new ItemStack(Material.COOKED_CHICKEN), 50)
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.addItem(new ItemStack(Material.COOKED_MUTTON), 50)
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.addItem(new ItemStack(Material.COOKIE), 50)
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,
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// Misc
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new ChestLootPool()
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.addItem(SMALL_BACKPACK, 0.5)
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.addItem(LARGE_BACKPACK, 0.2)
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.addItem(SMALL_BACKPACK, 50)
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.addItem(LARGE_BACKPACK, 20)
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.setProbability(0.2)
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)
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.registerChestType("Supply Drop", new ArrayList<>(0),
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@ -310,8 +310,8 @@ public abstract class BattleRoyale extends Game
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.addItem(buildGrenade(Material.CARROT_ITEM, "Flash Bang"))
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.addItem(buildGrenade(Material.APPLE, "High Explosive"))
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.addItem(buildGrenade(Material.POTATO_ITEM, "Smoke"))
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.addItem(buildGrenade(Material.PORK, "Incendiary"), 0.5)
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.addItem(buildGrenade(Material.GRILLED_PORK, "Molotov"), 0.5)
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.addItem(buildGrenade(Material.PORK, "Incendiary"), 50)
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.addItem(buildGrenade(Material.GRILLED_PORK, "Molotov"), 50)
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.setAmountsPerChest(1, 2)
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,
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File diff suppressed because it is too large
Load Diff
@ -7,10 +7,9 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.common.util.UtilTime.TimeUnit;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.game.GameTeam;
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@ -115,30 +114,30 @@ public class TeamSkywars extends Skywars
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{
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Scoreboard.write(C.cWhite + alive.size() + " Alive");
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}
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if (IsLive())
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{
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Scoreboard.writeNewLine();
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Scoreboard.write(C.cYellow + C.Bold + "Time");
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Scoreboard.write(UtilTime.convertString(System.currentTimeMillis() - GetStateTime(), 0, TimeUnit.FIT));
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Scoreboard.writeNewLine();
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Scoreboard.write((this.getTnTGen().active() ? C.cGreen : C.cRed) + C.Bold + "TNT Spawn");
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Scoreboard.write(this.getTnTGen().getScoreboardInfo());
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Scoreboard.writeNewLine();
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if (UtilTime.elapsed(GetStateTime(), this.getCrumbleTime()))
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{
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Scoreboard.write(C.cRed + C.Bold + "Map Crumble");
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Scoreboard.write("Active");
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}
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else
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{
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Scoreboard.write(C.cGreen + C.Bold + "Map Crumble");
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Scoreboard.write(UtilTime.convertString(this.getCrumbleTime() - (System.currentTimeMillis() - GetStateTime()), 0, TimeUnit.FIT));
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}
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}
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// if (IsLive())
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// {
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// Scoreboard.writeNewLine();
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// Scoreboard.write(C.cYellow + C.Bold + "Time");
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// Scoreboard.write(UtilTime.convertString(System.currentTimeMillis() - GetStateTime(), 0, TimeUnit.FIT));
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//
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// Scoreboard.writeNewLine();
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// Scoreboard.write((this.getTnTGen().active() ? C.cGreen : C.cRed) + C.Bold + "TNT Spawn");
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// Scoreboard.write(this.getTnTGen().getScoreboardInfo());
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//
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// Scoreboard.writeNewLine();
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//
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// if (UtilTime.elapsed(GetStateTime(), this.getCrumbleTime()))
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// {
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// Scoreboard.write(C.cRed + C.Bold + "Map Crumble");
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// Scoreboard.write("Active");
