From ebbc13c0a4cd3abe3898027a3e5e255e9147fbfc Mon Sep 17 00:00:00 2001 From: Mini-Chiss Date: Thu, 6 Aug 2015 17:07:52 +0200 Subject: [PATCH] lowered headshot damage --- .../nautilus/game/arcade/game/games/minestrike/MineStrike.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/minestrike/MineStrike.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/minestrike/MineStrike.java index 84ada67ea..eddcab047 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/minestrike/MineStrike.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/minestrike/MineStrike.java @@ -1284,7 +1284,7 @@ public class MineStrike extends TeamGame { Bukkit.getPluginManager().callEvent(new PlayerHeadshotEvent(bullet.Shooter, event.GetDamageePlayer())); - event.AddMod(bullet.Shooter.getName(), "Headshot", damage*2, true); + event.AddMod(bullet.Shooter.getName(), "Headshot", damage, true); //Wearing Helmet if (Armor.isArmor(event.GetDamageePlayer().getInventory().getHelmet()) ||