Updating Map source.
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@ -101,7 +101,7 @@ public enum GameType
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Smash(SoloSuperSmash.class, GameDisplay.Smash),
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SmashDomination(SuperSmashDominate.class, GameDisplay.SmashDomination),
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SmashTeams(TeamSuperSmash.class, GameDisplay.SmashTeams, new GameType[]{GameType.Smash}, false),
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//SmashTeams(TeamSuperSmash.class, GameDisplay.SmashTeams, new GameType[]{GameType.Smash}, false),
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Snake(Snake.class, GameDisplay.Snake),
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SneakyAssassins(SneakyAssassins.class, GameDisplay.SneakyAssassins),
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SnowFight(SnowFight.class, GameDisplay.SnowFight),
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@ -110,7 +110,7 @@ public enum GameType
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SquidShooter(SquidShooter.class, GameDisplay.SquidShooter),
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Stacker(Stacker.class, GameDisplay.Stacker),
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SurvivalGames(SoloSurvivalGames.class, GameDisplay.SurvivalGames),
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SurvivalGamesTeams(TeamSurvivalGames.class, GameDisplay.SurvivalGamesTeams, new GameType[]{GameType.SurvivalGames}, false),
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//SurvivalGamesTeams(TeamSurvivalGames.class, GameDisplay.SurvivalGamesTeams, new GameType[]{GameType.SurvivalGames}, false),
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Tug(Tug.class, GameDisplay.Tug),
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TurfWars(TurfForts.class, GameDisplay.TurfWars),
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UHC(UHC.class, GameDisplay.UHC),
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@ -121,7 +121,7 @@ public enum GameType
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Build(Build.class, GameDisplay.Build),
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Cards(Cards.class, GameDisplay.Cards),
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Skywars(SoloSkywars.class, GameDisplay.Skywars),
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SkywarsTeams(TeamSkywars.class, GameDisplay.SkywarsTeams, new GameType[]{GameType.Skywars}, false),
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//SkywarsTeams(TeamSkywars.class, GameDisplay.SkywarsTeams, new GameType[]{GameType.Skywars}, false),
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Event(EventGame.class, GameDisplay.Event, new GameType[]{
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GameType.BaconBrawl, GameType.Barbarians, GameType.Bridge, GameType.Build, GameType.Build,
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@ -130,9 +130,9 @@ public enum GameType
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GameType.Draw, GameType.Evolution, GameType.Gravity, GameType.Halloween, GameType.HideSeek,
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GameType.HoleInTheWall, GameType.Horse, GameType.Micro, GameType.MilkCow, GameType.MineStrike, GameType.MineWare,
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GameType.OldMineWare, GameType.Paintball, GameType.Quiver, GameType.QuiverTeams, GameType.Runner, GameType.SearchAndDestroy,
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GameType.Sheep, GameType.Skywars, GameType.SkywarsTeams, GameType.Smash, GameType.SmashDomination, GameType.SmashTeams,
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GameType.Sheep, GameType.Skywars, /*GameType.SkywarsTeams,*/ GameType.Smash, GameType.SmashDomination, /*GameType.SmashTeams,*/
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GameType.Snake, GameType.SneakyAssassins, GameType.SnowFight, GameType.Spleef, GameType.SpleefTeams, GameType.SquidShooter,
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GameType.Stacker, GameType.SurvivalGames, GameType.SurvivalGamesTeams, GameType.Tug, GameType.TurfWars, GameType.UHC,
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GameType.Stacker, GameType.SurvivalGames, /*GameType.SurvivalGamesTeams,*/ GameType.Tug, GameType.TurfWars, GameType.UHC,
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GameType.WitherAssault, GameType.Wizards, GameType.ZombieSurvival}, true);
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GameDisplay _display;
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@ -29,7 +29,7 @@ public class TeamSkywars extends Skywars
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public TeamSkywars(ArcadeManager manager)
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{
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super(manager, GameType.SkywarsTeams,
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super(manager, GameType.Skywars,
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new String[]
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{
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"Free for all battle in the sky!",
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@ -12,8 +12,6 @@ import nautilus.game.arcade.game.GameTeam;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -26,7 +24,7 @@ public class TeamSuperSmash extends SuperSmash
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public TeamSuperSmash(ArcadeManager manager)
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{
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super(manager, GameType.SmashTeams,
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super(manager, GameType.Smash,
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new String[]
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{
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"Each player has 3 respawns",
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@ -27,7 +27,7 @@ public class TeamSurvivalGames extends SurvivalGames
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public TeamSurvivalGames(ArcadeManager manager)
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{
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super(manager, GameType.SurvivalGamesTeams,
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super(manager, GameType.SurvivalGames,
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new String[]
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{
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"Search for chests to find loot",
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