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// }
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// else
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// {
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// Scoreboard.write(C.cGreen + C.Bold + "Map Crumble");
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// Scoreboard.write(UtilTime.convertString(this.getCrumbleTime() - (System.currentTimeMillis() - GetStateTime()), 0, TimeUnit.FIT));
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// }
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// }
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Scoreboard.draw();
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}
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@ -1,142 +0,0 @@
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package nautilus.game.arcade.game.games.skywars.data;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilFirework;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.itemstack.ItemStackFactory;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.games.skywars.Skywars;
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import nautilus.game.arcade.game.games.skywars.events.TNTPickupEvent;
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import org.bukkit.Color;
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import org.bukkit.FireworkEffect;
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import org.bukkit.FireworkEffect.Type;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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public class TNTGenerator
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{
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private Skywars Host;
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private Location _loc;
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private long _time;
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private long _timeDelay = 25000;
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private Item _ent;
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public TNTGenerator(Skywars host, Location loc)
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{
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Host = host;
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_time = System.currentTimeMillis();
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_loc = loc;
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_loc.getBlock().getRelative(BlockFace.DOWN)
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.setType(Material.IRON_BLOCK);
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}
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public void update()
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{
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if (_ent != null)
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{
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if (!_ent.isValid())
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{
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_ent.remove();
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_ent = null;
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}
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return;
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}
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if (!UtilTime.elapsed(_time, _timeDelay))
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return;
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// Spawn
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_ent = _loc.getWorld().dropItem(_loc.clone().add(0, 1, 0),
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new ItemStack(Material.TNT));
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_ent.setVelocity(new Vector(0, 1, 0));
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// Block
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_loc.getBlock().getRelative(BlockFace.DOWN)
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.setType(Material.REDSTONE_BLOCK);
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// Firework
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UtilFirework.playFirework(_loc.clone().add(0, 1, 0), FireworkEffect
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.builder().flicker(false).withColor(Color.RED).with(Type.BURST)
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.trail(true).build());
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}
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public boolean pickup(Player player, Item item)
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{
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if (_ent == null)
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return false;
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if (!_ent.equals(item))
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return false;
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if (!Host.IsAlive(player))
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return true;
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if (Host.Manager.isSpectator(player))
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return true;
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GameTeam team = Host.GetTeam(player);
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if (team == null)
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return true;
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// Remove
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_ent.remove();
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_ent = null;
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_time = System.currentTimeMillis();
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_loc.getBlock().getRelative(BlockFace.DOWN)
