Try fixing the map selection.

This commit is contained in:
Sarah 2015-08-04 17:04:49 +02:00
parent 644d6c9914
commit ec3bc7cc38
2 changed files with 9 additions and 1 deletions

View File

@ -34,6 +34,8 @@ public class ChooseMapButton implements IButton
public void onClick(Player player, ClickType clickType)
{
_arcadeManager.GetGameCreationManager().MapSource = _gameType.GetName();
if(_gameType.getMapSource() != null)
_arcadeManager.GetGameCreationManager().MapSource = _gameType.getMapSource()[0].GetName();
_arcadeManager.GetGameCreationManager().MapPref = _map;
_arcadeManager.GetGame().setGame(_gameType, player, true);
player.closeInventory();

View File

@ -34,7 +34,13 @@ public class ChooseMapPage extends BasePage
addBackToSetGamePage();
int slot = 9;
for (String cur : getPlugin().LoadFiles(_gameType.GetName())){
String loadMaps = _gameType.GetName();
if(_gameType.getMapSource() != null)
{
loadMaps = _gameType.getMapSource()[0].GetName();
}
for(String cur : getPlugin().LoadFiles(loadMaps))
{
ChooseMapButton btn = new ChooseMapButton(getPlugin(), getShop(), _gameType, cur);
addButton(slot, new ShopItem(Material.PAPER, cur.split("_")[1], new String[]{"§7Click to select map."}, 1, false), btn);
slot++;