Fireball still too fast
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@ -44,7 +44,7 @@ public class SpellFireball extends Spell implements SpellClick
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org.bukkit.entity.Fireball fireball = (org.bukkit.entity.Fireball) p.getWorld().spawnEntity(p.getEyeLocation(),
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EntityType.FIREBALL);
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Vector vector = p.getEyeLocation().getDirection().normalize().multiply(0.24);
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Vector vector = p.getEyeLocation().getDirection().normalize().multiply(0.14);
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// We can't call the bukkit methods because for some weird reason, it enforces a certain speed.
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EntityFireball eFireball = ((CraftFireball) fireball).getHandle();
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