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.setType(Material.IRON_BLOCK);
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// Inform
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UtilPlayer.message(
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player,
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F.main("Game", "You collected " + C.cYellow
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+ "Super Throwing TNT"));
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// Firework
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UtilFirework.playFirework(_loc.clone().add(0, 1, 0),
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FireworkEffect.builder().flicker(false).withColor(Color.YELLOW)
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.with(Type.BALL_LARGE).trail(true).build());
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player.getInventory().addItem(
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ItemStackFactory.Instance.CreateStack(
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Material.TNT,
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(byte) 0,
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2,
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F.item(C.cYellow + C.Bold + "Left Click - Far "
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+ C.cWhite + " / " + C.cYellow + C.Bold
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+ " Right Click - Drop")));
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player.playSound(player.getLocation(), Sound.ENDERDRAGON_HIT, 3F, 1F);
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Bukkit.getPluginManager().callEvent(new TNTPickupEvent(player));
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return true;
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}
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public String getScoreboardInfo()
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{
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if (_ent != null)
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return "Lootable";
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else
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return UtilTime.MakeStr(_timeDelay - (System.currentTimeMillis() - _time), 0);
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}
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public boolean active()
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{
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return _ent != null;
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}
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}
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@ -1,36 +0,0 @@
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package nautilus.game.arcade.game.games.skywars.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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public class PlayerOpenChestEvent extends Event
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{
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private static final HandlerList handlers = new HandlerList();
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private Player _who;
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public PlayerOpenChestEvent(Player who)
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{
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this._who = who;
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}
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public static HandlerList getHandlerList()
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{
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return handlers;
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}
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@Override
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public HandlerList getHandlers()
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{
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return getHandlerList();
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}
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public Player getPlayer() {
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return _who;
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}
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}
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@ -1,23 +1,5 @@
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package nautilus.game.arcade.game.games.skywars.modes;
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import java.util.HashSet;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Chest;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import mineplex.core.common.util.UtilAction;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilEvent.ActionType;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.loot.ChestLoot;
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import mineplex.core.loot.RandomItem;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.game.games.AbsorptionFix;
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@ -30,191 +12,12 @@ import nautilus.game.arcade.game.games.skywars.TeamSkywars;
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*/
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public class OverpoweredSkywars extends TeamSkywars
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{
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private ChestLoot _playerArmor = new ChestLoot();
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private ChestLoot _playerFood = new ChestLoot();
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private ChestLoot _playerTool = new ChestLoot();
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private ChestLoot _playerProjectile = new ChestLoot();
