Fix players being able to claim level rewards twice if on EU and US and fix negative chests! 🎉

This commit is contained in:
Sam 2018-02-15 19:54:54 +00:00 committed by Alexander Meech
parent 4f8c63d6a0
commit e9a244b274
10 changed files with 77 additions and 55 deletions

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@ -31,6 +31,7 @@ import mineplex.core.achievement.leveling.rewards.LevelReward;
import mineplex.core.achievement.leveling.ui.LevelRewardShop; import mineplex.core.achievement.leveling.ui.LevelRewardShop;
import mineplex.core.common.currency.GlobalCurrency; import mineplex.core.common.currency.GlobalCurrency;
import mineplex.core.common.util.C; import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilServer; import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilTextMiddle; import mineplex.core.common.util.UtilTextMiddle;
import mineplex.core.donation.DonationManager; import mineplex.core.donation.DonationManager;
@ -43,6 +44,7 @@ import mineplex.core.gadget.gadgets.particle.ParticleWitchsCure;
import mineplex.core.gadget.gadgets.taunts.EasyModeTaunt; import mineplex.core.gadget.gadgets.taunts.EasyModeTaunt;
import mineplex.core.gadget.types.Gadget; import mineplex.core.gadget.types.Gadget;
import mineplex.core.itemstack.ItemBuilder; import mineplex.core.itemstack.ItemBuilder;
import mineplex.core.shop.page.ShopPageBase;
import mineplex.core.treasure.types.TreasureType; import mineplex.core.treasure.types.TreasureType;
import mineplex.serverdata.commands.CommandCallback; import mineplex.serverdata.commands.CommandCallback;
import mineplex.serverdata.commands.ServerCommandManager; import mineplex.serverdata.commands.ServerCommandManager;
@ -405,10 +407,28 @@ public class LevelingManager extends MiniDbClientPlugin<List<Integer>> implement
return builder.build(); return builder.build();
} }
public void claim(Player player, int level) public void claim(Player player, int level, ShopPageBase menu)
{ {
Get(player).add(level); runAsync(() ->
runAsync(() -> _repository.claimReward(ClientManager.getAccountId(player), level)); {
boolean success = _repository.claimReward(ClientManager.getAccountId(player), level);
if (success)
{
runSync(() ->
{
Get(player).add(level);
List<LevelReward> rewards = getLevelRewards(level);
player.sendMessage(F.main(_plugin.getName(), "You claimed rewards for level " + F.elem(level) + ":"));
rewards.forEach(reward ->
{
reward.claim(player);
player.sendMessage(F.main(getName(), reward.getDescription()));
menu.refresh();
});
});
}
});
} }
public boolean hasClaimed(Player player, int level) public boolean hasClaimed(Player player, int level)

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@ -14,11 +14,11 @@ public class LevelingRepository extends RepositoryBase
super(DBPool.getAccount()); super(DBPool.getAccount());
} }
public void claimReward(int accountId, int level) public boolean claimReward(int accountId, int level)
{ {
executeInsert(CLAIM_REWARD, null, return executeInsert(CLAIM_REWARD, null,
new ColumnInt("accountId", accountId), new ColumnInt("accountId", accountId),
new ColumnInt("level", level) new ColumnInt("level", level)
); ) > 0;
} }
} }

