Change how UHC handles time
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@ -215,13 +215,8 @@ public abstract class Skyfall extends Game
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DamageFall = false;
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SoupEnabled = true;
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StrictAntiHack = false;
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<<<<<<< HEAD
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new CompassModule().register(this);
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=======
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CompassEnabled = true;
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CompassGiveItem = false;
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>>>>>>> refs/remotes/origin/develop
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SpeedMeasurement = true;
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@ -86,11 +86,8 @@ import nautilus.game.arcade.game.games.skywars.kits.KitEarth;
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import nautilus.game.arcade.game.games.skywars.kits.KitFire;
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import nautilus.game.arcade.game.games.skywars.kits.KitIce;
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import nautilus.game.arcade.game.games.skywars.kits.KitMetal;
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<<<<<<< HEAD
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import nautilus.game.arcade.game.modules.compass.CompassModule;
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=======
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import nautilus.game.arcade.game.games.skywars.modes.kits.KitElementalist;
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>>>>>>> refs/remotes/origin/develop
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import nautilus.game.arcade.kit.Kit;
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import nautilus.game.arcade.ore.OreHider;
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