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private ChestLoot _playerBlock = new ChestLoot();
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private ChestLoot _middleArmor = new ChestLoot();
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private ChestLoot _middleFood = new ChestLoot();
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private ChestLoot _middleTool = new ChestLoot();
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private ChestLoot _middleProjectile = new ChestLoot();
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private ChestLoot _middleBlock = new ChestLoot();
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public OverpoweredSkywars(ArcadeManager manager)
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{
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super(manager, GameType.Brawl);
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new AbsorptionFix(this);
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setupOPPlayerLoot();
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}
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@Override
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public void fillChest(Player looter, Block block)
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{
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getLooted().add(block.getLocation());
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Chest chest = (Chest) block.getState();
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chest.getBlockInventory().clear();
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//Prevents same inventory spot being used twice
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HashSet<Integer> used = new HashSet<Integer>();
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//Player Island
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if (getSpawnChests().contains(block))
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{
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//Armor
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for (int i=0 ; i<1 + UtilMath.r(2) ; i++)
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{
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ItemStack item = _playerArmor.getLoot();
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chest.getBlockInventory().setItem(getIndex(used), item);
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}
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//Food
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for (int i=0 ; i<1 + UtilMath.r(3) ; i++)
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chest.getBlockInventory().setItem(getIndex(used), _playerFood.getLoot());
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//Tool
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for (int i=0 ; i<1 + UtilMath.r(2) ; i++)
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chest.getBlockInventory().setItem(getIndex(used), _playerTool.getLoot());
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//Projectile
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for (int i=0 ; i<1 + UtilMath.r(2) ; i++)
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chest.getBlockInventory().setItem(getIndex(used), _playerProjectile.getLoot());
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//Block
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for (int i=0 ; i<1 + UtilMath.r(2) ; i++)
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chest.getBlockInventory().setItem(getIndex(used), _playerBlock.getLoot());
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}
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//Other
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else if (getMiddleChests().contains(block))
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{
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//Armor
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for (int i=0 ; i<1 + UtilMath.r(2) ; i++)
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{
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ItemStack item = _middleArmor.getLoot();
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item.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1 + UtilMath.r(3));
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chest.getBlockInventory().setItem(getIndex(used), item);
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}
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//Food
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for (int i=0 ; i<1 + UtilMath.r(3) ; i++)
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chest.getBlockInventory().setItem(getIndex(used), _middleFood.getLoot());
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//Tool
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for (int i=0 ; i<1 + UtilMath.r(2) ; i++)
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chest.getBlockInventory().setItem(getIndex(used), _middleTool.getLoot());
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//Projectile
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for (int i=0 ; i<1 + UtilMath.r(2) ; i++)
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chest.getBlockInventory().setItem(getIndex(used), _middleProjectile.getLoot());
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//Block
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for (int i=0 ; i<1 + UtilMath.r(2) ; i++)
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chest.getBlockInventory().setItem(getIndex(used), _middleBlock.getLoot());
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}
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else
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{
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//Armor
