From eb0e9c050430f3d8bd6a34c3961727aefedfbb24 Mon Sep 17 00:00:00 2001 From: AlexTheCoder Date: Tue, 16 May 2017 21:19:20 -0400 Subject: [PATCH] Make speed potions level 1 and drinkable --- .../game/arcade/game/games/castleassault/CastleAssault.java | 2 +- .../game/arcade/game/games/castleassault/CastleAssaultTDM.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java index d06c8f042..38c18a46d 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java @@ -239,7 +239,7 @@ public class CastleAssault extends TeamGame _rodsAndGaps.addLoot(new ItemBuilder(Material.GOLDEN_APPLE).setTitle(C.cPurple + "Golden Applegate").build(), 3); } { - _potionGearCommon.addLoot(new ItemBuilder(Material.POTION).setData((short)16418).build(), 2); + _potionGearCommon.addLoot(new ItemBuilder(Material.POTION).setData((short)8194).build(), 2); _potionGearCommon.addLoot(new ItemBuilder(Material.POTION).setData((short)16417).build(), 2); } { diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssaultTDM.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssaultTDM.java index 71ead5cc4..959288efe 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssaultTDM.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssaultTDM.java @@ -215,7 +215,7 @@ public class CastleAssaultTDM extends TeamGame _rodsAndGaps.addLoot(new ItemBuilder(Material.GOLDEN_APPLE).setTitle(C.cPurple + "Golden Applegate").build(), 3); } { - _potionGearCommon.addLoot(new ItemBuilder(Material.POTION).setData((short)16418).build(), 2); + _potionGearCommon.addLoot(new ItemBuilder(Material.POTION).setData((short)8194).build(), 2); _potionGearCommon.addLoot(new ItemBuilder(Material.POTION).setData((short)16417).build(), 2); } {