diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java index f746e3301..54ba4fa72 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java @@ -455,27 +455,22 @@ public class CastleAssault extends TeamGame } { - int crowns = 0; - for (GemData data : GetGems(player).values()) - { - crowns += data.Gems; - } int streak = _streakData.getOrDefault(player, new KillStreakData()).getBestStreak(); if (streak >= 2 && streak < 4) { - AddGems(player, 0.5 * crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 10, streak + " Player Kill Streak", false, false); } else if (streak >= 4 && streak < 6) { - AddGems(player, crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 15, streak + " Player Kill Streak", false, false); } else if (streak >= 6 && streak < 8) { - AddGems(player, 1.5 * crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 20, streak + " Player Kill Streak", false, false); } else if (streak >= 8) { - AddGems(player, 2 * crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 25, streak + " Player Kill Streak", false, false); } } @@ -553,27 +548,22 @@ public class CastleAssault extends TeamGame } { - int crowns = 0; - for (GemData data : GetGems(player).values()) - { - crowns += data.Gems; - } int streak = _streakData.getOrDefault(player, new KillStreakData()).getBestStreak(); if (streak >= 2 && streak < 4) { - AddGems(player, 0.5 * crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 10, streak + " Player Kill Streak", false, false); } else if (streak >= 4 && streak < 6) { - AddGems(player, crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 15, streak + " Player Kill Streak", false, false); } else if (streak >= 6 && streak < 8) { - AddGems(player, 1.5 * crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 20, streak + " Player Kill Streak", false, false); } else if (streak >= 8) { - AddGems(player, 2 * crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 25, streak + " Player Kill Streak", false, false); } } @@ -621,27 +611,22 @@ public class CastleAssault extends TeamGame } { - int crowns = 0; - for (GemData data : GetGems(player).values()) - { - crowns += data.Gems; - } int streak = _streakData.getOrDefault(player, new KillStreakData()).getBestStreak(); if (streak >= 2 && streak < 4) { - AddGems(player, 0.5 * crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 10, streak + " Player Kill Streak", false, false); } else if (streak >= 4 && streak < 6) { - AddGems(player, crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 15, streak + " Player Kill Streak", false, false); } else if (streak >= 6 && streak < 8) { - AddGems(player, 1.5 * crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 20, streak + " Player Kill Streak", false, false); } else if (streak >= 8) { - AddGems(player, 2 * crowns, streak + " Player Kill Streak", false, false); + AddGems(player, 25, streak + " Player Kill Streak", false, false); } }