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for (int i=0 ; i<UtilMath.r(2) ; i++)
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chest.getBlockInventory().setItem(getIndex(used), _middleArmor.getLoot());
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//Food
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for (int i=0 ; i<UtilMath.r(3) ; i++)
|
||||
chest.getBlockInventory().setItem(getIndex(used), _middleFood.getLoot());
|
||||
|
||||
//Tool
|
||||
for (int i=0 ; i<UtilMath.r(2) ; i++)
|
||||
chest.getBlockInventory().setItem(getIndex(used), _middleTool.getLoot());
|
||||
|
||||
//Projectile
|
||||
for (int i=0 ; i<UtilMath.r(2) ; i++)
|
||||
chest.getBlockInventory().setItem(getIndex(used), _middleProjectile.getLoot());
|
||||
|
||||
//Block
|
||||
for (int i=0 ; i<UtilMath.r(2) ; i++)
|
||||
chest.getBlockInventory().setItem(getIndex(used), _middleBlock.getLoot());
|
||||
}
|
||||
}
|
||||
|
||||
public void setupOPPlayerLoot()
|
||||
{
|
||||
//Armor
|
||||
_playerArmor.addLoot(new RandomItem(Material.DIAMOND_HELMET, 20));
|
||||
_playerArmor.addLoot(new RandomItem(Material.DIAMOND_CHESTPLATE, 32));
|
||||
_playerArmor.addLoot(new RandomItem(Material.DIAMOND_LEGGINGS, 28));
|
||||
_playerArmor.addLoot(new RandomItem(Material.DIAMOND_BOOTS, 16));
|
||||
|
||||
//Food
|
||||
_playerFood.addLoot(new RandomItem(Material.BAKED_POTATO, 1, 1, 4));
|
||||
_playerFood.addLoot(new RandomItem(Material.COOKED_BEEF, 1, 1, 2));
|
||||
_playerFood.addLoot(new RandomItem(Material.COOKED_CHICKEN, 1, 1, 2));
|
||||
|
||||
//Tools
|
||||
_playerTool.addLoot(new RandomItem(Material.DIAMOND_SWORD, 2));
|
||||
_playerTool.addLoot(new RandomItem(Material.FISHING_ROD, 2));
|
||||
|
||||
_playerTool.addLoot(new RandomItem(Material.DIAMOND_PICKAXE, 3));
|
||||
|
||||
_playerTool.addLoot(new RandomItem(Material.IRON_AXE, 1));
|
||||
|
||||
|
||||
//Projectile
|
||||
_playerProjectile.addLoot(new RandomItem(Material.ARROW, 18, 2, 8));
|
||||
_playerProjectile.addLoot(new RandomItem(Material.SNOW_BALL, 60, 2, 5));
|
||||
_playerProjectile.addLoot(new RandomItem(Material.EGG, 60, 2, 5));
|
||||
_playerProjectile.addLoot(new RandomItem(Material.ENDER_PEARL, 20, 2, 5));
|
||||
_playerProjectile.addLoot(new RandomItem(Material.LAVA_BUCKET, 20, 1, 1));
|
||||
|
||||
//Block
|
||||
_playerBlock.addLoot(new RandomItem(Material.COBBLESTONE, 30, 8, 16));
|
||||
_playerBlock.addLoot(new RandomItem(Material.WOOD, 30, 8, 16));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setupMiddleLoot()
|
||||
{
|
||||
|
||||
_middleArmor.addLoot(new RandomItem(Material.DIAMOND_HELMET, 5));
|
||||
_middleArmor.addLoot(new RandomItem(Material.DIAMOND_CHESTPLATE, 8));
|
||||
_middleArmor.addLoot(new RandomItem(Material.DIAMOND_LEGGINGS, 7));
|
||||
_middleArmor.addLoot(new RandomItem(Material.DIAMOND_BOOTS, 4));
|
||||
|
||||
//Food
|
||||
_middleFood.addLoot(new RandomItem(Material.COOKED_BEEF, 1, 1, 3));
|
||||
_middleFood.addLoot(new RandomItem(Material.COOKED_CHICKEN, 1, 1, 3));
|
||||
_middleFood.addLoot(new RandomItem(Material.MUSHROOM_SOUP, 1));
|
||||
_middleFood.addLoot(new RandomItem(Material.GRILLED_PORK, 1, 1, 3));
|
||||
|
||||
//Tools
|
||||
_middleTool.addLoot(new RandomItem(Material.DIAMOND_SWORD, 1));
|
||||
_middleTool.addLoot(new RandomItem(Material.FISHING_ROD, 1));
|
||||
|
||||
//Projectile
|
||||
_middleTool.addLoot(new RandomItem(Material.BOW, 1));
|
||||
_middleProjectile.addLoot(new RandomItem(Material.ARROW, 2, 4, 12));
|
||||
_middleProjectile.addLoot(new RandomItem(Material.ENDER_PEARL, 1, 1, 2));
|
||||
|
||||
//Block
|
||||
_middleBlock.addLoot(new RandomItem(Material.BRICK, 30, 12, 24));
|
||||
_middleBlock.addLoot(new RandomItem(Material.GLASS, 30, 12, 24));
|
||||
_middleBlock.addLoot(new RandomItem(Material.SOUL_SAND, 30, 12, 24));
|
||||
}
|
||||
|
||||
private int getIndex(HashSet<Integer> used)
|
||||
{
|
||||
int i = UtilMath.r(27);
|
||||
|
||||
while (used.contains(i))
|
||||
{
|
||||
i = UtilMath.r(27);
|
||||
}
|
||||
|
||||
used.add(i);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -10,15 +10,19 @@ import org.bukkit.Material;
|
||||
import org.bukkit.entity.Zombie;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.entity.EntityCombustEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.event.entity.EntityTargetLivingEntityEvent;
|
||||
import org.bukkit.inventory.EntityEquipment;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.game.Game.GameState;
|
||||
@ -34,6 +38,7 @@ public class ZombieGuardianModule extends Module
|
||||
new ItemStack(Material.GOLD_CHESTPLATE),
|
||||
new ItemStack(Material.GOLD_HELMET)
|
||||
};
|
||||
private static final PotionEffect FIRE_RESISTANCE = new PotionEffect(PotionEffectType.FIRE_RESISTANCE, Integer.MAX_VALUE, 0, false, false);
|
||||
private static final int HEALTH = 15;
|
||||
private static final int MAX_OFFSET_SQUARED = 64;
|
||||
|
||||
@ -77,6 +82,7 @@ public class ZombieGuardianModule extends Module
|
||||
zombie.setCustomNameVisible(true);
|
||||
zombie.setMaxHealth(HEALTH);
|
||||
zombie.setHealth(HEALTH);
|
||||
zombie.addPotionEffect(FIRE_RESISTANCE);
|
||||
|
||||
EntityEquipment equipment = zombie.getEquipment();
|
||||
equipment.setArmorContents(ARMOUR);
|
||||
@ -137,4 +143,15 @@ public class ZombieGuardianModule extends Module
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void zombieDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (event.GetCause() != DamageCause.ENTITY_EXPLOSION || !_zombies.containsKey(event.GetDamageeEntity()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.SetCancelled("Zombie Blast Protection");
|
||||
}
|
||||
}
|
||||
|
@ -8,14 +8,12 @@ public class ChestLootItem
|
||||
|
||||
private ItemStack _item;
|
||||
private int _lowestAmount, _highestAmount;
|
||||
private double _rarity;
|
||||
|
||||
public ChestLootItem(ItemStack item, int lowestAmount, int highestAmount, double rarity)