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@ -1,14 +1,10 @@
package mineplex.core.achievement.leveling.ui.button; package mineplex.core.achievement.leveling.ui.button;
import java.util.List;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType; import org.bukkit.event.inventory.ClickType;
import mineplex.core.achievement.leveling.LevelingManager; import mineplex.core.achievement.leveling.LevelingManager;
import mineplex.core.achievement.leveling.rewards.LevelReward;
import mineplex.core.achievement.leveling.ui.LevelRewardShop; import mineplex.core.achievement.leveling.ui.LevelRewardShop;
import mineplex.core.common.util.F;
import mineplex.core.recharge.Recharge; import mineplex.core.recharge.Recharge;
import mineplex.core.shop.item.IButton; import mineplex.core.shop.item.IButton;
import mineplex.core.shop.page.ShopPageBase; import mineplex.core.shop.page.ShopPageBase;
@ -16,16 +12,14 @@ import mineplex.core.shop.page.ShopPageBase;
public class LevelRewardButton implements IButton public class LevelRewardButton implements IButton
{ {
private LevelingManager _plugin; private final LevelingManager _plugin;
private ShopPageBase<LevelingManager, LevelRewardShop> _menu; private final ShopPageBase<LevelingManager, LevelRewardShop> _menu;
private final List<LevelReward> _rewards;
private final int _level; private final int _level;
public LevelRewardButton(ShopPageBase<LevelingManager, LevelRewardShop> menu, List<LevelReward> rewards, int level) public LevelRewardButton(ShopPageBase<LevelingManager, LevelRewardShop> menu, int level)
{ {
_plugin = menu.getPlugin(); _plugin = menu.getPlugin();
_menu = menu; _menu = menu;
_rewards = rewards;
_level = level; _level = level;
} }
@ -38,14 +32,10 @@ public class LevelRewardButton implements IButton
return; return;
} }
// Give the player the reward _plugin.claim(player, _level, _menu);
_rewards.forEach(reward -> reward.claim(player));
_plugin.claim(player, _level);
// Give some feedback // Give some feedback
_menu.playAcceptSound(player); _menu.playAcceptSound(player);
player.sendMessage(F.main(_plugin.getName(), "You claimed rewards for level " + F.elem(_level) + ":"));
_rewards.forEach(reward -> player.sendMessage(F.main(_plugin.getName(), reward.getDescription())));
// Rebuild the menu // Rebuild the menu
_menu.refresh(); _menu.refresh();

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@ -101,7 +101,7 @@ public class LevelRewardMainPage extends ShopPageBase<LevelingManager, LevelRewa
return; return;
} }
addButton(slot, _plugin.getLevelItem(_player, rewards, level), new LevelRewardButton(this, rewards, level)); addButton(slot, _plugin.getLevelItem(_player, rewards, level), new LevelRewardButton(this, level));
} }
private int getPreviousLevel(int level) private int getPreviousLevel(int level)

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@ -56,7 +56,7 @@ public class LevelRewardViewAllPage extends ShopPageBase<LevelingManager, LevelR
List<LevelReward> rewards = entry.getValue(); List<LevelReward> rewards = entry.getValue();
ItemStack itemStack = _plugin.getLevelItem(_player, rewards, level); ItemStack itemStack = _plugin.getLevelItem(_player, rewards, level);
addButton(slot, itemStack, new LevelRewardButton(this, rewards, level)); addButton(slot, itemStack, new LevelRewardButton(this, level));
} }
} }

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@ -152,7 +152,7 @@ public class TreasureLocation implements Listener
public boolean openChest(Player player, Treasure treasure) public boolean openChest(Player player, Treasure treasure)
{ {
if (!Recharge.Instance.use(player, "Open Chest", 1000, false, false)) if (!Recharge.Instance.use(player, "Open Chest", 10000, false, false))
{ {
return false; return false;
} }
@ -181,26 +181,29 @@ public class TreasureLocation implements Listener
return false; return false;
} }
TreasureSession session = new TreasureSession(player, this, treasure);
if (session.hasFailed())
{
player.sendMessage(F.main(getManager().getName(), "Sorry, it looks like the rewards for the chest could not be generated."));
return false;
}
getManager().getInventoryManager().addItemToInventory(success -> getManager().getInventoryManager().addItemToInventory(success ->
{ {
if (!success) // Need to check if it's inUse again since this is called in the future
if (!success || inUse())
{ {
player.sendMessage(F.main(getManager().getName(), "It looks like something went wrong when processing your request. Please try again.")); player.sendMessage(F.main(getManager().getName(), "It looks like something went wrong when processing your request. Please try again."));
// Using the variation of addItemToInventory with a callback so our request is processed ASAP
getManager().getInventoryManager().addItemToInventory(null, player, treasure.getTreasureType().getItemName(), 1);
session.cleanup(false);
} }
else else
{ {
_session = new TreasureSession(player, this, treasure); _session = session;
if (_session.hasFailed()) UtilServer.CallEvent(new TreasureStartEvent(player, _session));
{
getManager().getInventoryManager().addItemToInventory(player, treasure.getTreasureType().getItemName(), 1);
_session = null;
player.sendMessage(F.main(getManager().getName(), "Sorry, it looks like the rewards for the chest could not be generated."));
return;
}
TreasureStartEvent startEvent = new TreasureStartEvent(player, _session);
UtilServer.CallEvent(startEvent);
player.eject(); player.eject();
player.leaveVehicle(); player.leaveVehicle();

