Remove cloud particles from smoke grenade to reduce lag
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@ -43,9 +43,6 @@ public class Smoke extends Grenade
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// UtilParticle.PlayParticle(ParticleType.HUGE_EXPLOSION, ent.getLocation(), 0.3f, 0.3f, 0.3f, 0, 1,
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// UtilParticle.PlayParticle(ParticleType.HUGE_EXPLOSION, ent.getLocation(), 0.3f, 0.3f, 0.3f, 0, 1,
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// ViewDist.MAX, UtilServer.getPlayers());
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// ViewDist.MAX, UtilServer.getPlayers());
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UtilParticle.PlayParticle(ParticleType.CLOUD, ent.getLocation(), 1.5f, 1.5f, 1.5f, 0, 100,
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ViewDist.MAX, UtilServer.getPlayers());
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ent.getWorld().playSound(ent.getLocation(), Sound.FIZZ, 0.1f, 0.1f);
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ent.getWorld().playSound(ent.getLocation(), Sound.FIZZ, 0.1f, 0.1f);
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