Fireball still too fast

This commit is contained in:
libraryaddict 2015-01-29 15:01:00 +13:00
parent 7f4bcd1210
commit ebc74e5565

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@ -44,7 +44,7 @@ public class SpellFireball extends Spell implements SpellClick
org.bukkit.entity.Fireball fireball = (org.bukkit.entity.Fireball) p.getWorld().spawnEntity(p.getEyeLocation(),
EntityType.FIREBALL);
Vector vector = p.getEyeLocation().getDirection().normalize().multiply(0.24);
Vector vector = p.getEyeLocation().getDirection().normalize().multiply(0.14);
// We can't call the bukkit methods because for some weird reason, it enforces a certain speed.
EntityFireball eFireball = ((CraftFireball) fireball).getHandle();