re-enabled SG in gamefactory

This commit is contained in:
Cheese 2015-03-17 22:20:40 +11:00
parent 5718df4fb5
commit ee237c9f5b

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@ -44,6 +44,7 @@ import nautilus.game.arcade.game.games.spleef.Spleef;
import nautilus.game.arcade.game.games.spleef.SpleefTeams;
import nautilus.game.arcade.game.games.squidshooter.SquidShooter;
import nautilus.game.arcade.game.games.stacker.Stacker;
import nautilus.game.arcade.game.games.survivalgames.SurvivalGames;
import nautilus.game.arcade.game.games.survivalgames.SurvivalGamesTeams;
import nautilus.game.arcade.game.games.paintball.Paintball;
import nautilus.game.arcade.game.games.tug.Tug;
@ -103,7 +104,7 @@ public class GameFactory
else if (gameType == GameType.SpleefTeams) return new SpleefTeams(_manager);
else if (gameType == GameType.SquidShooter) return new SquidShooter(_manager);
else if (gameType == GameType.Stacker) return new Stacker(_manager);
//else if (gameType == GameType.SurvivalGames) return new SurvivalGames(_manager);
else if (gameType == GameType.SurvivalGames) return new SurvivalGames(_manager);
else if (gameType == GameType.SurvivalGamesTeams) return new SurvivalGamesTeams(_manager);
else if (gameType == GameType.Tug) return new Tug(_manager);
else if (gameType == GameType.TurfWars) return new TurfForts(_manager);