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@ -143,7 +143,7 @@ public class TreasureManager extends MiniPlugin
public void giveTreasure(Player player, Treasure treasure, int amount) public void giveTreasure(Player player, Treasure treasure, int amount)
{ {
_inventoryManager.addItemToInventory(player, treasure.getTreasureType().getItemName(), amount); _inventoryManager.addItemToInventory(null, player, treasure.getTreasureType().getItemName(), amount);
} }
@EventHandler @EventHandler

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@ -7,6 +7,7 @@ import java.util.concurrent.TimeUnit;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
@ -134,7 +135,7 @@ public class TreasureSession implements Listener
if (isDone()) if (isDone())
{ {
UtilServer.runSyncLater(this::cleanup, 5 * 20); UtilServer.runSyncLater(() -> cleanup(true), 5 * 20);
} }
} }
@ -146,15 +147,19 @@ public class TreasureSession implements Listener
return; return;
} }
cleanup(); cleanup(true);
} }
private void cleanup() public void cleanup(boolean cleanLocation)
{ {
UtilServer.Unregister(this); UtilServer.Unregister(this);
_animation.cleanup(); _animation.cleanup();
_rewardAnimations.forEach(TreasureRewardAnimation::cleanup); _rewardAnimations.forEach(TreasureRewardAnimation::cleanup);
_treasureLocation.cleanup();
if (cleanLocation)
{
_treasureLocation.cleanup();
}
} }
@EventHandler @EventHandler
@ -190,7 +195,7 @@ public class TreasureSession implements Listener
{ {
for (LivingEntity entity : UtilEnt.getInRadius(_treasureLocation.getChest(), CHEST_RADIUS).keySet()) for (LivingEntity entity : UtilEnt.getInRadius(_treasureLocation.getChest(), CHEST_RADIUS).keySet())
{ {
if (entity.equals(_player) || UtilEnt.hasFlag(entity, UtilEnt.FLAG_ENTITY_COMPONENT)) if (entity.equals(_player) || entity instanceof ArmorStand || _animation.getEntities().contains(entity))
{ {
continue; continue;
} }
@ -230,7 +235,7 @@ public class TreasureSession implements Listener
getPlayer().sendMessage(F.main(_treasureLocation.getManager().getName(), rewardData.getHeader() + " : " + rewardData.getFriendlyName())); getPlayer().sendMessage(F.main(_treasureLocation.getManager().getName(), rewardData.getHeader() + " : " + rewardData.getFriendlyName()));
} }
cleanup(); cleanup(true);
} }
public Player getPlayer() public Player getPlayer()

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@ -163,6 +163,11 @@ public abstract class TreasureAnimation implements Runnable
return _tick; return _tick;
} }
public List<LivingEntity> getEntities()
{
return _entities;
}
public boolean isRunning() public boolean isRunning()
{ {
return _running; return _running;

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@ -45,6 +45,7 @@ import mineplex.core.packethandler.PacketHandler;
import mineplex.core.updater.UpdateType; import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent; import mineplex.core.updater.event.UpdateEvent;
import mineplex.hub.HubManager; import mineplex.hub.HubManager;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
/** /**
* A World Manager class that handles all world related events. * A World Manager class that handles all world related events.
@ -165,27 +166,25 @@ public class HubWorldManager extends MiniPlugin
* Prevent entities taking damage * Prevent entities taking damage
*/ */
@EventHandler(priority = EventPriority.LOWEST) @EventHandler(priority = EventPriority.LOWEST)
public void entityDamage(EntityDamageEvent event) public void entityDamage(CustomDamageEvent event)
{ {
if (event.getCause() == DamageCause.VOID) if (event.GetCause() == DamageCause.VOID)
{ {
if (event.getEntity() instanceof Player) Entity entity = event.GetDamageeEntity();
if (entity instanceof Player)
{ {
event.getEntity().eject(); entity.eject();
event.getEntity().leaveVehicle(); entity.leaveVehicle();
event.getEntity().teleport(_manager.GetSpawn()); entity.teleport(_manager.GetSpawn());
} }
else if (!UtilEnt.hasFlag(event.getEntity(), UtilEnt.FLAG_NO_REMOVE)) else if (!UtilEnt.hasFlag(entity, UtilEnt.FLAG_NO_REMOVE))
{ {
event.getEntity().remove(); entity.remove();
} }
} }
else if (event.getCause() == DamageCause.SUFFOCATION)
{
event.setCancelled(true);
}
event.setCancelled(true); event.SetCancelled("Hub World");
} }
/** /**