Per player fireworks
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@ -12,6 +12,7 @@ import org.bukkit.util.Vector;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.UtilFirework;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilTime;
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import nautilus.game.arcade.game.GameTeam;
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@ -23,6 +24,7 @@ public class PowerupGenerator
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{
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private static final int ARROWS_TO_GIVE = 2;
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private static final int FIREWORK_VIEW_DISTANCE = 10;
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private QuiverPayload Host;
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@ -61,7 +63,7 @@ public class PowerupGenerator
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_item.setVelocity(new Vector(0, 1, 0));
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_item.getLocation().getBlock().getRelative(BlockFace.DOWN).setType(Material.GOLD_BLOCK);
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UtilFirework.playFirework(_location, Type.BALL_LARGE, Color.YELLOW, false, true);
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playFirework();
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}
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}
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@ -94,16 +96,16 @@ public class PowerupGenerator
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return;
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}
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_lastPickup = System.currentTimeMillis();
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_item.remove();
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_item = null;
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_lastPickup = System.currentTimeMillis();
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_location.getBlock().getRelative(BlockFace.DOWN).setType(Material.IRON_BLOCK);
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UtilServer.broadcast(C.cYellowB + player.getName() + C.cWhiteB + " collected the " + C.cYellowB + "Resupply" + C.cWhiteB + " Powerup.");
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UtilFirework.playFirework(_location, Type.BALL_LARGE, Color.YELLOW, false, true);
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playFirework();
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ItemStack itemStack = Quiver.SUPER_ARROW.clone();
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@ -116,7 +118,23 @@ public class PowerupGenerator
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itemStack.setAmount(ARROWS_TO_GIVE);
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}
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if (itemStack == null)
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{
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return;
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}
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player.getInventory().addItem(itemStack);
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}
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private void playFirework()
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{
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for (Player player : UtilServer.getPlayers())
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{
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if (UtilMath.offset(_location, player.getLocation()) < FIREWORK_VIEW_DISTANCE)
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{
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UtilFirework.packetPlayFirework(player, _location, Type.BALL_LARGE, Color.YELLOW, false, true);
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}
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}
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}
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}
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