|
||||
public ChestLootItem(ItemStack item, int lowestAmount, int highestAmount)
|
||||
{
|
||||
_item = item;
|
||||
_lowestAmount = lowestAmount;
|
||||
_highestAmount = highestAmount;
|
||||
_rarity = rarity;
|
||||
}
|
||||
|
||||
public ItemStack getItem()
|
||||
@ -29,9 +27,4 @@ public class ChestLootItem
|
||||
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
public double getProbability()
|
||||
{
|
||||
return _rarity;
|
||||
}
|
||||
}
|
@ -23,6 +23,7 @@ import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
@ -163,14 +164,17 @@ public class ChestLootModule extends Module
|
||||
|
||||
if (_autoRotateChests)
|
||||
{
|
||||
List<BlockFace> faces = new ArrayList<>(FACES.length);
|
||||
|
||||
for (BlockFace face : FACES)
|
||||
{
|
||||
if (UtilBlock.airFoliage(block.getRelative(face)))
|
||||
{
|
||||
block.setData(getData(face));
|
||||
break;
|
||||
faces.add(face);
|
||||
}
|
||||
}
|
||||
|
||||
block.setData(getData(UtilAlg.Random(faces)));
|
||||
}
|
||||
|
||||
ChestMetadata metadata = new ChestMetadata(block, chestType);
|
||||
|
@ -1,24 +1,31 @@
|
||||
package nautilus.game.arcade.game.modules.chest;
|
||||
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import java.util.AbstractMap.SimpleEntry;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import org.bukkit.block.Chest;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.weight.WeightSet;
|
||||
|
||||
public class ChestLootPool
|
||||
{
|
||||
|
||||
private List<ChestLootItem> _items;
|
||||
private static final int DEFAULT_RARITY = 100;
|
||||
|
||||
private final WeightSet<ChestLootItem> _items;
|
||||
private final WeightSet<Entry<Enchantment, Integer>> _enchantments;
|
||||
private int _minimumPerChest;
|
||||
private int _maximumPerChest;
|
||||
private double _rarity;
|
||||
private double _rarity, _enchantmentRarity;
|
||||
|
||||
public ChestLootPool()
|
||||
{
|
||||
_items = new ArrayList<>();
|
||||
_items = new WeightSet<>();
|
||||
_enchantments = new WeightSet<>();
|
||||
_minimumPerChest = 1;
|
||||
_maximumPerChest = 1;
|
||||
_rarity = 1;
|
||||
@ -29,19 +36,36 @@ public class ChestLootPool
|
||||
return addItem(itemStack, itemStack.getAmount(), itemStack.getAmount(), 1);
|
||||
}
|
||||
|
||||
public ChestLootPool addItem(ItemStack itemStack, double rarity)
|
||||
public ChestLootPool addItem(ItemStack itemStack, int rarity)
|
||||
{
|
||||
return addItem(itemStack, itemStack.getAmount(), itemStack.getAmount(), rarity);
|
||||
}
|
||||
|
||||
public ChestLootPool addItem(ItemStack itemStack, int lowestAmount, int highestAmount)
|
||||
{
|
||||
return addItem(itemStack, lowestAmount, highestAmount, 1);
|
||||
return addItem(itemStack, lowestAmount, highestAmount, DEFAULT_RARITY);
|
||||
}
|
||||
|
||||
public ChestLootPool addItem(ItemStack itemStack, int lowestAmount, int highestAmount, double rarity)
|
||||
public ChestLootPool addItem(ItemStack itemStack, int lowestAmount, int highestAmount, int rarity)
|
||||
{
|
||||
_items.add(new ChestLootItem(itemStack, lowestAmount, highestAmount, rarity));
|
||||
_items.add(rarity, new ChestLootItem(itemStack, lowestAmount, highestAmount));
|
||||
return this;
|
||||
}
|
||||
|
||||
public ChestLootPool addEnchantment(Enchantment enchantment, int maxLevel)
|
||||
{
|
||||
return addEnchantment(enchantment, maxLevel, DEFAULT_RARITY);
|
||||
}
|
||||
|
||||
public ChestLootPool addEnchantment(Enchantment enchantment, int maxLevel, int rarity)
|
||||
{
|
||||
_enchantments.add(rarity, new SimpleEntry<>(enchantment, maxLevel));
|
||||
return this;
|
||||
}
|
||||
|
||||
public ChestLootPool setEnchantmentRarity(double probability)
|
||||
{
|
||||
_enchantmentRarity = probability;
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -65,41 +89,28 @@ public class ChestLootPool
|
||||
for (int i = 0; i < UtilMath.rRange(_minimumPerChest, _maximumPerChest); i++)
|
||||
{
|
||||
int slot = UtilMath.r(inventory.getSize());
|
||||
ChestLootItem item = getRandomItem();
|
||||
ChestLootItem item = _items.generateRandom();
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
inventory.setItem(slot, item.getItem());
|
||||
ItemStack itemStack = item.getItem();
|
||||
|
||||
if (_enchantments.elements() != null && Math.random() < _enchantmentRarity)
|
||||
{
|
||||
Entry<Enchantment, Integer> enchantment = _enchantments.generateRandom();
|
||||
|
||||
itemStack.addUnsafeEnchantment(enchantment.getKey(), UtilMath.r(enchantment.getValue()) + 1);
|
||||
}
|
||||
|
||||
inventory.setItem(slot, itemStack);
|
||||
}
|
||||
|
||||
chest.update();
|
||||
}
|
||||
|
||||
private ChestLootItem getRandomItem()
|
||||
{
|
||||
double totalWeight = 0;
|
||||
|
||||
for (ChestLootItem item : _items)
|
||||
{
|
||||
totalWeight += item.getProbability();
|
||||
}
|
||||
|
||||
double select = Math.random() * totalWeight;
|
||||
|
||||
for (ChestLootItem item : _items)
|
||||
{
|
||||
if ((select -= item.getProbability()) <= 0)
|
||||
{
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public double getProbability()
|
||||
{
|
||||
return _rarity;
|
||||
|
@ -69,7 +69,7 @@ public class GeneratorModule extends Module
|
||||
{
|
||||
for (Generator generator: _generators)
|
||||
{
|
||||
if (generator.getHolder().equals(event.getRightClicked()))
|
||||
if (generator.getHolder() != null && generator.getHolder().equals(event.getRightClicked()))
|
||||
{
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
@ -82,7 +82,7 @@ public class GeneratorModule extends Module
|
||||
{
|
||||
for (Generator generator: _generators)
|
||||
{
|
||||
if (generator.getHolder().equals(event.GetDamageeEntity()))
|
||||
if (generator.getHolder() != null && generator.getHolder().equals(event.GetDamageeEntity()))
|
||||
{
|
||||
event.SetCancelled("Generator Holder");
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user